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Cults of G.. - Index of - Free

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picaresque misadventures <strong>of</strong> his youth and the two <strong>of</strong>ten<br />

competed for the same goddesses. During the Gods War,<br />

Yinkin defended Orlanth’s family against the evil spirits,<br />

even to the point <strong>of</strong> giving up his own spiritual nature.<br />

After Orlanth left, he hunted monsters and helped the few<br />

remaining humans to survive. Eventually, Yinkin came<br />

to the Land <strong>of</strong> the Dead and woke the Frozen Man – this<br />

was his brother Orlanth – who then went on to complete<br />

the Lightbringer’s Quest.<br />

Yinkin is worshipped everywhere there are Orlanthi or<br />

alynxes. All alynxes instinctively worship him but his<br />

human worshippers are relatively rare. They spend their<br />

time protecting felines, hunting and seducing when they<br />

can. Yinkini always provide aid and loyal companionship<br />

to followers <strong>of</strong> Orlanth and many Wind Swords and<br />

Storm Voices are accompanied by divine alynxes. Most<br />

temples to Yinkin are shrines in larger temples to Orlanth<br />

Adventurous but some temples are hidden in the hills<br />

where Yinkin once hunted, loved or slept. Kero Fin is<br />

the most holy place and a large temple is found near his<br />

birthcave. Shrines to Yinkin teach Identify Scent.<br />

Runes: Beast, Motion.<br />

Pantheon: Orlanth.<br />

Worshippers: Hunters, alynx breeders, lovers.<br />

Worshipper Duties: Protecting felines, hunting,<br />

providing aid and loyal companionship to followers <strong>of</strong><br />

Orlanth.<br />

Initiate Membership<br />

Requirements: Standard.<br />

Special Notes: Yinkini are frequently bullied by Uroxi<br />

and Storm Bulls. On the other hand, they usually find<br />

great favour with the followers <strong>of</strong> the Earth Pantheon.<br />

Cult Skills: Athletics, Dodge, Influence, Lore (Yinkin<br />

Theology), Stealth, Survival, Unarmed.<br />

Cult Spells: Befuddle, Cover <strong>of</strong> Night, Emotion,<br />

Mobility, Stealth, Vigour.<br />

Common Divine Magic: Consecrate, Excommunicate,<br />

Extension, Heal Wound.<br />

Alynx & Orlanthi<br />

Alynx are bobcat-like creatures favoured by<br />

the Orlanthi. These felines range in size from<br />

that <strong>of</strong> a housecat to almost the size <strong>of</strong> a lynx<br />

or bobcat. Their natural coloration and magical<br />

abilities make them very difficult to see if they<br />

do not wish it. Though never fully tamed, they<br />

accompany Orlanthi hunters on their foraging<br />

expeditions. Others help herdsmen tend their<br />

sheep, cattle or pigs. Some (the smallest and<br />

‘tamest’) live among the steads and barns where<br />

they help control pests. In some regions such<br />

as Ralios, they are referred to as Shadow cats.<br />

For more details on shadow cats see RuneQuest<br />

Monsters.<br />

Special Divine Magic: Beast Claw, Call Shadow Cat,<br />

Catseye, Charisma, Command (Shadow Cat), Identify<br />

Scent.<br />

Acolyte Membership<br />

Requirements: Standard.<br />

Alynx Claw (Runelord) Membership<br />

Requirements: Candidate must have 90% or more<br />

in Unarmed and at least four <strong>of</strong> the following skills:<br />

Athletics, Dodge, Influence, Perception, Stealth and<br />

Survival. Furthermore, the candidate must spend a year<br />

living in the wilderness, surviving alone and without<br />

human contact.<br />

Divine Magic: Become Alynx.<br />

Special Benefits<br />

Initiates gain a +10% bonus to Stealth while travelling in<br />

forested areas. Acolytes may speak to cats <strong>of</strong> all kinds,<br />

including alynx.<br />

Associated <strong>Cults</strong><br />

Orlanth: Provides Outlaw.<br />

Taraheler (Heler): Provides Mist Cloud.<br />

Vinga: Provides Pathfinder.<br />

71<br />

Divine <strong>Cults</strong>

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