FICCI-KPMG-Report-13-FRAMES
FICCI-KPMG-Report-13-FRAMES
FICCI-KPMG-Report-13-FRAMES
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156<br />
The power of a billion: Realizing the Indian dream<br />
India ascends global stage with Animation and VFX<br />
© 20<strong>13</strong> <strong>KPMG</strong>, an Indian Registered Partnership and a member firm of the <strong>KPMG</strong> network of independent member firms affiliated<br />
with <strong>KPMG</strong> International Cooperative (“<strong>KPMG</strong> International”), a Swiss entity. All rights reserved.<br />
Biren Ghose,<br />
Country Head<br />
Technicolour India<br />
It’s been 85 years of the Oscars and yet we have had<br />
fully animated movies as a category awarded only since<br />
2001. In the short film category however, there have been<br />
winners from animation for several decades. This shows<br />
the emerging recognition of this genre as a relatively<br />
recent phenomenon - Disney and Miyazaki excepted!<br />
When it comes to large scale productions, be it in Argo<br />
[Oscar winner for Best Picture 2012]that was shot in<br />
Turkey while they meant to depict Iran in 1979 [not a<br />
single shot was filmed there whereas one sees seamless<br />
digitally created Iran impeccably incarnated in several<br />
shots across the US Embassy, etc. thanks to the power of<br />
CG]. Similarly, Skyfall, where the climactic sequences are<br />
all intended to be in Scotland [remember Glencoe and the<br />
frozen loch etc.] - all this was actually shot in London and<br />
digitally recreated substantially including by our artists in<br />
Bangalore and London.<br />
There are always questions about how to commend the<br />
value of artistry that goes into high-end visual effects<br />
development work. The world’s leading conceptual<br />
artists including matte painters in major movies are<br />
often seconded from VFX companies and are “deputed”<br />
to feature film productions as lead artists. Their skill<br />
in traditional illustration fused with the latest digital<br />
technology helps them handle concepts for characters,<br />
vehicles, motion graphics, environments and FX, and they<br />
can be diverse using multiple stylistic approaches.<br />
Just look at what we have to show for ourselves in India.<br />
Life of Pi won the VFX Oscar and two studios that worked<br />
on the film - Rhythm n’ Hues and MPC - both having used<br />
a substantial number of their team members in India.<br />
At Bangalore, we have executed projects across a<br />
veritable who’s who of the full CG animation global titles<br />
such as Kung Fu Panda; The Penguins of Madagascar;<br />
Fanboy and Chum Chum and the Teenage Mutant Ninja<br />
Turtles. In Visual Effects [VFX] India’s contribution to<br />
Hollywood movies is well known - the last two Harry<br />
Potters [Part 1 and 2]; Pirates of the Caribbean; Percy<br />
Jackson; Life of Pi; Skyfall; Prometheus have all used<br />
India talent. This has been enabled as larger studios have<br />
extended their pipelines and proprietary tool sets and<br />
software to India. In parallel, local animated productions<br />
such as Chhota Bheem; Delhi Safari and Arjun have<br />
also hit the big screen in India and overseas. VFX is a<br />
strategic lever for the big films of the year. Take the several<br />
hundreds of shots across all top grossers like Ek Tha Tiger;<br />
Dabaang 2; Jab Tak Hai Jaan; Houseful 2; Bol Bachhan;<br />
etc. - all these productions have found increasing value<br />
addition in and have relied on VFX technology for helping<br />
extend the director’s ‘reach’ and allowing for that high<br />
quality ‘polish’.<br />
The Indian animation and VFX entertainment industry<br />
has evolved rapidly in a very short span of time. Yet Indian<br />
production studios and production talent have had the<br />
privilege of working with global majors like Disney, WB,<br />
DreamWorks, Sony, Viacom/Nick, BBC, Cartoon Network,<br />
EA, Fox, Rockstar, Square Enix Ubisoft and Zynga among<br />
several others. The industry has gained rapid momentum<br />
and is set to witness a boom in the future.<br />
India has been in the animation industry for only 12-<br />
14 years as compared to many other countries that<br />
developed local and/or international businesses over<br />
the last 35 to 50 years. If we go back 5 to 7 years, the<br />
industry was a meagre 2 to 3 percent of the total Indian<br />
M&E revenues. That share has now increased and will go<br />
to almost 10 percent of the total India M&E sector in the<br />
next 6 to 7 years. The potential is even greater and these<br />
predictions are constrained by the ‘production readiness’<br />
of the Indian talent in CG.<br />
The demand for animation services in India is growing<br />
at a swift speed owing to the increase in hi-end TV<br />
shows - this sector will [in my belief] grow at about 15+<br />
per annum. Productions like Kung Fu Panda, Sherlock<br />
Holmes, How to Train your Dragons and Teenage Ninja<br />
Turtles have set a very good precedent for this segment<br />
and well-known ‘players’ like Technicolor’s MPC have<br />
made India their strategic base for scaling their business<br />
in terms of number of projects. India is one of the key<br />
drivers for MPC’s productions. They are also located in<br />
other cities like London, Vancouver, New York and LA.<br />
Sony Imageworks; Digital Domain in which Reliance<br />
Media Works now has a strategic stake, Prime Focus<br />
[which has grown inorganically through M&A] and others<br />
will all help contribute to a local growth of well over 20-25<br />
percent CAGR. What will add to this growth strongly is<br />
the revived domestic India box office and more big budget<br />
Indian films that are using large amounts of CG/VFX. The<br />
adoption and investment in VFX by the Indian product<br />
houses has therefore gone up tremendously. International<br />
movies have also done extremely well in India [Mission<br />
Impossible’s USD 11 million is now a know statistic]. This<br />
has resulted in the overall growth in content, and as a<br />
consequence of this plus the growing broadcasting and<br />
advertising commercials business, the post production<br />
work is poised for a sharp demand estimated @ about 18<br />
to 20 percent p.a. These several segments complemented<br />
by CG in the gaming business and the growth of the world<br />
of apps and potentially the second screen makes digital<br />
productions in India a potentially even higher growth<br />
arena, not only domestically but also in regions like South<br />
East Asia, Middle East and certain parts of Africa.<br />
I must point out that the big ticket syndrome in VFX and<br />
animation [by revenues] is still the international business<br />
of services, co-productions and captive centres driving<br />
double digit growth for shows from international world<br />
majors and independents.<br />
I anticipate that one of these days a film made in English<br />
and Hindi and with world class CG animation and VFX will<br />
do what ‘Crouching Tiger’ & ‘Life of Pi’ have done till date<br />
Unless otherwise noted, all information included in this column/<br />
article was provided by Bhiren Ghoshe. The views and opinions<br />
expressed herein are those of the authors and do not necessarily<br />
represent the views and opinions of <strong>KPMG</strong> in India.