Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
Cults of G.. - Index of - Free
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picaresque misadventures <strong>of</strong> his youth and the two <strong>of</strong>ten<br />
competed for the same goddesses. During the Gods War,<br />
Yinkin defended Orlanth’s family against the evil spirits,<br />
even to the point <strong>of</strong> giving up his own spiritual nature.<br />
After Orlanth left, he hunted monsters and helped the few<br />
remaining humans to survive. Eventually, Yinkin came<br />
to the Land <strong>of</strong> the Dead and woke the Frozen Man – this<br />
was his brother Orlanth – who then went on to complete<br />
the Lightbringer’s Quest.<br />
Yinkin is worshipped everywhere there are Orlanthi or<br />
alynxes. All alynxes instinctively worship him but his<br />
human worshippers are relatively rare. They spend their<br />
time protecting felines, hunting and seducing when they<br />
can. Yinkini always provide aid and loyal companionship<br />
to followers <strong>of</strong> Orlanth and many Wind Swords and<br />
Storm Voices are accompanied by divine alynxes. Most<br />
temples to Yinkin are shrines in larger temples to Orlanth<br />
Adventurous but some temples are hidden in the hills<br />
where Yinkin once hunted, loved or slept. Kero Fin is<br />
the most holy place and a large temple is found near his<br />
birthcave. Shrines to Yinkin teach Identify Scent.<br />
Runes: Beast, Motion.<br />
Pantheon: Orlanth.<br />
Worshippers: Hunters, alynx breeders, lovers.<br />
Worshipper Duties: Protecting felines, hunting,<br />
providing aid and loyal companionship to followers <strong>of</strong><br />
Orlanth.<br />
Initiate Membership<br />
Requirements: Standard.<br />
Special Notes: Yinkini are frequently bullied by Uroxi<br />
and Storm Bulls. On the other hand, they usually find<br />
great favour with the followers <strong>of</strong> the Earth Pantheon.<br />
Cult Skills: Athletics, Dodge, Influence, Lore (Yinkin<br />
Theology), Stealth, Survival, Unarmed.<br />
Cult Spells: Befuddle, Cover <strong>of</strong> Night, Emotion,<br />
Mobility, Stealth, Vigour.<br />
Common Divine Magic: Consecrate, Excommunicate,<br />
Extension, Heal Wound.<br />
Alynx & Orlanthi<br />
Alynx are bobcat-like creatures favoured by<br />
the Orlanthi. These felines range in size from<br />
that <strong>of</strong> a housecat to almost the size <strong>of</strong> a lynx<br />
or bobcat. Their natural coloration and magical<br />
abilities make them very difficult to see if they<br />
do not wish it. Though never fully tamed, they<br />
accompany Orlanthi hunters on their foraging<br />
expeditions. Others help herdsmen tend their<br />
sheep, cattle or pigs. Some (the smallest and<br />
‘tamest’) live among the steads and barns where<br />
they help control pests. In some regions such<br />
as Ralios, they are referred to as Shadow cats.<br />
For more details on shadow cats see RuneQuest<br />
Monsters.<br />
Special Divine Magic: Beast Claw, Call Shadow Cat,<br />
Catseye, Charisma, Command (Shadow Cat), Identify<br />
Scent.<br />
Acolyte Membership<br />
Requirements: Standard.<br />
Alynx Claw (Runelord) Membership<br />
Requirements: Candidate must have 90% or more<br />
in Unarmed and at least four <strong>of</strong> the following skills:<br />
Athletics, Dodge, Influence, Perception, Stealth and<br />
Survival. Furthermore, the candidate must spend a year<br />
living in the wilderness, surviving alone and without<br />
human contact.<br />
Divine Magic: Become Alynx.<br />
Special Benefits<br />
Initiates gain a +10% bonus to Stealth while travelling in<br />
forested areas. Acolytes may speak to cats <strong>of</strong> all kinds,<br />
including alynx.<br />
Associated <strong>Cults</strong><br />
Orlanth: Provides Outlaw.<br />
Taraheler (Heler): Provides Mist Cloud.<br />
Vinga: Provides Pathfinder.<br />
71<br />
Divine <strong>Cults</strong>