PE_Guidelines_english0
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Information and<br />
communication technologies<br />
Information and communication<br />
technologies can be used to<br />
supplement and research specific<br />
areas within the physical education<br />
curriculum as children complete<br />
units of work.<br />
The internet contains a wealth of<br />
knowledge and information on many<br />
aspects of sport. Information can be<br />
sourced to extend the children’s<br />
knowledge and appreciation of<br />
activities which they are experiencing<br />
in the physical education lesson. The<br />
history of sports, pictures of sports<br />
personalities or venues and results of<br />
sports events are readily available online.<br />
Daily newspapers provide further<br />
on-line information on current<br />
sporting events. The school could<br />
develop its own website to convey<br />
information about its physical<br />
education or extra-curricular activities.<br />
E-mail is also a useful medium for<br />
gathering information for projects<br />
related to physical education. The GAA<br />
website for example, providing<br />
information on the history of Gaelic<br />
games, sports results or club activities<br />
could complement a games unit of work<br />
which involves the children playing<br />
hurling. Any images which the children<br />
would access of local, national or<br />
international sportspeople could<br />
provide them with positive role models.<br />
CD Rom Encyclopaedias on sport are<br />
also available and would allow children<br />
pursue their interests in physical<br />
activities.<br />
The use of databases presents exciting<br />
opportunities to record sports day<br />
activities, league tables or results of<br />
orienteering events. When measuring<br />
achievements, children could use blank<br />
tables produced by word processor or<br />
using a simple publishing program to<br />
design simple record cards or charts.<br />
Control cards for orienteering<br />
customised for the school environment<br />
could also be designed.<br />
Information and communication technologies<br />
Physical Education Teacher <strong>Guidelines</strong><br />
101