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ADAPTING TRISTRAM SHANDY by Adria Young Submitted in ...

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48<br />

While plann<strong>in</strong>g the graphic novel version, Rowson immediately dismissed, nay<br />

“rejected,” the “po<strong>in</strong>tless ‘Classics Illustrated’” type of “straight narrative” style;<br />

“equally, however, Tristram wouldn’t let me do that” (Rowson 65).<br />

49<br />

For a visual history of smut, see Maurice Horn. Sex <strong>in</strong> the Comics (New York: Chelsea<br />

House, 1985). In the 1960s, franchises like DC Comics re-popularized super-hero stories<br />

(We<strong>in</strong>er 8), and the establishment of comic book stores, or “headshops,” <strong>in</strong> the 1970s<br />

gave comic book sellers and readers a marketplace (We<strong>in</strong>er 13). Popular comic books,<br />

plots, and their characters have been remediated <strong>in</strong>to campy and colourful live-action<br />

versions on television and <strong>in</strong> film s<strong>in</strong>ce the 1960s.<br />

50<br />

A succession of graphic novels <strong>in</strong> the 1990s led to the production of film adaptations <strong>in</strong><br />

the 2000s, which exploded the market and <strong>in</strong>creased the sales of both mediums and often<br />

enabled repr<strong>in</strong>ts of the graphic novels. Dark Horse Comics, <strong>in</strong> particular, has been very<br />

successful. A few examples of graphic novels (that were adapted to film <strong>in</strong> the 2000s)<br />

<strong>in</strong>clude, but are not limited to Frank Miller. 300 (Portland: Dark Horse Comics, 1998);<br />

Alan Moore, David Gibbons.The Watchmen (New York: DC Comics, 1987); Alan<br />

Moore.From Hell.Illus. Eddie Campbell.(London: Knockabout Comics, 1999); John<br />

Wagner.A History of Violence.Illus. V<strong>in</strong>ce Lock.(New York: Paradox Press, 1997); and<br />

Max Allan Coll<strong>in</strong>s.Road to Perdition (New York: Paradox Press, 1998).<br />

51<br />

For <strong>in</strong>stance, We<strong>in</strong>er notes that one-fifth of all novels sold <strong>in</strong> France are graphic novels<br />

(59).<br />

52<br />

Comics that attempt the highest level of reader participation, however, are considered<br />

“experimental” (McCloud 77) because of the cognitive demands that challenge both the<br />

participatory and narratological aspects of visual storytell<strong>in</strong>g. For the most part, then,<br />

comics should provide an easily navigable narrative pattern signified <strong>by</strong> visual cues.<br />

Sterne’s text, however, does not. This is satirized <strong>by</strong> the signposts.<br />

53<br />

Gogg<strong>in</strong> (6-7); McCloud (16-17); Duncan and Smith (20).<br />

54<br />

“Between panels, none of our sense are required at all, which is why all of our senses<br />

are engaged” (McCloud 89).<br />

55<br />

By way of comparison, McCloud’s sense of comics as “imitat<strong>in</strong>g” an earlier media<br />

form is similar to how Hutcheon views adaptation as an imitation of the orig<strong>in</strong>al text; she<br />

cites the classical sense of “imitatio” as ‘mak<strong>in</strong>g new’ (20).<br />

56<br />

In his analysis of the graphic novel, David H. Richter praises Rowson’s “parodic<br />

<strong>in</strong>ventiveness” (np).<br />

57<br />

Because of this, McFarlane would consider Rowson’s adaptation a commentary, or<br />

even “deconstruction,” of the orig<strong>in</strong>al text (McFarlane 22), and this would be an<br />

<strong>in</strong>terest<strong>in</strong>g thought to pursue if Rowson’s adaptation was not as multimodal as it is, even<br />

with<strong>in</strong> a particular medial format; I hold it is more than commentarial. Leanne Davis<br />

Asplaugh, however, undertakes a ‘deconstructionist’ approach to the graphic novel us<strong>in</strong>g<br />

post-modern theory <strong>in</strong> “Tread<strong>in</strong>g upon the Shroud: Mart<strong>in</strong> Rowson’s Graphic Novel<br />

Version of Tristram Shandy,” The Shandean (2009).<br />

58<br />

McCloud notes that when graphic novels that use black and white format, “the ideas<br />

beh<strong>in</strong>d the art are communicated more directly” (McCloud 195). Also, it should be noted<br />

that Piranesi was extremely popular <strong>in</strong> the eighteenth century, and was a “graphic artist of<br />

technical brilliance” (Wilton-Ely 7).<br />

92

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