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FICCI-KPMG-Report-13-FRAMES

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The power of a billion: Realizing the Indian dream<br />

103<br />

• Connection: This generation of users cannot live<br />

and breathe without their phones and they sleep<br />

with or next to their phone! They are constantly<br />

connected to people and things that matter<br />

most to them. They switch between devices 27<br />

times per hour. In India, smartphone users spend<br />

close to 160 minutes* (Source: Nielsen Mobile<br />

Informate Insights) on their mobile phones,<br />

which is higher than the time they spend on<br />

TV and 1 in 3 YouTube users watch YouTube and<br />

TV together . As for video consumption, Indian<br />

users watch nearly 30 percent of videos on their<br />

mobile devices and another 20 percent at internet<br />

cafes where they have control over what they<br />

watch. For content creators and brands it will<br />

become increasingly important to cater to this<br />

multi screen pattern of consumption to be able to<br />

capture this generations attention in its entirety.<br />

Gaming<br />

Section Overview<br />

The gaming industry in India grew 16 percent 26 over last<br />

year and is expected to grow at a 22 percent CAGR to reach<br />

INR 42 bn by 2017.<br />

India Gaming Market, 2012-2017P<br />

• Community: GenC thrives on community,<br />

swapping videos with friends via email and social<br />

networks. They believe interactions online are as<br />

meaningful as they are in person and maintain a<br />

strong sense of community. This is especially true<br />

in India where more than 1 in 2 Indian YouTube<br />

viewers share videos on social networks; While<br />

50 percent share videos via email, 65 percent<br />

update their social profiles daily. They want to<br />

make their friends laugh, to share funny, cool or<br />

popular videos and impress their friends. Sharing<br />

is big and for this they seek content around their<br />

passions and interests on a regular basis. One<br />

great example of this in India is the 12M+ and<br />

growing Cricket community on Google+.<br />

Gen C is extroverted and expressive; they form<br />

tribes around social networks and interests and<br />

crave participation and feedback. They want<br />

authenticity, transparency and collaboration from the<br />

brands and content they interact with. Create videos<br />

that Gen C loves to share and they will share them,<br />

create communities around your brand and Gen C<br />

will join.<br />

Video consumption as we know it will be<br />

transformed by Gen C, their wants and their<br />

engagement. The format in which content is<br />

consumed will therefore need to be reconsidered<br />

and a multi screen, multi purpose approach providing<br />

for the needs of Gen C will have to be adopted.<br />

Content creators will need to start catering to not<br />

just creation but curation, connection and building<br />

communities around their content.<br />

Unless otherwise noted, all information included in this column/<br />

article was provided by the author.The views and opinions<br />

expressed herein are those of the authors and do not necessarily<br />

represent the views and opinions of <strong>KPMG</strong> in India.<br />

26. Industry discussions and <strong>KPMG</strong> in India analysis<br />

Source: Industry discussions conducted by <strong>KPMG</strong> in India<br />

Console gaming<br />

Console continues to be the largest segment of the Indian<br />

gaming market. However, its dominance is expected<br />

reduce gradually as mobile gaming gains significance.<br />

While growth rates of 28 percent were forecast over 2011-<br />

2012, actual growth came in at 8 percent primarily due to :<br />

• Overall sluggishness in the economy impacting both<br />

unit sales and attach ratios<br />

• Sluggishness in ad rates and significan inventory<br />

overhang in the internet gaming space<br />

Growth estimates for the console market have been<br />

further moderated going forward. This is primarily due to<br />

the fact that Sony’s PS2 console is expected to be phased<br />

out in India this year and and upsides from attach growth<br />

in PSP, PS3 and Microsoft Xbox 360 sales will only partially<br />

offset PS2 sales. A fall in software sales earlier associated<br />

with PS2 consoles will also impact the market.<br />

Consequently, the overall market is likely to grow at a 19<br />

percent CAGR to reach INR 19 bn by 2017. For the console<br />

segment, a lot will depend on how the PS4 launch fares in<br />

India and how quickly the gaming experience on mobiles<br />

and tablets comes closer. 26<br />

“<br />

While the smaller ( Tier 1 and 2 ) cities have<br />

shown impressive growth across India,<br />

a major part of the console gaming habit<br />

is still dominated and determined by the<br />

population in the top 12 cities including the<br />

Metros.<br />

“<br />

- Atindriya Bose<br />

Country Manager,<br />

Sony Computer Entertainment<br />

© 20<strong>13</strong> <strong>KPMG</strong>, an Indian Registered Partnership and a member firm of the <strong>KPMG</strong> network of independent member firms affiliated<br />

with <strong>KPMG</strong> International Cooperative (“<strong>KPMG</strong> International”), a Swiss entity. All rights reserved.

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