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ISSN: 2247-6172;<br />

ISSN-L: 2247-6172<br />

Review <strong>of</strong> Applied Socio- Economic Research<br />

(Volume 5, Issue 1/ 2013 ), pp. 141<br />

URL: http://www.reaser.eu<br />

e-mail: editors@reaser.eu<br />

Notice that <strong>the</strong>re is no counter <strong>in</strong> <strong>the</strong> algorithm because a person must consume alimentary goods <strong>in</strong><br />

order to survive. There is no permutation over <strong>the</strong> matrix good <strong>in</strong>dex s<strong>in</strong>ce prices are sorted upwardly, <strong>and</strong> he<br />

consumes start<strong>in</strong>g with <strong>the</strong> smallest price good as long as he can.<br />

3.4. Counters on <strong>the</strong> algorithms <strong>and</strong> extreme cases<br />

Under ideal conditions, you would execute always imitation actions if <strong>the</strong> <strong>in</strong>dividual's <strong>in</strong>come is enough<br />

for acquir<strong>in</strong>g <strong>the</strong> goods that o<strong>the</strong>rs <strong>in</strong> <strong>the</strong>ir social circle have acquired. However, <strong>the</strong>re is no motive that<br />

guarantees <strong>the</strong>se actions are taken.<br />

Some algorithms have a counter that allows know<strong>in</strong>g if <strong>the</strong>se actions actually have made differences <strong>in</strong> a<br />

plan. The two first counters, 1<strong>and</strong> 2 allow know<strong>in</strong>g how many goods have been consumed (alimentary<br />

<strong>and</strong> no alimentary respectively) for imitation process. The counter 3 allows know<strong>in</strong>g if education has<br />

consumed or not <strong>in</strong> a given time (only you can take zero or one). There are three counters <strong>and</strong> eight<br />

possibilities.<br />

Case 1 2 3 Conditions <strong>and</strong> chang<strong>in</strong>g order <strong>in</strong> <strong>the</strong> actions<br />

1 a b 1<br />

Best case scenario. Three actions take place <strong>and</strong> proceed check<strong>in</strong>g <strong>the</strong> <strong>in</strong>fluence<br />

scheme.<br />

2 a b 0 Wealth is not enough to buy education. If ∆ 0 <strong>the</strong> order should be , , <br />

3 a 0 1<br />

Alimentary goods <strong>and</strong> education has been consumed. In <strong>the</strong> next period <strong>the</strong> order<br />

should be , , if 1 <strong>and</strong> , , o<strong>the</strong>rwise.<br />

4 0 b 1 Case dismissed alimentary consumption goods must be first before education.<br />

5 a 0 0<br />

Wealth is also low to buy non-alimentary goods by imitation process. The next<br />

order should be , , <br />

6 0 b 0<br />

Extreme case only when <strong>the</strong> order has been , , . The <strong>in</strong>dividual has not<br />

consumed alimentary goods <strong>in</strong> this period <strong>of</strong> time Action must be taken<br />

immediately.<br />

7 0 0 1 Case dismissed. The price <strong>of</strong> education must be higher than any o<strong>the</strong>r.<br />

8 0 0 0<br />

Worst case scenario. Any imitation action has worked. Must execute action <br />

immediately.<br />

Table 1.Possibilities over counters <strong>in</strong> <strong>the</strong> actions<br />

3.5. Steps for complete algorithm construction<br />

The steps for construction with all <strong>characteristics</strong> previously mentioned are:<br />

1. Def<strong>in</strong>e <strong>in</strong>itial conditions: Number <strong>of</strong> consumers, community <strong>of</strong> consumer (graph), <strong>in</strong>come <strong>and</strong><br />

<strong>in</strong>itial consumption for each consumer, marg<strong>in</strong>al propensity to save, rise by education, number<br />

<strong>of</strong> goods (both), goods matrix, permutations, <strong>and</strong> limit time <strong>of</strong> execution .<br />

2. Do <strong>the</strong> follow<strong>in</strong>g cycle:<br />

For from 1 to do:<br />

For from 1 to do:<br />

Execute actions based on <strong>the</strong> permutation order for consumer .<br />

Make modifications on permutation <strong>of</strong> consumer based on counter cases<br />

And <strong>the</strong> <strong>in</strong>fluence scheme.<br />

4. Conclusions<br />

It is a model <strong>of</strong> bounded rationality that evidences consum<strong>in</strong>g agents' behavior without processes <strong>of</strong><br />

optimization, based <strong>in</strong> AAT. It conta<strong>in</strong>s simple <strong>and</strong> computationally economic rulers <strong>of</strong> decision, (fast <strong>and</strong><br />

frugal), pr<strong>in</strong>cipal characteristic <strong>in</strong> <strong>the</strong>ory <strong>of</strong> bounded rationality (Boyd <strong>and</strong> Richerson, 2002;Todd, 2002).

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