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Cults of G.. - Index of - Free

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Divine <strong>Cults</strong><br />

36<br />

Lankor Mhy<br />

Lord <strong>of</strong> Knowledge<br />

Lankor Mhy’s mother, Oreanar, was the Goddess <strong>of</strong><br />

Truth and his father Acos, God <strong>of</strong> law. Lankor Mhy<br />

knew all the secrets <strong>of</strong> the Cosmic Law that ruled the<br />

perfection <strong>of</strong> the Glorantha Court but in that primal age,<br />

no one needed to ask. When Orlanth founded the Storm<br />

Tribe, Lankor Mhy became his lorekeeper. To share his<br />

knowledge with his followers, he invented writing. After<br />

Yelm was slain, all gods and goddesses <strong>of</strong> Light departed<br />

for the Underworld. Elasa, the Mistress <strong>of</strong> the Light <strong>of</strong><br />

Knowledge was the god’s inspiration and without her,<br />

his learning was bereft <strong>of</strong> meaning. He set out to recover<br />

his wife. Along the way, he was joined by other likeminded<br />

gods and goddesses and together they overcame<br />

numerous trials. He returned in triumph with the other<br />

Lightbringer, Elasa at his side.<br />

Lankor Mhy knows the laws, histories and customs in<br />

every land he is worshipped in. In addition, he knows<br />

much about the laws, histories and customs <strong>of</strong> foreign<br />

lands. His worshippers maintain a friendly rivalry with<br />

the followers <strong>of</strong> Issaries. His followers must always wear<br />

beards; female followers don false beards <strong>of</strong> wood or<br />

metal, some <strong>of</strong> them quite elaborate. He is depicted as<br />

a bearded man carrying a quill and scroll. Temples <strong>of</strong><br />

all sizes exist throughout the barbarian belt and several<br />

great Libraries are found in the EWF and in the Kingdom<br />

<strong>of</strong> Night, the largest <strong>of</strong> these is the Final Knowledge<br />

Repository at Nochet. However, many shrines exist<br />

elsewhere as the God Learners have spread the religion<br />

along with the Middle Sea Empire. Shrines teach Analyse<br />

Magic.<br />

Runes: Law, Truth.<br />

Pantheon: Orlanth.<br />

Worshippers: Scribes, scholars, philosophers.<br />

Worshipper Duties: Gathering knowledge, then<br />

hoarding it.<br />

Apprentice<br />

(Lay Member) Membership<br />

Requirements: Candidate must past an intelligence test<br />

(roll INT x 4 or less on 1D100) after paying a fee <strong>of</strong> 10<br />

silvers.<br />

Special Notes: Apprentices must devote 90% <strong>of</strong> their<br />

time and income to the cult. In exchange, they are given<br />

room and board and receive 120 days <strong>of</strong> training per year<br />

in Evaluate, First Aid, Influence, Language, Lore (Any)<br />

and Perception.<br />

Initiate Membership<br />

Requirements: Candidate must have 90% or more in<br />

one <strong>of</strong> the cult skills. If he was not an Apprentice, he must<br />

pass the standard tests <strong>of</strong> cult skills as well.<br />

Cult Skills: Craft (Cartography), Evaluate, Language,<br />

Lore (all), Lore (Lankor Mhy Theology), Perception.<br />

Cult Spells: Countermagic, Detect Paper, Detect<br />

Dragonewt (if raised in or near EWF territory) or Detect<br />

Timinit (if raised in or near God Learner territory),<br />

Mindspeech, Second Sight.<br />

Common Divine Magic: All.<br />

Special Divine Magic: Analyse Magic, Clairvoyance,<br />

Knowledge, Mind-Read, Reconstruction, Translate,<br />

Truespeak.<br />

Grey Scholar (Acolyte) Membership<br />

Requirements: Standard, except the candidate must<br />

have 90% or more in one cult skill.<br />

Sage Priest<br />

(Runepriest) Membership<br />

Requirements: Standard, except the skill requirements<br />

also require the candidate to have 90% or more in two<br />

cult skills.<br />

Sword Sage<br />

(Runelord) Membership<br />

Requirements: Standard. Candidate must have 90% or<br />

more in one Language plus 90% or more in four other<br />

skills. These can be from the cult skills and can include<br />

First Aid, Influence, Staff.

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