Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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Special Notes: Any additional duties required <strong>of</strong> lay<br />
members. Unless otherwise stated, they will be expected<br />
to attend celebrations on special Holy Days but unless<br />
they are aiming to rise in the ranks <strong>of</strong> the cult, they will<br />
not be expected to attend regular ceremonies.<br />
Communal worshippers will automatically be able to find<br />
tutors for any and all skills the cult teaches and any cultspecific<br />
rune spells. They must still pay the normal rates<br />
for these services. If a character is an initiate <strong>of</strong> a cult,<br />
he will usually be considered a lay member <strong>of</strong> all other<br />
cults in his pantheon without being required to make any<br />
donation.<br />
Initiate Membership<br />
This is the start <strong>of</strong> the true membership <strong>of</strong> the cult. As<br />
such, it requires the initiate donate considerable time and<br />
money to the cult to maintain membership. In return,<br />
they receive access to Divine Magic and reduced costs<br />
for training and the cult’s rune spells. It is possible to be<br />
initiated into many cults as long as all requirements are<br />
met and the cults are not mutually hostile.<br />
Requirements: ‘Standard’ membership means the typical<br />
requirements for membership listed in the RuneQuest<br />
rulebook (see page 80). Typically, candidates will be<br />
tested to determine their knowledge <strong>of</strong> the cult, their<br />
sincerity for joining and even their current reputation. The<br />
character must succeed in five skill tests <strong>of</strong> cult skills. In<br />
addition, he must also make a gift <strong>of</strong> at least 50 silvers.<br />
Special Notes: Any special duties or benefits pertaining<br />
to initiates are listed here. Unless otherwise noted, an<br />
initiate must donate 10% <strong>of</strong> his time and income to the<br />
cult. Initiates are expected to attend services at their place<br />
<strong>of</strong> worship at least one day every two weeks. They must<br />
also attend all ceremonies during Holy Days. Initiates<br />
may know sorcery or spirit magic and be members <strong>of</strong><br />
Orders or Practices.<br />
Cult Skills: These skills are important to the cult and the<br />
cult provides training at half price. In the case <strong>of</strong> Weapon<br />
skills and Lore skills, the preferred versions are noted.<br />
Cult Spells: The initiate will have automatic access to<br />
tutors who can teach the listed rune and divine spells<br />
(those only taught by their cult) up to a Magnitude <strong>of</strong> 2.<br />
They pay half the normal price when being taught these<br />
spells. Cult spells <strong>of</strong> associated cults are also available<br />
to initiates if they visit a temple <strong>of</strong> an associated god.<br />
Acolytes can learn these spells up to Magnitude 4.<br />
Runepriests and Runelords may learn these spells up to<br />
any Magnitude.<br />
Common Divine Magic: Some Gloranthan cults do not<br />
have access to the entire range <strong>of</strong> common divine spells<br />
(as found in RuneQuest Companion). In such cases, the<br />
common divine spells available to worshippers at any<br />
temple (but not shrines) are listed.<br />
Special Divine Magic: Any special cult divine spells<br />
available to initiates. New spells are described in the<br />
Divine Spells chapter, many <strong>of</strong> which are not generally<br />
available to other cults.<br />
Acolyte Membership<br />
Few members <strong>of</strong> the cult become acolytes, as the rank<br />
requires considerable dedication and service. Acolytes<br />
learn the cult’s inner secrets and serve as assistants to<br />
the Runepriests and Runelords and <strong>of</strong>ten lead ceremonies<br />
when these more senior members are unavailable.<br />
Acolytes can be lay members and even initiates <strong>of</strong> other<br />
cults in their pantheon but cannot be acolytes <strong>of</strong> more<br />
than one cult.<br />
Requirements: ‘Standard’ membership means the typical<br />
requirements for membership listed in the RuneQuest<br />
rulebook (see page 80). Usually this means the candidate<br />
must have been an initiate <strong>of</strong> the cult for at least two years<br />
and must have at least four <strong>of</strong> the cult skills raised to at<br />
least 50%. A candidate must not practice sorcery, spirit<br />
magic or worship an enemy cult. A gift must be made to<br />
the cult <strong>of</strong> at least 1,000 silvers.<br />
Some cults may not have acolytes.<br />
Special Notes: Any special duties or benefits pertaining<br />
to acolytes are listed here. Unless otherwise noted, an<br />
acolyte must donate 25% <strong>of</strong> his time and income to the<br />
cult and attend services at their place <strong>of</strong> worship once<br />
a week. They must also attend all ceremonies during<br />
the Holy Days. Acolytes also have access to divine<br />
intervention (see RuneQuest rulebook, page 83). Acolytes<br />
may not have any spirit magic or sorcery – such magic is<br />
lost when becoming an acolyte otherwise stated by the<br />
cult.<br />
13<br />
Divine <strong>Cults</strong>