Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Divine Spells<br />
94<br />
Strength <strong>of</strong> Shargash<br />
Duration 15, Magnitude 3, Touch<br />
Cult: Shargash<br />
This spell swells the muscles and sinews <strong>of</strong> the recipient,<br />
effectively doubling their STR. Each subsequent round,<br />
the recipient must succeed at a Resilience test or suffer a<br />
level <strong>of</strong> fatigue.<br />
Submerge<br />
Duration 15, Magnitude 1, Progressive, Ranged<br />
Cult: Magasta<br />
For each point <strong>of</strong> Magnitude <strong>of</strong> this spell, the buoyancy<br />
<strong>of</strong> 1 cubic metre <strong>of</strong> any floating object is cancelled out,<br />
causing it to sink. Large objects require more points<br />
to pull down. Objects already sinking will sink more<br />
swiftly under the influence <strong>of</strong> this spell. A Magnitude<br />
1 Submerge spell is enough to sink a human swimmer<br />
beneath the surface.<br />
If this spell is cast at a ship, each point <strong>of</strong> the spell cancels<br />
out 1/10 ton <strong>of</strong> the vessel’s capacity. When the capacity<br />
is reduced to 0, the ship is swamped. Thus a five point<br />
Submerge spell would be necessary to sink the typical<br />
rowboat with its 0.5 ton capacity. It would take 170 points<br />
<strong>of</strong> Submerge to swamp a typical knorr.<br />
Summon Dead<br />
Duration 30, Magnitude 3<br />
Cult: Ty Kora Tek<br />
This ritual must be performed over the corpse, grave or<br />
other remains <strong>of</strong> the being to be summoned. The name<br />
<strong>of</strong> the individual must be known as well. If the person<br />
being contacted resides in Ty Kora Tek’s Caverns <strong>of</strong> the<br />
Dead, his ghost arises from the earth at the end <strong>of</strong> the<br />
summoning which in all other purposes its treated as a<br />
normal summoning spell.<br />
Summon Husband-Protectors<br />
Duration 1 day, Magnitude 2, Progressive, Range 5 km<br />
Cult: Ernalda<br />
This spell can only be cast by the Ernaldan queen <strong>of</strong> a<br />
clan or tribe and is used to gather Ernalda’s protectors.<br />
When cast, all members <strong>of</strong> the Husband-Protector cults<br />
within a 10 kilometre radius know that they are needed<br />
to protect Ernalda. During this time, the caster must stay<br />
on the same spot, or the spell is immediately dispersed.<br />
There is no compulsion to this, but all receiving it know<br />
that Ernalda’s need is dire. For each point <strong>of</strong> Magnitude<br />
in this spell, the Range <strong>of</strong> this spell increases by 5<br />
kilometres. In the case <strong>of</strong> chieftains, this affects only her<br />
clan’s Husband-Protectors. In the case <strong>of</strong> queens, it affects<br />
all Husband-Protectors in their tribe or queendom.<br />
Ernalda’s Husband-Protectors include Argan Argar,<br />
Elmal, Heler, Orlanth, Yelmalio and several other<br />
minor gods. The spell also summons any Babeester Gor<br />
worshippers in the vicinity.<br />
Summon Moot<br />
Duration 2 days, Magnitude 2, Progressive, Range 5 km,<br />
Resist (Persistence)<br />
Cult: Orlanth<br />
This spell is used to gather the clan or tribe. After a two<br />
hour ritual, all members <strong>of</strong> the caster’s tribe or clan within<br />
a 15 kilometre radius finish their business, gather their<br />
equipment and report to the summoning chief or king<br />
within one day. During this time, the caster must stay on<br />
the same spot or the spell is immediately dispersed. For<br />
each point <strong>of</strong> Magnitude above the initial 2, the Range <strong>of</strong><br />
this spell increases by 5 kilometres.<br />
Sunbright<br />
Duration 15, Magnitude 2, Ranged<br />
Cult: Elmal, Yelmalio Tharkantus<br />
This spell puts a circle <strong>of</strong> light around the recipient <strong>of</strong> this<br />
spell. The circle’s radius is equal to the caster’s POW in<br />
metres. This light gives the effect <strong>of</strong> full daylight, affecting<br />
creatures such as trollkin and vampires appropriately. It<br />
also gives the recipient the equivalent <strong>of</strong> a Magnitude 1<br />
Shimmer spell.<br />
Sunripen<br />
Duration 1 year, Magnitude 1, Progressive, Range 10m<br />
radius<br />
Cult: Elmal, Yelm<br />
This spell must be cast on the first day <strong>of</strong> spring. It<br />
allows the newly germinated plants to draw upon the<br />
sun’s powers to grow without mould or disease. The<br />
sun helps it resist insects and to grow ripe and full. For<br />
each additional point <strong>of</strong> Magnitude, the radius <strong>of</strong> effect<br />
increases by 10m.