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The Journal of the World Council for Gifted and Talented Children

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<strong>The</strong> <strong>World</strong> <strong>Council</strong> <strong>for</strong> <strong>Gifted</strong> <strong>and</strong> <strong>Talented</strong> <strong>Children</strong><br />

In addition, teaching is facilitated by advanced educational technology. Interactive<br />

components may trace activities, <strong>the</strong> progress <strong>of</strong> each student, <strong>and</strong> continuously in<strong>for</strong>m <strong>the</strong> teacher<br />

about individual differences in <strong>the</strong> classroom or within a group <strong>of</strong> students. This enables<br />

individualized <strong>and</strong> adaptive teaching in heterogeneously composed classrooms needing much less<br />

ef<strong>for</strong>t <strong>and</strong> less resources <strong>of</strong> <strong>the</strong> teacher than in traditional classrooms.<br />

In <strong>the</strong> second <strong>and</strong> main section <strong>of</strong> <strong>the</strong> book, new technologies that can be used <strong>for</strong><br />

scaffolding distributed <strong>and</strong> individual learning activities are presented. Holleis et al. describe a range<br />

<strong>of</strong> tools to support e.g. accessing in<strong>for</strong>mation by <strong>the</strong> students, as well as to record <strong>and</strong> display<br />

collected in<strong>for</strong>mation, to abstract knowledge structures from <strong>the</strong> data, to reflect <strong>and</strong> to communicate<br />

processes or products by <strong>the</strong> students. Various case studies illustrate <strong>the</strong> orchestration <strong>of</strong> such<br />

tools. Baraldi describes nature <strong>and</strong> functions <strong>of</strong> intelligent whiteboards, walls, tables, <strong>and</strong> o<strong>the</strong>r<br />

smart objects that may be used as “digital artefacts” <strong>for</strong> facilitating collaborative knowledge<br />

generation processes in classrooms. <strong>The</strong> development <strong>of</strong> <strong>the</strong>se artefacts is based on principles <strong>of</strong><br />

natural interaction to enable dialogues between user, digital artefacts <strong>and</strong> objects, persons, <strong>and</strong><br />

groups in <strong>the</strong> environment. Digital tools undoubtedly add new functions to already existing methods<br />

<strong>and</strong> tools. Several scenarios exemplify <strong>the</strong>ir integrated use (e.g., <strong>the</strong> Wiki collaboration model <strong>for</strong><br />

creating artefacts, or distributed concept maps <strong>for</strong> <strong>the</strong> collaborative building <strong>of</strong> conceptual<br />

knowledge). Kaplan & Dillenbourg supplement this in<strong>for</strong>mation with well-elaborated evidence-based<br />

“scripts” as scaffolding procedures <strong>for</strong> prescribing <strong>and</strong> distributing roles in order to regulate <strong>and</strong><br />

orchestrate collaborative learning in technology-enhanced learning environments.<br />

<strong>The</strong> “Argue Graph”, <strong>for</strong> example, triggers collaborative knowledge building through<br />

argumentation, whereas <strong>the</strong> “Concept Grid” represents a detailed method <strong>for</strong> distributing roles <strong>and</strong><br />

managing processes in generating conceptual knowledge. Scripts are <strong>of</strong>fered as easy-to-use<br />

scaffolds structuring <strong>the</strong> interaction within groups <strong>of</strong> learners <strong>and</strong> <strong>the</strong>y can be adaptively applied by<br />

gradually fading <strong>the</strong>m out. In addition, <strong>the</strong>se authors tie architectural, technological, <strong>and</strong> scaffolding<br />

components toge<strong>the</strong>r into a more general classroom ecology model, <strong>and</strong> outline its general<br />

characteristics (e.g. role switching, dynamic group <strong>for</strong>mation).<br />

Part three continues this generalization or model-building process. In particular, Nistor<br />

discusses “knowledge communities” as a general framework <strong>for</strong> embedding <strong>the</strong> components <strong>and</strong><br />

special purpose instructional methods that have been outlined in <strong>the</strong> previous chapters <strong>of</strong> <strong>the</strong> book.<br />

<strong>The</strong> important “feeling <strong>of</strong> belongingness” which is taken as a defining characteristic <strong>of</strong> such<br />

communities may be achieved in communities differing in size <strong>and</strong> purposes, in <strong>the</strong> range <strong>of</strong><br />

(distributed) places involved, <strong>and</strong> in prescribed <strong>and</strong> designed as well as in spontaneously evolved<br />

communities.<br />

In all cases, communities are heterogeneously composed, <strong>of</strong>fer reciprocal communication,<br />

provide recognition <strong>and</strong> sense <strong>of</strong> efficacy <strong>for</strong> <strong>the</strong>ir members. In everyday school life <strong>the</strong> development<br />

<strong>of</strong> “knowledge communities” proceeds in three stages: stage <strong>of</strong> pure in<strong>for</strong>mation exchange among<br />

<strong>the</strong> members, co-construction <strong>of</strong> knowledge <strong>and</strong> constructing a long-lasting collective memory. A<br />

good starting point <strong>for</strong> stimulating <strong>the</strong> required cooperative learning processes is to <strong>of</strong>fer au<strong>the</strong>ntic<br />

<strong>and</strong> ill-structured problems as it is <strong>the</strong> case in problem-based learning.<br />

<strong>The</strong> last section exp<strong>and</strong>s upon technology-based solutions <strong>for</strong> specific domains <strong>and</strong><br />

purposes. Lingnau describes three projects that have been implemented in regular (traditional)<br />

classrooms. <strong>The</strong>se projects aim to facilitate <strong>the</strong> existing classroom processes <strong>and</strong> to gain an added<br />

value <strong>for</strong> <strong>the</strong> teacher, <strong>the</strong> students <strong>and</strong> <strong>the</strong> learning process by using computers.<br />

Slotta provides a ra<strong>the</strong>r in-depth description on <strong>the</strong> development <strong>of</strong> <strong>the</strong> “Web-Based<br />

Science Environment” (WISE), <strong>and</strong> its recent trans<strong>for</strong>mation into a “Scalable Architecture <strong>for</strong><br />

Interactive Learning” (SAIL) which allows everyone to contribute adaptations, modifications, <strong>and</strong><br />

improvements.<br />

WISE <strong>and</strong> SAIL are well-described, illustrated, <strong>and</strong> documented examples <strong>for</strong><br />

interdisciplinary projects that connect <strong>and</strong> integrate educational researchers, teachers <strong>and</strong> science<br />

166 <strong>Gifted</strong> <strong>and</strong> <strong>Talented</strong> International – 26(1), August, 2011; <strong>and</strong> 26(2), December, 2011.

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