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-Tactics and Concepts for Highly Mobile People

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sharing at the same time merge closer together in order to listen to the same content. The<br />

in<strong>for</strong>mants were asked to upload music to the system <strong>and</strong> play it through ML.<br />

6.2.5. Evaluation <strong>and</strong> themes within MusicLink<br />

The evaluation of ML is more thorough than of ALC as we have developed a stable<br />

prototype that has undergone multiple design loops. The following evaluation illuminates<br />

different elements in the prototype concerning communication through music, the role of<br />

sending <strong>and</strong> sharing a song, the importance of real time, the differences between a one-­‐to-­‐<br />

one communication or multi user system <strong>and</strong> lastly I discuss designing <strong>for</strong> serendipity.<br />

The home <strong>and</strong> music listening has become a very intimate <strong>and</strong> private affair. Are people<br />

interested in making it social <strong>and</strong> how is that done best <strong>for</strong> the domestic sphere? I<br />

propose MusicLink as a technology probe to approach the future of social music listening<br />

in remote locations.<br />

The study is structured in three steps with each user: Initial interview about music<br />

consumption <strong>and</strong> social aspects of music listening <strong>and</strong> communication with others in the<br />

study asked in an open-­‐ended way. Second step was two weeks of testing with logging of<br />

the actions taking place in the system. Third step is then the follow up interview asked in<br />

an open-­‐ended way, concerning the usage of the prototype <strong>and</strong> exploring how it has<br />

affected communication <strong>and</strong> music listening. The interviews have been voice recorded,<br />

transcribed <strong>and</strong> analyzed through line-­‐by-­‐line coding <strong>and</strong> affinity diagrams.<br />

The study was carried out in 4 different setups:<br />

1. A family with young children sharing with a remote family (Age: mid 30s)<br />

2. A couple living apart Denmark-­‐Norway (Age: in mid 20s)<br />

3. Two teenage twins sharing with each other (Age: 15)<br />

4. A couple sharing between work locations (Age: early 30s)<br />

All in all 10 participants were involved in the study having the software run in their<br />

homes. They all participated because of their interest in the feature of sharing music <strong>and</strong><br />

none were compensated financially <strong>for</strong> their participation.<br />

The findings from the evaluations point towards a range of topics, that needs to be<br />

considered when designing a synchronous music experience between remote people. One<br />

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