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ADAPTING TRISTRAM SHANDY by Adria Young Submitted in ...

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work, aided <strong>by</strong> the relationship between visual cues and textual <strong>in</strong>formation.<br />

Visual cues <strong>in</strong> comic books usually range from the iconic to the textual. McCloud<br />

sees the text and image relationship as an “imitation” of earlier forms of textual<br />

communication (151), and comics <strong>in</strong>corporate a range of symbolic language extracted<br />

from various other forms of the visual and textual arts. 55 That is, comic books operate <strong>in</strong> a<br />

multimodal and <strong>in</strong>termedial way <strong>by</strong> virtue of the convergence between text and image, all<br />

mediated on the page. “Comics,” McCloud writes, act as an “<strong>in</strong>termediary between<br />

storyteller and audience” <strong>in</strong> a way that promotes an “awareness of [the] form” (172) of<br />

the medium. Like Tristram Shandy’s deliberate attention to the material elements of the<br />

text, and Sterne’s <strong>in</strong>clusion of graphic signifiers, Rowson’s version creates the same<br />

sense of awareness about its form, and role of visual images <strong>in</strong> narration. In most comic<br />

books, McCloud notes, the “words and images are kept separate” (144). Often, the text<br />

that relates to the action is dist<strong>in</strong>ct from the image, much like a Hogarthian panel where<br />

the text supplements the image. McCloud calls this an “<strong>in</strong>terdependent” text to image<br />

relationship (155), which is the most commonly used method <strong>in</strong> comic book design.<br />

There are a number of other ways that text and image <strong>in</strong>teract, however, like “duo-<br />

specific,” when the same message is conveyed from the text and the image, or “additive,”<br />

when the text “amplifies or elaborates” upon the image, or “montage,” when “parts of<br />

words or images” are used (154-55). Rowson’s comic book, however, employs all three<br />

of these styles, sometimes simultaneously. Multiple dialogues with<strong>in</strong> panels, which are<br />

meant to relate to multiple actions, confuse the priority and order of the text and visual<br />

image. In many panels, there are several conversations go<strong>in</strong>g on while the text is visually<br />

recreated. The narrative is not divided as <strong>in</strong> conventional graphic novels and comics; it is<br />

41

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