FICCI-KPMG-Report-13-FRAMES
FICCI-KPMG-Report-13-FRAMES
FICCI-KPMG-Report-13-FRAMES
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104 The power of a billion: Realizing the Indian dream<br />
Mobile gaming<br />
Mobile gaming continued to see sustained growth in<br />
smartphone and tablet device penetration, and regular<br />
uptake of gaming content (IAMAI estimates that nearly<br />
50 percent of mobile users regularly access gaming<br />
content). Although telecom operators such as Vodafone<br />
are increasingly recognizing the importance of developing<br />
a vibrant gaming ecosystem on-deck and are rationalizing<br />
revenue share terms (now offer 70 percent revenue<br />
shares to several large publishers), the off-deck segment<br />
is expected to eclipse the on-deck segment in value terms<br />
by 2014.<br />
Monetization currently remains a challenge for Indian<br />
publishers, as the majority of game downloads are adfunded.<br />
However, given that most Indian smartphone<br />
users have access to content published by global content<br />
providers and the fact that the gaming universe is highly<br />
fragmented, the spend gets spread across a large number<br />
of developers and private publishers.<br />
“<br />
As an industry we have not developed the<br />
right ecosystem to monetize content. We<br />
are still observing increased consumption<br />
in free ecosystems. The challenge is to<br />
transition from an ad dependent economy<br />
to a fairly priced ecosystem. The industry<br />
will have to leverage technology and<br />
significantly differentiate experience – add<br />
features which will make consumers feel<br />
enriched and be willing to pay for such<br />
services.<br />
“<br />
- Neeraj Roy<br />
MD and CEO,<br />
Hungama Digital Media Entertainment<br />
Scan the QR code to hear more from Neeraj<br />
© 20<strong>13</strong> <strong>KPMG</strong>, an Indian Registered Partnership and a member firm of the <strong>KPMG</strong> network of independent member firms affiliated<br />
with <strong>KPMG</strong> International Cooperative (“<strong>KPMG</strong> International”), a Swiss entity. All rights reserved.<br />
Mobile games publishing outlook<br />
Mr. Jayont R. Sharma,<br />
Chairman & CEO,<br />
Milestone Interactive Group<br />
Global app downloads have doubled to<br />
over 40 billion in 2012 across a billion<br />
devices. India currently has a smartphone<br />
consumer base of just over 40 million<br />
which is still only 4 percent of the total<br />
mobile phone subscriber base but<br />
growing at a CAGR of over 60 percent.<br />
This presents a huge opportunity for<br />
Indian developers, publishers, IP owners<br />
and brands to enter the burgeoning<br />
app market that is poised for significant<br />
growth in the years to come. Keeping<br />
in sync with this trend and the market<br />
needs, Milestone has recently forayed<br />
into the dynamic market of publishing<br />
mobile gaming apps. The operating<br />
model envisages a flexible multiple<br />
studio partnership model, financially<br />
supported by us, whereby the studios<br />
are given creative freedom to produce<br />
great games/apps that appeal to a<br />
global audience. Milestone will focus on<br />
understanding market needs, predicting<br />
the consumer behavior and executing<br />
marketing & PR campaign around the<br />
apps – including monetization, app<br />
analytics, performance measurement<br />
and ROI. Our aim is to help independent<br />
studios and development teams to stay<br />
focused on their core competence and<br />
yet get their products showcased to a<br />
global market through a gaming focused<br />
distribution platform.<br />
Unless otherwise noted, all information included<br />
in this column/ article was provided by the author.<br />
The views and opinions expressed herein are those<br />
of the authors and do not necessarily represent the<br />
views and opinions of <strong>KPMG</strong> in India.