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Information and<br />

communication technologies<br />

Information and communication<br />

technologies can be used to<br />

supplement and research specific<br />

areas within the physical education<br />

curriculum as children complete<br />

units of work.<br />

The internet contains a wealth of<br />

knowledge and information on many<br />

aspects of sport. Information can be<br />

sourced to extend the children’s<br />

knowledge and appreciation of<br />

activities which they are experiencing<br />

in the physical education lesson. The<br />

history of sports, pictures of sports<br />

personalities or venues and results of<br />

sports events are readily available online.<br />

Daily newspapers provide further<br />

on-line information on current<br />

sporting events. The school could<br />

develop its own website to convey<br />

information about its physical<br />

education or extra-curricular activities.<br />

E-mail is also a useful medium for<br />

gathering information for projects<br />

related to physical education. The GAA<br />

website for example, providing<br />

information on the history of Gaelic<br />

games, sports results or club activities<br />

could complement a games unit of work<br />

which involves the children playing<br />

hurling. Any images which the children<br />

would access of local, national or<br />

international sportspeople could<br />

provide them with positive role models.<br />

CD Rom Encyclopaedias on sport are<br />

also available and would allow children<br />

pursue their interests in physical<br />

activities.<br />

The use of databases presents exciting<br />

opportunities to record sports day<br />

activities, league tables or results of<br />

orienteering events. When measuring<br />

achievements, children could use blank<br />

tables produced by word processor or<br />

using a simple publishing program to<br />

design simple record cards or charts.<br />

Control cards for orienteering<br />

customised for the school environment<br />

could also be designed.<br />

Information and communication technologies<br />

Physical Education Teacher <strong>Guidelines</strong><br />

101

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