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2 - Lake Washington Institute of Technology

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2<br />

Programs <strong>of</strong> Study<br />

Digital Gaming and Media<br />

www.lwtech.edu/digitalgaming<br />

Programs <strong>of</strong> Study<br />

DIGITAL GAMING AND MEDIA<br />

ASSOCIATE IN APPLIED SCIENCE<br />

TRANSFER DEGREE<br />

105 CREDITS<br />

Admission Dates: Fall, Winter, Spring, Summer<br />

Program Mission: The Digital Gaming and Media AAS-T degree<br />

is designed to train students for entry-level positions in the<br />

game/media field. Graduates will be able to create animated<br />

graphics applicable to gaming, marketing, advertising,<br />

educational, and interactive media that use 3D animation.<br />

Courses are delivered through face-to-face, online, and<br />

hybrid methods allowing students to practice skills<br />

necessary in industry. Students will conduct industry<br />

research to identify career pathways, learn pr<strong>of</strong>essional<br />

practices including copyright, file management, portfolio<br />

development and workplace ethics. Students culminate<br />

their learning experience at the end <strong>of</strong> their studies with<br />

a showcase <strong>of</strong> their portfolio to industry pr<strong>of</strong>essionals.<br />

Digital Gaming and Media AAS-T degree graduates will:<br />

be prepared to obtain an entry-level position in their field<br />

demonstrate technical pr<strong>of</strong>iciency and creative skills as<br />

related to the digital gaming field<br />

manage files and content in a manner suitable for industry<br />

convey characters and concepts through traditional<br />

art methods<br />

compare, and evaluate electronic games taxonomy and<br />

design theory<br />

mod game levels in current level editing tools<br />

create and edit basic scripts in related s<strong>of</strong>tware<br />

rig and animate characters and props in current<br />

industry tools<br />

create props, levels, and textures in current 3D tools<br />

present ideas, pitches, and portfolios to industry and peers<br />

demonstrate critical thinking, teamwork, communication,<br />

intercultural appreciation, and technical and information<br />

literacy skills<br />

meet Social Science, Humanities, Written Communication,<br />

and Quantitative Reasoning distribution area outcomes<br />

<strong>Lake</strong> <strong>Washington</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong> does not<br />

<strong>of</strong>fer every course each quarter. It is the student’s<br />

responsibility to consult the Class Schedule and work out<br />

an individual schedule with an adviser or counselor. Any<br />

developmental coursework a student may be required to<br />

complete may increase the program length.<br />

PROGRAM REQUIREMENTS<br />

ART 121 Introduction to Drawing. .......................5<br />

ART 203 Intermediate Drawing. .........................5<br />

-OR-<br />

ART 205 Human Life Drawing ...........................5<br />

MMDP 101 Digital Design Survey. ..........................4<br />

MMDP 105 Storyboard Development. ......................4<br />

MMDP 108 Interactive Media Design .......................5<br />

MMDP 113 Computer Programming Fundamentals. . . . . . . . . 5<br />

MMDP 122 Image Editing 1 with Photoshop ................4<br />

MMDP 124 Introduction to 3D with Maya. ..................4<br />

MMDP 127 Level Editing I .................................4<br />

MMDP 130 Concept Art – Characters. ......................4<br />

MMDP 134 3D Materials & Textures. ........................4<br />

MMDP 137 Lighting & Effects ..............................4<br />

MMDP 138 Introduction to Environmental Art. ..............4<br />

MMDP 148 Concept Art – Environments. ...................4<br />

MMDP 150 Character Animation I. .........................4<br />

MMDP 165 3D Character Design. ...........................4<br />

MMDP 190 Portfolio/Job Search. ...........................5<br />

MMDP 210 High Resolution Sculpting I. ....................4<br />

TECHNICAL ELECTIVES. .................................. 4<br />

The following courses are recommended:<br />

MMDP 142 Photoshop II. ..................................4<br />

MMDP 170 Motion Graphics with After Effects ..............5<br />

MMDP 172 Concept Art – Team Project. ....................4<br />

MMDP 182 Level Editing II. ................................4<br />

MMDP 215 High Resolution Sculpting II. . . . . . . . . . . . . . . . . . . . 4<br />

ACADEMIC CORE REQUIREMENTS – 20 CREDITS<br />

ENGL& 101 English Composition I ..........................5<br />

1<br />

MATH&107 Math in Society ................................5<br />

Humanities. ...................................5<br />

Social Science. .................................5<br />

TOTAL PROGRAM CREDITS .......................... 105<br />

See page 15 for a list <strong>of</strong> all applicable courses for each <strong>of</strong> the<br />

categories listed above.<br />

1<br />

Or any college level math course with intermediate algebra<br />

as a prerequisite<br />

70<br />

2 0 1 3 - 2 0 1 4 • L A K E W A S H I N G T O N I N S T I T U T E O F T E C H N O L O G Y • C A T A L O G

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