Manual on elective ii - theme parks and attractions
Manual on elective ii - theme parks and attractions
Manual on elective ii - theme parks and attractions
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Tangible product<br />
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Theme Parks <strong>and</strong> Attracti<strong>on</strong>s<br />
It is the physical object we buy, including the features, design, quality <strong>and</strong> packaging<br />
of the product. The tangible elements of a visit to a museum include the building itself,<br />
the exhibits, the sound <strong>and</strong> light effects, the design of the place <strong>and</strong> the guide services.<br />
For a <strong>theme</strong> park, the tangible elements include the park itself, the envir<strong>on</strong>ment, rides,<br />
catering outlets, souvenir shops <strong>and</strong> performances.<br />
Augmented product<br />
This includes all the additi<strong>on</strong>al services <strong>and</strong> benefits that enhance the customer’s<br />
c<strong>on</strong>sumpti<strong>on</strong> experience. They are not the core elements that the customer is buying,<br />
but they help to make the experience more satisfying <strong>and</strong> enjoyable. Augmented<br />
products can be tangible or intangible, such as shuttle bus services to <strong>and</strong> from an<br />
attracti<strong>on</strong>, facilities for the disabled, a baby stroller renting service, lockers etc.