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598 ANTI-CIRCUMVENTION: A NEW STATUTORY SCHEME<br />

F. Blizzard’s § 1201(b)(1) claim<br />

Blizzard may prevail under § 1201(b)(1) only if Warden “effectively protect[s] a<br />

right” of Blizzard under the Copyright Act. Blizzard contends that Warden protects its<br />

reproduction right against unauthorized copying. We disagree.<br />

First, although WoW players copy the software code into RAM while playing the<br />

game, Blizzard’s EULA and ToU authorize all licensed WoW players to do so. We have<br />

explained that ToU § 4(B)’s bot prohibition is a license covenant rather than a condition.<br />

Thus, a Glider user who violates this covenant does not infringe by continuing to copy<br />

code into RAM. Accordingly, MDY does not violate § 1201(b)(1) by enabling Glider<br />

users to avoid Warden’s interruption of their authorized copying into RAM.<br />

Second, although WoW players can theoretically record game play by taking screen<br />

shots, there is no evidence that Warden detects or prevents such allegedly infringing<br />

copying. This is logical, because Warden was designed to reduce the presence of cheats<br />

and bots, not to protect WoW’s dynamic non-literal elements against copying. We conclude<br />

that Warden does not effectively protect any of Blizzard’s rights under the Copyright Act,<br />

and MDY is not liable under § 1201(b)(1) for Glider’s circumvention of Warden. . . .<br />

VII.<br />

. . . [W]e determine that MDY is not liable for secondary copyright infringement<br />

and is liable under the DMCA only for violation of § 1201(a)(2) with respect to WoW’s<br />

dynamic non-literal elements.<br />

Questions:<br />

1.) What is the significance of MAI v. Peak’s holding that RAM copies are “fixed” for<br />

purposes of copyright infringement to the MDY case? Put another way, if MAI were<br />

decided the other way, and RAM copies were too fleeting to infringe, how would this<br />

have changed the analysis in MDY?<br />

2.) What is the difference between a covenant and condition? Why does it matter in this<br />

case?<br />

3.) Have you ever read any Terms of Use agreements before clicking “I Agree”? Does it<br />

(should it) inform your analysis of MDY if you found that, in a related context, privacy<br />

scholars have estimated that an average user might access about 1450 websites per year<br />

that have privacy policies—note, not Terms of Use—and that it would take 244 hours a<br />

year to read those privacy policies? 1 It should be stressed that many other digital<br />

encounters—including those with games, phones and so on—also require assent to terms<br />

of use that are not captured in the study of websites. On the other hand, one does not have<br />

to assent to privacy policies to use many websites but at least formal assent to Terms of<br />

Use is necessary to use many services.<br />

4.) “Were we to hold otherwise, Blizzard—or any software copyright holder—could<br />

designate any disfavored conduct during software use as copyright infringement, by<br />

purporting to condition the license on the player’s abstention from the disfavored<br />

conduct. . . . This would allow software copyright owners far greater rights than Congress<br />

has generally conferred on copyright owners.” Focus on the court’s analysis of whether<br />

1<br />

Aleecia MacDonald & Lorrie Cantor, The Cost of Reading Privacy Policies<br />

http://lorrie.cranor.org/pubs/readingPolicyCost-authorDraft.pdf

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