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Cults of G.. - Index of - Free

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Divine Spells<br />

94<br />

Strength <strong>of</strong> Shargash<br />

Duration 15, Magnitude 3, Touch<br />

Cult: Shargash<br />

This spell swells the muscles and sinews <strong>of</strong> the recipient,<br />

effectively doubling their STR. Each subsequent round,<br />

the recipient must succeed at a Resilience test or suffer a<br />

level <strong>of</strong> fatigue.<br />

Submerge<br />

Duration 15, Magnitude 1, Progressive, Ranged<br />

Cult: Magasta<br />

For each point <strong>of</strong> Magnitude <strong>of</strong> this spell, the buoyancy<br />

<strong>of</strong> 1 cubic metre <strong>of</strong> any floating object is cancelled out,<br />

causing it to sink. Large objects require more points<br />

to pull down. Objects already sinking will sink more<br />

swiftly under the influence <strong>of</strong> this spell. A Magnitude<br />

1 Submerge spell is enough to sink a human swimmer<br />

beneath the surface.<br />

If this spell is cast at a ship, each point <strong>of</strong> the spell cancels<br />

out 1/10 ton <strong>of</strong> the vessel’s capacity. When the capacity<br />

is reduced to 0, the ship is swamped. Thus a five point<br />

Submerge spell would be necessary to sink the typical<br />

rowboat with its 0.5 ton capacity. It would take 170 points<br />

<strong>of</strong> Submerge to swamp a typical knorr.<br />

Summon Dead<br />

Duration 30, Magnitude 3<br />

Cult: Ty Kora Tek<br />

This ritual must be performed over the corpse, grave or<br />

other remains <strong>of</strong> the being to be summoned. The name<br />

<strong>of</strong> the individual must be known as well. If the person<br />

being contacted resides in Ty Kora Tek’s Caverns <strong>of</strong> the<br />

Dead, his ghost arises from the earth at the end <strong>of</strong> the<br />

summoning which in all other purposes its treated as a<br />

normal summoning spell.<br />

Summon Husband-Protectors<br />

Duration 1 day, Magnitude 2, Progressive, Range 5 km<br />

Cult: Ernalda<br />

This spell can only be cast by the Ernaldan queen <strong>of</strong> a<br />

clan or tribe and is used to gather Ernalda’s protectors.<br />

When cast, all members <strong>of</strong> the Husband-Protector cults<br />

within a 10 kilometre radius know that they are needed<br />

to protect Ernalda. During this time, the caster must stay<br />

on the same spot, or the spell is immediately dispersed.<br />

There is no compulsion to this, but all receiving it know<br />

that Ernalda’s need is dire. For each point <strong>of</strong> Magnitude<br />

in this spell, the Range <strong>of</strong> this spell increases by 5<br />

kilometres. In the case <strong>of</strong> chieftains, this affects only her<br />

clan’s Husband-Protectors. In the case <strong>of</strong> queens, it affects<br />

all Husband-Protectors in their tribe or queendom.<br />

Ernalda’s Husband-Protectors include Argan Argar,<br />

Elmal, Heler, Orlanth, Yelmalio and several other<br />

minor gods. The spell also summons any Babeester Gor<br />

worshippers in the vicinity.<br />

Summon Moot<br />

Duration 2 days, Magnitude 2, Progressive, Range 5 km,<br />

Resist (Persistence)<br />

Cult: Orlanth<br />

This spell is used to gather the clan or tribe. After a two<br />

hour ritual, all members <strong>of</strong> the caster’s tribe or clan within<br />

a 15 kilometre radius finish their business, gather their<br />

equipment and report to the summoning chief or king<br />

within one day. During this time, the caster must stay on<br />

the same spot or the spell is immediately dispersed. For<br />

each point <strong>of</strong> Magnitude above the initial 2, the Range <strong>of</strong><br />

this spell increases by 5 kilometres.<br />

Sunbright<br />

Duration 15, Magnitude 2, Ranged<br />

Cult: Elmal, Yelmalio Tharkantus<br />

This spell puts a circle <strong>of</strong> light around the recipient <strong>of</strong> this<br />

spell. The circle’s radius is equal to the caster’s POW in<br />

metres. This light gives the effect <strong>of</strong> full daylight, affecting<br />

creatures such as trollkin and vampires appropriately. It<br />

also gives the recipient the equivalent <strong>of</strong> a Magnitude 1<br />

Shimmer spell.<br />

Sunripen<br />

Duration 1 year, Magnitude 1, Progressive, Range 10m<br />

radius<br />

Cult: Elmal, Yelm<br />

This spell must be cast on the first day <strong>of</strong> spring. It<br />

allows the newly germinated plants to draw upon the<br />

sun’s powers to grow without mould or disease. The<br />

sun helps it resist insects and to grow ripe and full. For<br />

each additional point <strong>of</strong> Magnitude, the radius <strong>of</strong> effect<br />

increases by 10m.

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