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Manual on elective ii - theme parks and attractions

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Theme Parks <strong>and</strong> Attracti<strong>on</strong>s<br />

2.6 Development of attracti<strong>on</strong>s <strong>and</strong> <strong>theme</strong> <strong>parks</strong><br />

V – Design objectives<br />

Types of objective<br />

As menti<strong>on</strong>ed in Secti<strong>on</strong> 3.1, attracti<strong>on</strong>s may be developed by different agents <strong>and</strong> for<br />

different reas<strong>on</strong>s or motivati<strong>on</strong>s. The design should address these different needs.<br />

Some of the comm<strong>on</strong> design objectives together with examples, or the rati<strong>on</strong>ale for the<br />

respective elements in the design, include:<br />

(a) Profit <strong>and</strong> income generati<strong>on</strong><br />

• A visually striking entrance – to create an inviting appeal <strong>and</strong> provide photo<br />

taking opportunities etc.<br />

• Efficient ticketing counters – to enable guests to purchase <strong>and</strong> enter the park<br />

as quickly as possible<br />

• The strategic <strong>and</strong> user-friendly locati<strong>on</strong> of revenue-generating units such as<br />

the retail / souvenir shops, catering outlets, parking <strong>and</strong> functi<strong>on</strong> venues etc. –<br />

to help maximise revenue opportunities<br />

• An efficient <strong>and</strong> effective queuing system – to manage <strong>and</strong> c<strong>on</strong>trol crowds <strong>and</strong><br />

facilitate movement within the park <strong>and</strong> to various rides <strong>and</strong> attracti<strong>on</strong>s<br />

(b) Ec<strong>on</strong>omy of operati<strong>on</strong><br />

Good planning <strong>and</strong> design can ensure reducti<strong>on</strong> of the following costs:<br />

• Labour – design of the attracti<strong>on</strong> facilities, retail <strong>and</strong> catering outlets, <strong>and</strong><br />

ticketing counters can be made to minimise the use of manpower<br />

• Energy – use natural lighting <strong>and</strong> envir<strong>on</strong>ment-friendly measures through the<br />

design of the attracti<strong>on</strong> or facility<br />

• Merch<strong>and</strong>ise stock – eg placing the cashier’s counter near the entrances to<br />

the shops to prevent shop-lifting<br />

(c) Flexibility<br />

• Reserved space for development of attracti<strong>on</strong>s, facilities <strong>and</strong> rides etc. – to<br />

allow for future expansi<strong>on</strong> as required<br />

• The ability to reduce the scale of operati<strong>on</strong>s when needed for maintenance or<br />

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