FICCI-KPMG-Report-13-FRAMES
FICCI-KPMG-Report-13-FRAMES
FICCI-KPMG-Report-13-FRAMES
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The power of a billion: Realizing the Indian dream<br />
103<br />
• Connection: This generation of users cannot live<br />
and breathe without their phones and they sleep<br />
with or next to their phone! They are constantly<br />
connected to people and things that matter<br />
most to them. They switch between devices 27<br />
times per hour. In India, smartphone users spend<br />
close to 160 minutes* (Source: Nielsen Mobile<br />
Informate Insights) on their mobile phones,<br />
which is higher than the time they spend on<br />
TV and 1 in 3 YouTube users watch YouTube and<br />
TV together . As for video consumption, Indian<br />
users watch nearly 30 percent of videos on their<br />
mobile devices and another 20 percent at internet<br />
cafes where they have control over what they<br />
watch. For content creators and brands it will<br />
become increasingly important to cater to this<br />
multi screen pattern of consumption to be able to<br />
capture this generations attention in its entirety.<br />
Gaming<br />
Section Overview<br />
The gaming industry in India grew 16 percent 26 over last<br />
year and is expected to grow at a 22 percent CAGR to reach<br />
INR 42 bn by 2017.<br />
India Gaming Market, 2012-2017P<br />
• Community: GenC thrives on community,<br />
swapping videos with friends via email and social<br />
networks. They believe interactions online are as<br />
meaningful as they are in person and maintain a<br />
strong sense of community. This is especially true<br />
in India where more than 1 in 2 Indian YouTube<br />
viewers share videos on social networks; While<br />
50 percent share videos via email, 65 percent<br />
update their social profiles daily. They want to<br />
make their friends laugh, to share funny, cool or<br />
popular videos and impress their friends. Sharing<br />
is big and for this they seek content around their<br />
passions and interests on a regular basis. One<br />
great example of this in India is the 12M+ and<br />
growing Cricket community on Google+.<br />
Gen C is extroverted and expressive; they form<br />
tribes around social networks and interests and<br />
crave participation and feedback. They want<br />
authenticity, transparency and collaboration from the<br />
brands and content they interact with. Create videos<br />
that Gen C loves to share and they will share them,<br />
create communities around your brand and Gen C<br />
will join.<br />
Video consumption as we know it will be<br />
transformed by Gen C, their wants and their<br />
engagement. The format in which content is<br />
consumed will therefore need to be reconsidered<br />
and a multi screen, multi purpose approach providing<br />
for the needs of Gen C will have to be adopted.<br />
Content creators will need to start catering to not<br />
just creation but curation, connection and building<br />
communities around their content.<br />
Unless otherwise noted, all information included in this column/<br />
article was provided by the author.The views and opinions<br />
expressed herein are those of the authors and do not necessarily<br />
represent the views and opinions of <strong>KPMG</strong> in India.<br />
26. Industry discussions and <strong>KPMG</strong> in India analysis<br />
Source: Industry discussions conducted by <strong>KPMG</strong> in India<br />
Console gaming<br />
Console continues to be the largest segment of the Indian<br />
gaming market. However, its dominance is expected<br />
reduce gradually as mobile gaming gains significance.<br />
While growth rates of 28 percent were forecast over 2011-<br />
2012, actual growth came in at 8 percent primarily due to :<br />
• Overall sluggishness in the economy impacting both<br />
unit sales and attach ratios<br />
• Sluggishness in ad rates and significan inventory<br />
overhang in the internet gaming space<br />
Growth estimates for the console market have been<br />
further moderated going forward. This is primarily due to<br />
the fact that Sony’s PS2 console is expected to be phased<br />
out in India this year and and upsides from attach growth<br />
in PSP, PS3 and Microsoft Xbox 360 sales will only partially<br />
offset PS2 sales. A fall in software sales earlier associated<br />
with PS2 consoles will also impact the market.<br />
Consequently, the overall market is likely to grow at a 19<br />
percent CAGR to reach INR 19 bn by 2017. For the console<br />
segment, a lot will depend on how the PS4 launch fares in<br />
India and how quickly the gaming experience on mobiles<br />
and tablets comes closer. 26<br />
“<br />
While the smaller ( Tier 1 and 2 ) cities have<br />
shown impressive growth across India,<br />
a major part of the console gaming habit<br />
is still dominated and determined by the<br />
population in the top 12 cities including the<br />
Metros.<br />
“<br />
- Atindriya Bose<br />
Country Manager,<br />
Sony Computer Entertainment<br />
© 20<strong>13</strong> <strong>KPMG</strong>, an Indian Registered Partnership and a member firm of the <strong>KPMG</strong> network of independent member firms affiliated<br />
with <strong>KPMG</strong> International Cooperative (“<strong>KPMG</strong> International”), a Swiss entity. All rights reserved.