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Manual on elective ii - theme parks and attractions

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Tangible product<br />

33<br />

Theme Parks <strong>and</strong> Attracti<strong>on</strong>s<br />

It is the physical object we buy, including the features, design, quality <strong>and</strong> packaging<br />

of the product. The tangible elements of a visit to a museum include the building itself,<br />

the exhibits, the sound <strong>and</strong> light effects, the design of the place <strong>and</strong> the guide services.<br />

For a <strong>theme</strong> park, the tangible elements include the park itself, the envir<strong>on</strong>ment, rides,<br />

catering outlets, souvenir shops <strong>and</strong> performances.<br />

Augmented product<br />

This includes all the additi<strong>on</strong>al services <strong>and</strong> benefits that enhance the customer’s<br />

c<strong>on</strong>sumpti<strong>on</strong> experience. They are not the core elements that the customer is buying,<br />

but they help to make the experience more satisfying <strong>and</strong> enjoyable. Augmented<br />

products can be tangible or intangible, such as shuttle bus services to <strong>and</strong> from an<br />

attracti<strong>on</strong>, facilities for the disabled, a baby stroller renting service, lockers etc.

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