Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Divine <strong>Cults</strong><br />
42<br />
Odayla – Hunting God<br />
Provider and Supporter<br />
Odayla is the son <strong>of</strong> Orlanth and Velhara, the Lady <strong>of</strong> the<br />
Wild. Odayla was born to hunt and stalked every creature<br />
in the wild. Only the Great Bear evaded him. When he<br />
gave up the hunt, the Great Bear stalked him. When the<br />
fight was done, none knew whether Odayla wore the<br />
Great Bear’s skin – or it wore his. He returned to his<br />
father’s people and taught them the ways <strong>of</strong> the hunt but<br />
always remained a stranger. During the Great Darkness,<br />
he taught his followers how to hide from monsters, how<br />
to tell the living from the dead, and finally how to evade<br />
Death by going to sleep.<br />
His worship is most popular in Sylila but is found in<br />
Ralios, Maniria and southern Peloria – wherever the<br />
Orlanthi are found. His cult was widespread at the Dawn<br />
but has declined in importance as the lands grew more<br />
populated and forests gave way to pasture and field. The<br />
hunt and all its aspects are an act <strong>of</strong> worship and hunters<br />
leave a portion <strong>of</strong> their catch for their god. He is depicted<br />
as a god, a bear or both. His wide spread worshippers<br />
maintain small shrines and sites but they gather at places<br />
<strong>of</strong> famous hunts. Shrines to Odayla teach Sureshot.<br />
Runes: Death, Harmony.<br />
Type: Hunter.<br />
Pantheon: Orlanth.<br />
Worshippers: Grizzled hunters, mountain men and<br />
isolated trappers.<br />
Worshipper’s Duties: Respect the hunt and the prey,<br />
ensure others treat hunting as sacred.<br />
Hunter (Initiate) Membership<br />
Requirements: Standard plus the candidate must<br />
participate in a Great Hunt and return with prey deemed<br />
acceptable by the clan Elders.<br />
Special Notes: Initiates must always use Peaceful Cut on<br />
any animal killed for food. They must also hunt and kill<br />
one <strong>of</strong> the cult’s prey animals and donate it to their band,<br />
clan or tribe.<br />
Cult Skills: Athletics, Bow, Craft (Butcher), Lore<br />
(Odayla Theology), Mechanisms, Perception, Stealth,<br />
Survival, Spear.<br />
Cult Spells: Clear Path, Hand <strong>of</strong> Death, Mobility,<br />
Peaceful Cut, Slow, Speedart.<br />
Common Divine Magic: Consecrate, Excommunication,<br />
Heal Wound, Soul Sight.<br />
Special Divine Magic: Command (Deer), Command<br />
(Rabbits), Command (Wild Cattle), Command (Wild<br />
Goats), Command (Wild Pigs), Command (Wild Sheep),<br />
Draw Beast, Sleep To Life.<br />
The Great Hunt<br />
Each year there is a Great Hunt in which normally<br />
only Hunters, Master Hunters and those aspiring<br />
to those roles take part. Participants may not<br />
wear armour and must hunt alone. Many hunting<br />
gods share this ritual and <strong>of</strong>ten celebrate their<br />
skills together in a joint hunt. Hunts may last for<br />
days or weeks.<br />
If there is a vacancy for a new Master Hunter<br />
initiates who qualify are permitted to take part<br />
if they wish. The participant must then slay or<br />
capture the most impressive game animal alone<br />
and unarmoured. Captured animals are more<br />
impressive than dead ones. The tribal elders<br />
judge the quality <strong>of</strong> the kills or captures – and<br />
sacrifice the champion’s catch to Odayla while<br />
all other prey becomes part <strong>of</strong> a celebration<br />
feast.<br />
If an initiate manages to bring in the most<br />
impressive game animal, he is ordained as<br />
Master Hunter. Only one new Master Hunter can<br />
be created at each Great Hunt. If two or more<br />
hunters tie for first place, no new Master Hunter<br />
is chosen.