2 - Lake Washington Institute of Technology
2 - Lake Washington Institute of Technology
2 - Lake Washington Institute of Technology
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2<br />
Programs <strong>of</strong> Study<br />
Digital Gaming and Media<br />
www.lwtech.edu/digitalgaming<br />
Programs <strong>of</strong> Study<br />
DIGITAL GAMING AND MEDIA<br />
ASSOCIATE IN APPLIED SCIENCE<br />
TRANSFER DEGREE<br />
105 CREDITS<br />
Admission Dates: Fall, Winter, Spring, Summer<br />
Program Mission: The Digital Gaming and Media AAS-T degree<br />
is designed to train students for entry-level positions in the<br />
game/media field. Graduates will be able to create animated<br />
graphics applicable to gaming, marketing, advertising,<br />
educational, and interactive media that use 3D animation.<br />
Courses are delivered through face-to-face, online, and<br />
hybrid methods allowing students to practice skills<br />
necessary in industry. Students will conduct industry<br />
research to identify career pathways, learn pr<strong>of</strong>essional<br />
practices including copyright, file management, portfolio<br />
development and workplace ethics. Students culminate<br />
their learning experience at the end <strong>of</strong> their studies with<br />
a showcase <strong>of</strong> their portfolio to industry pr<strong>of</strong>essionals.<br />
Digital Gaming and Media AAS-T degree graduates will:<br />
be prepared to obtain an entry-level position in their field<br />
demonstrate technical pr<strong>of</strong>iciency and creative skills as<br />
related to the digital gaming field<br />
manage files and content in a manner suitable for industry<br />
convey characters and concepts through traditional<br />
art methods<br />
compare, and evaluate electronic games taxonomy and<br />
design theory<br />
mod game levels in current level editing tools<br />
create and edit basic scripts in related s<strong>of</strong>tware<br />
rig and animate characters and props in current<br />
industry tools<br />
create props, levels, and textures in current 3D tools<br />
present ideas, pitches, and portfolios to industry and peers<br />
demonstrate critical thinking, teamwork, communication,<br />
intercultural appreciation, and technical and information<br />
literacy skills<br />
meet Social Science, Humanities, Written Communication,<br />
and Quantitative Reasoning distribution area outcomes<br />
<strong>Lake</strong> <strong>Washington</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong> does not<br />
<strong>of</strong>fer every course each quarter. It is the student’s<br />
responsibility to consult the Class Schedule and work out<br />
an individual schedule with an adviser or counselor. Any<br />
developmental coursework a student may be required to<br />
complete may increase the program length.<br />
PROGRAM REQUIREMENTS<br />
ART 121 Introduction to Drawing. .......................5<br />
ART 203 Intermediate Drawing. .........................5<br />
-OR-<br />
ART 205 Human Life Drawing ...........................5<br />
MMDP 101 Digital Design Survey. ..........................4<br />
MMDP 105 Storyboard Development. ......................4<br />
MMDP 108 Interactive Media Design .......................5<br />
MMDP 113 Computer Programming Fundamentals. . . . . . . . . 5<br />
MMDP 122 Image Editing 1 with Photoshop ................4<br />
MMDP 124 Introduction to 3D with Maya. ..................4<br />
MMDP 127 Level Editing I .................................4<br />
MMDP 130 Concept Art – Characters. ......................4<br />
MMDP 134 3D Materials & Textures. ........................4<br />
MMDP 137 Lighting & Effects ..............................4<br />
MMDP 138 Introduction to Environmental Art. ..............4<br />
MMDP 148 Concept Art – Environments. ...................4<br />
MMDP 150 Character Animation I. .........................4<br />
MMDP 165 3D Character Design. ...........................4<br />
MMDP 190 Portfolio/Job Search. ...........................5<br />
MMDP 210 High Resolution Sculpting I. ....................4<br />
TECHNICAL ELECTIVES. .................................. 4<br />
The following courses are recommended:<br />
MMDP 142 Photoshop II. ..................................4<br />
MMDP 170 Motion Graphics with After Effects ..............5<br />
MMDP 172 Concept Art – Team Project. ....................4<br />
MMDP 182 Level Editing II. ................................4<br />
MMDP 215 High Resolution Sculpting II. . . . . . . . . . . . . . . . . . . . 4<br />
ACADEMIC CORE REQUIREMENTS – 20 CREDITS<br />
ENGL& 101 English Composition I ..........................5<br />
1<br />
MATH&107 Math in Society ................................5<br />
Humanities. ...................................5<br />
Social Science. .................................5<br />
TOTAL PROGRAM CREDITS .......................... 105<br />
See page 15 for a list <strong>of</strong> all applicable courses for each <strong>of</strong> the<br />
categories listed above.<br />
1<br />
Or any college level math course with intermediate algebra<br />
as a prerequisite<br />
70<br />
2 0 1 3 - 2 0 1 4 • L A K E W A S H I N G T O N I N S T I T U T E O F T E C H N O L O G Y • C A T A L O G