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Cults of G.. - Index of - Free

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Special Notes: Any additional duties required <strong>of</strong> lay<br />

members. Unless otherwise stated, they will be expected<br />

to attend celebrations on special Holy Days but unless<br />

they are aiming to rise in the ranks <strong>of</strong> the cult, they will<br />

not be expected to attend regular ceremonies.<br />

Communal worshippers will automatically be able to find<br />

tutors for any and all skills the cult teaches and any cultspecific<br />

rune spells. They must still pay the normal rates<br />

for these services. If a character is an initiate <strong>of</strong> a cult,<br />

he will usually be considered a lay member <strong>of</strong> all other<br />

cults in his pantheon without being required to make any<br />

donation.<br />

Initiate Membership<br />

This is the start <strong>of</strong> the true membership <strong>of</strong> the cult. As<br />

such, it requires the initiate donate considerable time and<br />

money to the cult to maintain membership. In return,<br />

they receive access to Divine Magic and reduced costs<br />

for training and the cult’s rune spells. It is possible to be<br />

initiated into many cults as long as all requirements are<br />

met and the cults are not mutually hostile.<br />

Requirements: ‘Standard’ membership means the typical<br />

requirements for membership listed in the RuneQuest<br />

rulebook (see page 80). Typically, candidates will be<br />

tested to determine their knowledge <strong>of</strong> the cult, their<br />

sincerity for joining and even their current reputation. The<br />

character must succeed in five skill tests <strong>of</strong> cult skills. In<br />

addition, he must also make a gift <strong>of</strong> at least 50 silvers.<br />

Special Notes: Any special duties or benefits pertaining<br />

to initiates are listed here. Unless otherwise noted, an<br />

initiate must donate 10% <strong>of</strong> his time and income to the<br />

cult. Initiates are expected to attend services at their place<br />

<strong>of</strong> worship at least one day every two weeks. They must<br />

also attend all ceremonies during Holy Days. Initiates<br />

may know sorcery or spirit magic and be members <strong>of</strong><br />

Orders or Practices.<br />

Cult Skills: These skills are important to the cult and the<br />

cult provides training at half price. In the case <strong>of</strong> Weapon<br />

skills and Lore skills, the preferred versions are noted.<br />

Cult Spells: The initiate will have automatic access to<br />

tutors who can teach the listed rune and divine spells<br />

(those only taught by their cult) up to a Magnitude <strong>of</strong> 2.<br />

They pay half the normal price when being taught these<br />

spells. Cult spells <strong>of</strong> associated cults are also available<br />

to initiates if they visit a temple <strong>of</strong> an associated god.<br />

Acolytes can learn these spells up to Magnitude 4.<br />

Runepriests and Runelords may learn these spells up to<br />

any Magnitude.<br />

Common Divine Magic: Some Gloranthan cults do not<br />

have access to the entire range <strong>of</strong> common divine spells<br />

(as found in RuneQuest Companion). In such cases, the<br />

common divine spells available to worshippers at any<br />

temple (but not shrines) are listed.<br />

Special Divine Magic: Any special cult divine spells<br />

available to initiates. New spells are described in the<br />

Divine Spells chapter, many <strong>of</strong> which are not generally<br />

available to other cults.<br />

Acolyte Membership<br />

Few members <strong>of</strong> the cult become acolytes, as the rank<br />

requires considerable dedication and service. Acolytes<br />

learn the cult’s inner secrets and serve as assistants to<br />

the Runepriests and Runelords and <strong>of</strong>ten lead ceremonies<br />

when these more senior members are unavailable.<br />

Acolytes can be lay members and even initiates <strong>of</strong> other<br />

cults in their pantheon but cannot be acolytes <strong>of</strong> more<br />

than one cult.<br />

Requirements: ‘Standard’ membership means the typical<br />

requirements for membership listed in the RuneQuest<br />

rulebook (see page 80). Usually this means the candidate<br />

must have been an initiate <strong>of</strong> the cult for at least two years<br />

and must have at least four <strong>of</strong> the cult skills raised to at<br />

least 50%. A candidate must not practice sorcery, spirit<br />

magic or worship an enemy cult. A gift must be made to<br />

the cult <strong>of</strong> at least 1,000 silvers.<br />

Some cults may not have acolytes.<br />

Special Notes: Any special duties or benefits pertaining<br />

to acolytes are listed here. Unless otherwise noted, an<br />

acolyte must donate 25% <strong>of</strong> his time and income to the<br />

cult and attend services at their place <strong>of</strong> worship once<br />

a week. They must also attend all ceremonies during<br />

the Holy Days. Acolytes also have access to divine<br />

intervention (see RuneQuest rulebook, page 83). Acolytes<br />

may not have any spirit magic or sorcery – such magic is<br />

lost when becoming an acolyte otherwise stated by the<br />

cult.<br />

13<br />

Divine <strong>Cults</strong>

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