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Digital Photographer's Software Guide - Bertemes - Net

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xxvi<br />

The <strong>Digital</strong> <strong>Photographer's</strong> <strong>Software</strong> <strong>Guide</strong><br />

Chapter 7, ”RAW Converters,” looks at a wide selection of RAW converters that are<br />

not specific to any individual brand of camera. All photographers should try more than<br />

one or two RAW converters and there are now plenty from which to choose.<br />

Chapter 8, “Image Processors,” covers both general purpose and some highly specialized<br />

image processing software, all of which is designed to give you precise control over the<br />

balance of color, light, and shade in your images. Image processing lies at the very heart<br />

of digital photography, making this chapter one of the most important in the book.<br />

Chapter 9, “Quick-Fix <strong>Software</strong>,” comments on the remarkable abilities of some packages<br />

to detect common faults and make brilliant corrections. By no means limited to<br />

amateur photographers, quick-fix software is designed for people in a hurry, whether<br />

they are beginners or professionals.<br />

Chapter 10,” Image Editors,” is based on the premise that Adobe Photoshop is not the<br />

only game in town, although it features prominently here as the industry standard. If<br />

you want to try the alternatives, this is the place to look.<br />

Chapter 11, “Masking Tools,” begins part II. If you frequently matte images together,<br />

inserting a foreground subject into an alternative background, you may need special<br />

masking tools. Many were developed in Hollywood for the movies, but enterprising<br />

developers have packaged them for use by digital stills photographers.<br />

Chapter 12, “Black and White Conversion,” shows that there is more to black-andwhite<br />

conversion than using the desaturate option in your image editor. Excellent tools<br />

are available that allow you to control the contribution made by each color channel.<br />

Chapter 13, “Film Simulation and Effects,” covers the software for film simulation.<br />

<strong>Digital</strong> photography has long overtaken film in the range of effects it can achieve. One<br />

subset of these effects is film simulation, a technique that not only imitates the unique<br />

qualities of a particular emulsion, but also its processing and printing.<br />

Chapter 14, “Art Simulators,” looks at the best of the art simulators and discusses how<br />

they can serve as useful tools for the artist. No one expects instant Rembrandts, but art<br />

simulators are becoming increasingly accomplished at turning photographs into what<br />

appear to be outline sketches, watercolors, or oils, not to mention 101 other techniques.<br />

Chapter 15, “Special Effects,” covers the software for simulating the aging process, filter<br />

sets for frames, textures, edges, borders, and mosaics, plus 3D simulation and thousands<br />

of other effects. Each special effects package seems to have its own personality,<br />

offering a repertoire of techniques that can change your images dramatically.<br />

Chapter 16, “Sharpening <strong>Software</strong>,” looks at the latest programs that are dedicated to<br />

sharpening and describes the different algorithms that are being used in this highly<br />

competitive section of the market. DSLR users who shoot in RAW mode need to<br />

sharpen their images using either the facilities provided by their image processor or<br />

editing program, or else by using specialist software to obtain optimal results.

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