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Digital Photographer's Software Guide - Bertemes - Net

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258<br />

The <strong>Digital</strong> <strong>Photographer's</strong> <strong>Software</strong> <strong>Guide</strong><br />

Stitching dozens of overlapping pictures together can be time-consuming unless the<br />

stitching software can do much of the work automatically. This is something that computers<br />

are very good at—detecting unique groups of pixels and identifying them as control<br />

points. It is much easier for a computer than for the human eye, so you should<br />

ensure that the software has an excellent auto-stitching mode before committing to it.<br />

Commercial software for real estate suppliers cannot normally have the luxury of using<br />

too many images for each panorama. It would take far too long to acquire the input.<br />

Hardware companies have invented other ways of solving this problem: for example by<br />

“one-shot” camera systems that use a 360-degree mirror to capture the entire scene in<br />

a single take. More common is the use of fisheye lenses to take either two or three (three<br />

is better) hemispherical shots that can be stitched together to make a complete<br />

panorama. The fewer images you have to input to the software, the faster it will generate<br />

the output.<br />

Virtual Tours<br />

For creating virtual tours, software requires many additional features. It links together<br />

panoramas of (for example) individual rooms to give the impression that the viewer is<br />

taking a walk around the building. It may also add other information, in text or video,<br />

plus a soundtrack. There is really no limit to the degree of complexity you can introduce<br />

into a full multimedia presentation. Most companies package their stitching software<br />

separately from their virtual tour features, often making both available as a suite<br />

at a slightly reduced price.<br />

Display Options<br />

The two main methods of displaying panoramas, and indeed virtual tours, are Apple’s<br />

QuickTime VR (QTVR) and its variations, or the use of a Java player. Both options<br />

give very good results, QTVR being especially suited to displaying virtual reality (VR)<br />

with a cubic projection. Developers have performed miracles with Java code, enabling<br />

panoramic images to be displayed instantly in full-screen mode on practically any computer.<br />

Some of the latest and most exciting developments involve the display of special<br />

effects within a basic panoramic image, such as moving an object independently of the<br />

pan. Another is the use of Adaptive Dynamic Range (ADR) to solve one of the key<br />

panoramic problems: how to cope with the extreme exposure range encountered in<br />

360 degrees with fields of view both towards and away from the light source. (See the<br />

section “SPi-V,” later in this chapter).

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