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Approaches to games<br />

Section 5 Approaches and methodologies<br />

In addition to the considerations for<br />

class planning outlined on pp. 34-9 the<br />

following guide will aid the planning<br />

process for games:<br />

• Consult the year plan and decide<br />

how many units of games can be<br />

developed.<br />

• Plan a selection of warm-up and<br />

cool-down activities to include<br />

– general running, turning, dodging<br />

and stopping activities<br />

– games requiring little or no<br />

equipment<br />

– mobility and flexibility exercises.<br />

• Select strand units to be developed<br />

and plan a theme or themes linked<br />

to the objectives of these units.<br />

Possible themes might be<br />

– sending, receiving and travelling<br />

skills<br />

– co-operative or playground games<br />

– games to develop use of space<br />

– creating games<br />

– playing small-sided invasion<br />

games<br />

– developing principles of defence<br />

and attack.<br />

• Plan to link the games to be played<br />

with the ‘Sending, receiving and<br />

travelling’ strand unit, modifying the<br />

games to suit the level of ability of<br />

the class.<br />

• Select aspects of understanding and<br />

appreciation of games to be<br />

developed throughout the unit.<br />

84

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