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Cults of G.. - Index of - Free

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Divine <strong>Cults</strong><br />

52<br />

Shargash is the patron <strong>of</strong> Alkoth, the Hell City, one <strong>of</strong> the<br />

Dara Happan Triopolis. He is depicted as a fiery image<br />

<strong>of</strong> a powerfully built, red-skinned man with a long hair<br />

and a beard. He receives burned sacrifices and the blood<br />

<strong>of</strong> gladiators. Shargash temples are found throughout the<br />

empire but are rarely larger than shrines except where<br />

Alkothi military units are found. Shrines to Shargash<br />

teach Berserk.<br />

Runes: Death, Fire.<br />

Type: War, Underworld.<br />

Pantheon: Solar.<br />

Worshippers: Alkothi Citizens, Violent Killers,<br />

Bloodthirsty Sociopaths.<br />

Worshipper’s Duties: Destroy enemies <strong>of</strong> Shargash!<br />

Burn his <strong>of</strong>ferings! Defend Alkoth!<br />

Initiate Membership<br />

Requirements: Standard.<br />

Cult Skills: Athletics, Dance, Lore (Military Tactics,<br />

Shargash Theology), Play Instrument (Drums), Shield,<br />

Spear, Unarmed, 1H Hammer.<br />

Cult Spells: Bludgeon, Demoralise, Fireblade, Ignite,<br />

Strength.<br />

Common Divine Magic: All.<br />

Special Divine Magic: Crush, Sinews <strong>of</strong> Shargash.<br />

Acolyte Membership<br />

Requirements: Standard plus the candidate must slay a<br />

foe in ritual combat.<br />

Divine Magic: Cremate Dead, Inspire Worshippers.<br />

Ash Priest (Runepriest) Membership<br />

Requirements: Standard. Must have subdued one <strong>of</strong><br />

Alkoth’s many demons and tamed it.<br />

Divine Magic: Command (Specific Alkoth Demon),<br />

Jagrekriand’s Bolt.<br />

Son <strong>of</strong> Shargash<br />

(Runelord) Membership<br />

Requirements: Sons <strong>of</strong> Shargash lead the warriors<br />

<strong>of</strong> Alkoth. A candidate must have 90% or more in 1H<br />

Hammer or Unarmed attack, plus 90% or more in any<br />

four <strong>of</strong> the following skills: Athletics, Dodge, Influence,<br />

Perception, Dance, Unarmed and one other Weapon<br />

skill. He must lead a group <strong>of</strong> warriors successfully on a<br />

dangerous mission.<br />

Special Note: Sons <strong>of</strong> Shargash check for Divine<br />

Intervention on a 1D10 rather than 1D100. A Son <strong>of</strong><br />

Shargash must donate 90% <strong>of</strong> his time and income to<br />

the cult. His duties include frequent fighting, particularly<br />

against the hated Darjiini Usurpers.<br />

Divine Magic: Jagrekriand’s Bolt.<br />

Special Benefits<br />

Initiates <strong>of</strong> Shargash gain a +2 damage bonus when using<br />

maces, javelins, or unarmed combat. Acolytes ignore the<br />

effects <strong>of</strong> Serious wounds while in combat, they continue<br />

to fight normally. Runelords may communicate with any<br />

denizen <strong>of</strong> the Underworld. Cooperation by such demons<br />

is certainly not assured.<br />

Storm Dragon<br />

Orlanth Dragonfriend<br />

After fighting Sharz’aeel, the First Dragon, Orlanth<br />

closed his inner eye and blinded himself to his draconic<br />

nature. The Storm God fought against his nature, his<br />

struggles bringing violence and death into the world. He<br />

confronted his Draconic Other in the Underworld, and<br />

thus began healing the world that others called the Dawn.<br />

Obduran the Flyer, a mystic among the Heortling peoples<br />

<strong>of</strong> Dragon Pass, first realised these truths and went to<br />

the previously hostile dragonfolk. With the assistance<br />

<strong>of</strong> Speaking Friend, a dragonewt conciliator, he opened<br />

his Inner Dragon. The cult spread its message and soon<br />

people found draconic influences throughout their lives<br />

where they had gone unnoticed. Soon, Waltzing and<br />

Hunting Bands spread out from Dragon Pass to bring the<br />

EWF to all who could comprehend it.<br />

The cult is wide spread but relatively rare. Most in the<br />

EWF embrace their draconic selves through mystic

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