Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Sail Through Ice<br />
4d6 Structure Points (see RuneQuest Companion, page<br />
70) usable only for dealing with the effect <strong>of</strong> ice impacting<br />
on the hull. For each additional point <strong>of</strong> Magnitude, the<br />
ship gains 1 more point <strong>of</strong> Hull and 4d6 Structure Points.<br />
Any ice damage to the ship is taken on the additional Hull<br />
and Structure Points first.<br />
Seastrength<br />
Duration 15, Magnitude 2, Ranged<br />
Cult: Wachaza<br />
This spell doubles the recipient’s STR, with no restrictions<br />
on maximum limit. The target must be in contact with<br />
seawater when the spell is cast. The spell does not double<br />
any bonuses to STR. For example, the increases to STR<br />
provided by the Strength spell would not be affected<br />
(though it would add to the doubled STR attribute).<br />
Seal Wound<br />
Duration 15, Magnitude 1, Ranged<br />
Cult: Zorak Zoran<br />
Damage done by the weapon this spell is cast on cannot<br />
regenerate or heal magically. Only the passage <strong>of</strong> time<br />
and natural healing can cure the wound. Thus, a Heal<br />
spell cauterises a bleeding wound but does not heal any<br />
hit points <strong>of</strong> damage. Limbs can be restored (via Restore<br />
Limb) but damage from the wound is not healed. First<br />
Aid is also ineffective although it does stop bleeding.<br />
See the Unseen<br />
Duration 15, Magnitude 1, Trigger<br />
Cult: Buserian<br />
This spell automatically pits the caster in an opposed<br />
Persistence test whenever an unseen entity is present.<br />
This can include an invisible ghost, a concealed magician<br />
or a spell-hidden door. If the opposed test is successful,<br />
the concealed being is revealed to the caster. This spell<br />
will function even if the caster is not actively seeking<br />
concealed beings, but will be used up as normal.<br />
Shake Earth<br />
Duration 15, Magnitude 1, Progressive, Ranged<br />
Cult: Maran Gor<br />
This spell affects an area <strong>of</strong> land equal to the caster’s<br />
POW in metres square.<br />
All character within the area affected have a –5% penalty<br />
on all DEX related rolls (Dodge, Riding and so on) for<br />
each point <strong>of</strong> Magnitude in the spell. Each round, anyone<br />
standing up must succeed in an Athletics or Acrobatics<br />
(whichever is best) test or fall down. Other results such<br />
as toppling trees, avalanches, collapsing buildings, and<br />
so on, are up to the Games Master.<br />
Shipspeed<br />
Duration 15, Magnitude 1, Progressive, Ranged<br />
Cult: Yigg<br />
This spell must be cast upon a ship. While this spell is<br />
in effect, the ship adds 5m to its Speed (see RuneQuest<br />
Companion, page 70). For each additional point <strong>of</strong><br />
Magnitude, the ship gains an additional 5m Speed.<br />
Silvertongue<br />
Duration 15, Magnitude 1, Progressive, Ranged<br />
Cult: Issaries<br />
This spell greatly enhances the user’s bargaining and<br />
communication ability. It provides a +10% bonus per<br />
point <strong>of</strong> Magnitude to the target’s Influence skill.<br />
91<br />
Divine Spells