culture, subculture and counterculture - Facultatea de Litere
culture, subculture and counterculture - Facultatea de Litere
culture, subculture and counterculture - Facultatea de Litere
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DAVID LODGE: THE WRITING GAME OF CULTEXTUAL OTHERING<br />
co<strong>de</strong>s? The problem with the plurality of cultural co<strong>de</strong>s is that it often seems to<br />
lead to a related point of view, namely relativism, to view that anything goes,<br />
that nothing is truer or more right or more wrong than anything else. However,<br />
there has to be ma<strong>de</strong> a distinction between two kinds of pluralism. First, there is<br />
a type of normative pluralism, an i<strong>de</strong>a which may also be called relativism or<br />
nihilism: the acceptance of all narratives, expressions <strong>and</strong> norms, claiming that<br />
no one is better than all the others. Secondly, there is a kind of postmo<strong>de</strong>rnism<br />
which is pluralist in the sense that it accepts different views, without <strong>de</strong>nying<br />
that something is better than other things. In this latter case of pluralism or<br />
postmo<strong>de</strong>rnism, one is faced with the old i<strong>de</strong>a <strong>de</strong>fending other people’s right to<br />
say/ write whatever they wish, without accepting their points of view. And this is<br />
the kind of postmo<strong>de</strong>rnism that is the most interesting: embracing a diversity of<br />
human expressions <strong>and</strong> interests, without lapsing into relativism.<br />
The medium of The Writing Game is almost exclusively language because<br />
there are certain features of the play that are not related to writing but rather to<br />
the gaming of the script which undoubtedly has an influence on the voyeur<br />
rea<strong>de</strong>r. This last feature is very important for the marketing of the play.<br />
However, this does not affect the way in which fiction hid<strong>de</strong>n beneath the covers<br />
of the stage is perceived, this being a matter of aspect versus content (the latter<br />
being fiction itself).<br />
“(Mau<strong>de</strong>) What’s wrong with that? If they get some satisfaction out of<br />
expressing themselves in words …<br />
(Leo) Writing is not just self- expression. It’s communication.” (Lodge 1991:<br />
35)<br />
As a postmo<strong>de</strong>rnist critic, writer <strong>and</strong> playwright, David Lodge attempts to<br />
create a new role for his writing, one that moves beyond the strictures of realism,<br />
incorporating irony, pop <strong>culture</strong> <strong>and</strong> formula variety in an attempt to more<br />
effectually present the world as something worth consi<strong>de</strong>ring: there is an ever<br />
increasing sense that the image-conscious <strong>culture</strong> with which his characters<br />
communicate has little inclination to receive the serious literary work.<br />
To conclu<strong>de</strong>, the predominance of mass-media(ted) forms of<br />
communication in The Writing Game manifests itself in two directions. One is<br />
the easy euphoria of the broadcast (reproduced <strong>and</strong> projected) textual image,<br />
simplified <strong>and</strong> created specifically to propagate itself <strong>and</strong> the other is the<br />
established aesthetic of the inter/intratextual passive viewer (<strong>and</strong>/ or voyeur),<br />
glorifying not merely the images that the play/ script presents but also the<br />
reception of the messages therein, enabling a process of cultextual othering.<br />
References:<br />
Derrida, J. 1989. ‘Structure, Sign <strong>and</strong> Play in the Discourse of the Human<br />
Sciences – Discussion’, in Contemporary Literary Criticism. R. Con<br />
Davies <strong>and</strong> R. Schleifer (eds.). New York: Longman<br />
Lodge, D. 1991. The Writing Game, London: Secker <strong>and</strong> Warburg<br />
37