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FICCI-KPMG-Report-13-FRAMES

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104 The power of a billion: Realizing the Indian dream<br />

Mobile gaming<br />

Mobile gaming continued to see sustained growth in<br />

smartphone and tablet device penetration, and regular<br />

uptake of gaming content (IAMAI estimates that nearly<br />

50 percent of mobile users regularly access gaming<br />

content). Although telecom operators such as Vodafone<br />

are increasingly recognizing the importance of developing<br />

a vibrant gaming ecosystem on-deck and are rationalizing<br />

revenue share terms (now offer 70 percent revenue<br />

shares to several large publishers), the off-deck segment<br />

is expected to eclipse the on-deck segment in value terms<br />

by 2014.<br />

Monetization currently remains a challenge for Indian<br />

publishers, as the majority of game downloads are adfunded.<br />

However, given that most Indian smartphone<br />

users have access to content published by global content<br />

providers and the fact that the gaming universe is highly<br />

fragmented, the spend gets spread across a large number<br />

of developers and private publishers.<br />

“<br />

As an industry we have not developed the<br />

right ecosystem to monetize content. We<br />

are still observing increased consumption<br />

in free ecosystems. The challenge is to<br />

transition from an ad dependent economy<br />

to a fairly priced ecosystem. The industry<br />

will have to leverage technology and<br />

significantly differentiate experience – add<br />

features which will make consumers feel<br />

enriched and be willing to pay for such<br />

services.<br />

“<br />

- Neeraj Roy<br />

MD and CEO,<br />

Hungama Digital Media Entertainment<br />

Scan the QR code to hear more from Neeraj<br />

© 20<strong>13</strong> <strong>KPMG</strong>, an Indian Registered Partnership and a member firm of the <strong>KPMG</strong> network of independent member firms affiliated<br />

with <strong>KPMG</strong> International Cooperative (“<strong>KPMG</strong> International”), a Swiss entity. All rights reserved.<br />

Mobile games publishing outlook<br />

Mr. Jayont R. Sharma,<br />

Chairman & CEO,<br />

Milestone Interactive Group<br />

Global app downloads have doubled to<br />

over 40 billion in 2012 across a billion<br />

devices. India currently has a smartphone<br />

consumer base of just over 40 million<br />

which is still only 4 percent of the total<br />

mobile phone subscriber base but<br />

growing at a CAGR of over 60 percent.<br />

This presents a huge opportunity for<br />

Indian developers, publishers, IP owners<br />

and brands to enter the burgeoning<br />

app market that is poised for significant<br />

growth in the years to come. Keeping<br />

in sync with this trend and the market<br />

needs, Milestone has recently forayed<br />

into the dynamic market of publishing<br />

mobile gaming apps. The operating<br />

model envisages a flexible multiple<br />

studio partnership model, financially<br />

supported by us, whereby the studios<br />

are given creative freedom to produce<br />

great games/apps that appeal to a<br />

global audience. Milestone will focus on<br />

understanding market needs, predicting<br />

the consumer behavior and executing<br />

marketing & PR campaign around the<br />

apps – including monetization, app<br />

analytics, performance measurement<br />

and ROI. Our aim is to help independent<br />

studios and development teams to stay<br />

focused on their core competence and<br />

yet get their products showcased to a<br />

global market through a gaming focused<br />

distribution platform.<br />

Unless otherwise noted, all information included<br />

in this column/ article was provided by the author.<br />

The views and opinions expressed herein are those<br />

of the authors and do not necessarily represent the<br />

views and opinions of <strong>KPMG</strong> in India.

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