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two products – one well designed,<br />

the other poorly so. After analysis<br />

of their functional, emotional and<br />

aesthetic qualities, the students<br />

were split <strong>in</strong>to groups and asked to<br />

select a poorly designed product<br />

and redesign it to a deadl<strong>in</strong>e.<br />

The objects ranged from<br />

obstetric forceps and an army hide<br />

rucksack to a cruet set and pencil<br />

sharpener. After presentation of<br />

their proposals, participants were<br />

<strong>in</strong>troduced to some <strong>in</strong>clusive<br />

case studies and ‘quick and dirty’<br />

research methods, followed by a<br />

simulated experience of disability.<br />

They donned rubber gloves, taped<br />

up their f<strong>in</strong>gers, smeared grease<br />

on their glasses or wore those<br />

which simulated eye conditions and<br />

then handled the object they had<br />

redesigned.<br />

Then it was back to their draw<strong>in</strong>g<br />

boards for another redesign<br />

of the object with a presentation<br />

and judg<strong>in</strong>g. Their first redesigns<br />

showed an emphasis on style and<br />

aesthetics while the second leaned<br />

towards the importance of function.<br />

The question rema<strong>in</strong>ed as to how<br />

to seamlessly reconcile the two.<br />

After an <strong>in</strong>trodution to usercentred<br />

research methods, the<br />

students were given the brief for<br />

Day Two, to spend the morn<strong>in</strong>g<br />

captur<strong>in</strong>g user data <strong>in</strong> a supermarket,<br />

restaurant, home or public<br />

transport term<strong>in</strong>al. They had to<br />

observe an <strong>in</strong>dividual or group<br />

<strong>in</strong>teract<strong>in</strong>g with a product, service<br />

or environment, document them<br />

us<strong>in</strong>g sketch<strong>in</strong>g, video ethnography,<br />

still photography and f<strong>in</strong>d<br />

issues that could be addressed<br />

through design.<br />

Day Two: field work and<br />

storyboard<strong>in</strong>g<br />

The students spent the morn<strong>in</strong>g<br />

observ<strong>in</strong>g <strong>in</strong>dividuals <strong>in</strong> different<br />

contexts. In the afternoon, they<br />

were shown how to isolate a key<br />

design issue, build a narrative<br />

around their f<strong>in</strong>d<strong>in</strong>gs and present<br />

it <strong>in</strong> storyboard form, giv<strong>in</strong>g the<br />

context of the person or group that<br />

<strong>in</strong>spired it.<br />

An <strong>in</strong>troduction to the concept<br />

of multiple scenarios followed. It<br />

is central to understand<strong>in</strong>g how<br />

a product or service <strong>in</strong>spired by<br />

disability or extreme needs can be<br />

made relevant to different groups<br />

<strong>in</strong> the population. By identify<strong>in</strong>g<br />

how superficially disimilar activities<br />

by diverse groups of people are<br />

43

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