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Cults of G.. - Index of - Free

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ituals and practices. However, this cult is active in<br />

recruiting and converting others to the New Way. The<br />

Waltzing and Hunting bands sponsored by the Dragon<br />

Sages are wide spread. The cult is under the benevolent<br />

rule <strong>of</strong> Drang, the Diamond Storm Dragon. Use <strong>of</strong> special<br />

dragon powers is difficult and retards the worshipper on<br />

his journey towards awakening his true draconic self. The<br />

cult depicts Orlanth with a third eye, a forked tongue and<br />

bearing a klanth or simply as a dragon. Temples <strong>of</strong> all<br />

sizes are found throughout the EWF but those outside<br />

its boundaries are rarely larger than shrines. Shrines to<br />

Storm Dragon teach Become Wyrm.<br />

Runes: Air, Dragon, Motion.<br />

Type: Storm, Ruler.<br />

Pantheon: Orlanth, Draconic.<br />

Worshippers: Adventurers, nobles, mystics from the<br />

EWF.<br />

Worshipper Duties: Defeating enemies <strong>of</strong> EWF,<br />

recruiting followers <strong>of</strong> the new dragon way.<br />

Initiate Membership<br />

Requirements: Standard. Candidate must know<br />

Language (Auld Wyrmish) at 25% or more.<br />

Cult Skills: Athletics, Dodge, Influence, Language (Auld<br />

Wyrmish), Lore (Storm Dragon Theology), 1H Sword.<br />

Cult Spells: Dragon Breath, Glamour, Second Sight,<br />

Skybolt, Thunder’s Voice.<br />

Common Divine Magic: All.<br />

Special Divine Magic: Command (Sylph).<br />

Dragon Servant<br />

(Acolyte) Membership<br />

Requirements: Standard, plus Language (Auld Wyrmish)<br />

at 75%.<br />

Divine Magic: Become Wyrm, Diamond Armour,<br />

Manifest Limbs.<br />

Dragon Lord<br />

(Runelord) Membership<br />

Requirements: A candidate must have 90% or more 1H<br />

Sword and Language (Auld Wyrmish), plus 90% or more<br />

in any four <strong>of</strong> the following skills: Athletics, Dodge,<br />

Influence, Lore (Draconic), Perception, Stealth and any<br />

other Weapon skill.<br />

Special Notes: Dragon Lords check for Divine<br />

Intervention on a 1D10 rather than 1D100. A Dragon<br />

Lord donates 90% <strong>of</strong> his time and income to the cult.<br />

Dragon Lords are the temporal leaders among the lessdraconic<br />

members <strong>of</strong> the EWF.<br />

Divine Magic: Draconic Transformation.<br />

Special Benefits<br />

Initiates gain a +10% bonus to any Influence test involving<br />

draconic creatures. Acolytes can speak with reptiles.<br />

Dragon Lords take no penalty when riding dinosaurs or<br />

other draconic creatures such as wyverns or wyrms.<br />

Associated <strong>Cults</strong><br />

Orlanth: Know (Dragon) Weakness.<br />

Mastakos: Provides Teleportation and Guided Teleport.<br />

Star Bear<br />

King Bear<br />

The Star Bear is one <strong>of</strong> the primal powers <strong>of</strong> the cosmos,<br />

the storm <strong>of</strong> the heavens, and the hunter <strong>of</strong> the distant<br />

darks, whose progress across the sky makes the heavens<br />

revolve as the year turns. He is a passionate god, whose<br />

children prey on men, but who also spared a life and<br />

taught men to hunt when one showed the courage to face<br />

him down. The women say that the huntress Orogeria<br />

tamed the Star Bear. The men know that it was instead<br />

that the Star Bear taught her the ways <strong>of</strong> the hunt, so that<br />

she could keep her people’s bellies full during the Long<br />

Winters when the Star Bear must sleep. He fathered his<br />

cubs on her, such that bears are found across Glorantha.<br />

The Star Bear is the god <strong>of</strong> masculine authority and<br />

power across much <strong>of</strong> Saird and southern Peloria. He<br />

represents not so much human, political authority as the<br />

raw confidence and inevitability <strong>of</strong> nature. Thus, he is a<br />

53<br />

Divine <strong>Cults</strong>

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