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156<br />

The power of a billion: Realizing the Indian dream<br />

India ascends global stage with Animation and VFX<br />

© 20<strong>13</strong> <strong>KPMG</strong>, an Indian Registered Partnership and a member firm of the <strong>KPMG</strong> network of independent member firms affiliated<br />

with <strong>KPMG</strong> International Cooperative (“<strong>KPMG</strong> International”), a Swiss entity. All rights reserved.<br />

Biren Ghose,<br />

Country Head<br />

Technicolour India<br />

It’s been 85 years of the Oscars and yet we have had<br />

fully animated movies as a category awarded only since<br />

2001. In the short film category however, there have been<br />

winners from animation for several decades. This shows<br />

the emerging recognition of this genre as a relatively<br />

recent phenomenon - Disney and Miyazaki excepted!<br />

When it comes to large scale productions, be it in Argo<br />

[Oscar winner for Best Picture 2012]that was shot in<br />

Turkey while they meant to depict Iran in 1979 [not a<br />

single shot was filmed there whereas one sees seamless<br />

digitally created Iran impeccably incarnated in several<br />

shots across the US Embassy, etc. thanks to the power of<br />

CG]. Similarly, Skyfall, where the climactic sequences are<br />

all intended to be in Scotland [remember Glencoe and the<br />

frozen loch etc.] - all this was actually shot in London and<br />

digitally recreated substantially including by our artists in<br />

Bangalore and London.<br />

There are always questions about how to commend the<br />

value of artistry that goes into high-end visual effects<br />

development work. The world’s leading conceptual<br />

artists including matte painters in major movies are<br />

often seconded from VFX companies and are “deputed”<br />

to feature film productions as lead artists. Their skill<br />

in traditional illustration fused with the latest digital<br />

technology helps them handle concepts for characters,<br />

vehicles, motion graphics, environments and FX, and they<br />

can be diverse using multiple stylistic approaches.<br />

Just look at what we have to show for ourselves in India.<br />

Life of Pi won the VFX Oscar and two studios that worked<br />

on the film - Rhythm n’ Hues and MPC - both having used<br />

a substantial number of their team members in India.<br />

At Bangalore, we have executed projects across a<br />

veritable who’s who of the full CG animation global titles<br />

such as Kung Fu Panda; The Penguins of Madagascar;<br />

Fanboy and Chum Chum and the Teenage Mutant Ninja<br />

Turtles. In Visual Effects [VFX] India’s contribution to<br />

Hollywood movies is well known - the last two Harry<br />

Potters [Part 1 and 2]; Pirates of the Caribbean; Percy<br />

Jackson; Life of Pi; Skyfall; Prometheus have all used<br />

India talent. This has been enabled as larger studios have<br />

extended their pipelines and proprietary tool sets and<br />

software to India. In parallel, local animated productions<br />

such as Chhota Bheem; Delhi Safari and Arjun have<br />

also hit the big screen in India and overseas. VFX is a<br />

strategic lever for the big films of the year. Take the several<br />

hundreds of shots across all top grossers like Ek Tha Tiger;<br />

Dabaang 2; Jab Tak Hai Jaan; Houseful 2; Bol Bachhan;<br />

etc. - all these productions have found increasing value<br />

addition in and have relied on VFX technology for helping<br />

extend the director’s ‘reach’ and allowing for that high<br />

quality ‘polish’.<br />

The Indian animation and VFX entertainment industry<br />

has evolved rapidly in a very short span of time. Yet Indian<br />

production studios and production talent have had the<br />

privilege of working with global majors like Disney, WB,<br />

DreamWorks, Sony, Viacom/Nick, BBC, Cartoon Network,<br />

EA, Fox, Rockstar, Square Enix Ubisoft and Zynga among<br />

several others. The industry has gained rapid momentum<br />

and is set to witness a boom in the future.<br />

India has been in the animation industry for only 12-<br />

14 years as compared to many other countries that<br />

developed local and/or international businesses over<br />

the last 35 to 50 years. If we go back 5 to 7 years, the<br />

industry was a meagre 2 to 3 percent of the total Indian<br />

M&E revenues. That share has now increased and will go<br />

to almost 10 percent of the total India M&E sector in the<br />

next 6 to 7 years. The potential is even greater and these<br />

predictions are constrained by the ‘production readiness’<br />

of the Indian talent in CG.<br />

The demand for animation services in India is growing<br />

at a swift speed owing to the increase in hi-end TV<br />

shows - this sector will [in my belief] grow at about 15+<br />

per annum. Productions like Kung Fu Panda, Sherlock<br />

Holmes, How to Train your Dragons and Teenage Ninja<br />

Turtles have set a very good precedent for this segment<br />

and well-known ‘players’ like Technicolor’s MPC have<br />

made India their strategic base for scaling their business<br />

in terms of number of projects. India is one of the key<br />

drivers for MPC’s productions. They are also located in<br />

other cities like London, Vancouver, New York and LA.<br />

Sony Imageworks; Digital Domain in which Reliance<br />

Media Works now has a strategic stake, Prime Focus<br />

[which has grown inorganically through M&A] and others<br />

will all help contribute to a local growth of well over 20-25<br />

percent CAGR. What will add to this growth strongly is<br />

the revived domestic India box office and more big budget<br />

Indian films that are using large amounts of CG/VFX. The<br />

adoption and investment in VFX by the Indian product<br />

houses has therefore gone up tremendously. International<br />

movies have also done extremely well in India [Mission<br />

Impossible’s USD 11 million is now a know statistic]. This<br />

has resulted in the overall growth in content, and as a<br />

consequence of this plus the growing broadcasting and<br />

advertising commercials business, the post production<br />

work is poised for a sharp demand estimated @ about 18<br />

to 20 percent p.a. These several segments complemented<br />

by CG in the gaming business and the growth of the world<br />

of apps and potentially the second screen makes digital<br />

productions in India a potentially even higher growth<br />

arena, not only domestically but also in regions like South<br />

East Asia, Middle East and certain parts of Africa.<br />

I must point out that the big ticket syndrome in VFX and<br />

animation [by revenues] is still the international business<br />

of services, co-productions and captive centres driving<br />

double digit growth for shows from international world<br />

majors and independents.<br />

I anticipate that one of these days a film made in English<br />

and Hindi and with world class CG animation and VFX will<br />

do what ‘Crouching Tiger’ & ‘Life of Pi’ have done till date<br />

Unless otherwise noted, all information included in this column/<br />

article was provided by Bhiren Ghoshe. The views and opinions<br />

expressed herein are those of the authors and do not necessarily<br />

represent the views and opinions of <strong>KPMG</strong> in India.

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