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-Tactics and Concepts for Highly Mobile People

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• Music<br />

• Virtual gift-­‐giving<br />

• Metadata about the location<br />

• Sensing temperature<br />

• Experiencing the light intensity<br />

• Listening to sounds from a place<br />

• A ‘squeeze’<br />

• Indication of interest (‘collective interaction’ moving towards a direction)<br />

• Sensing the remote person through movement<br />

• Video streaming<br />

• Voice<br />

• Indication of availability<br />

This illustrates that applying the design sensitivities <strong>and</strong> being inspired by the rich<br />

material of ethnographic studies, can lead to a similarly rich material of interaction<br />

design.<br />

I argued that the existing technologies mainly support the anywhere, anytime, anything<br />

paradigm, as they do not reflect the context of where these mobile devices are moved<br />

around. The prototypes concerning ‘connecting to a place’ were examples of slow<br />

technology to or from specific places. The respondents in the study found it very well<br />

suited to have this communication in the domestic environment. The finding here is that<br />

there is a benefit in making some connecting interactions contextual, with different<br />

means of communication according to the situation <strong>and</strong> place as well as a quality of<br />

carrying out personal communication in the homely environment.<br />

Related work pointed towards the relevance of having a range of communication<br />

channels at h<strong>and</strong>, when being on the move. The prototypes that facilitate connections<br />

through a shared experience were examples of this integrated into one system. The<br />

prototypes utilized various levels of social interaction, by scaling the connection up <strong>and</strong><br />

down. The list of communication channels above shows a fraction of the opportunities <strong>for</strong><br />

means of connecting, where only few are applied in communication products today. For<br />

example, one of the channels involved a shared media experience of listening to music<br />

together. The highest level of social interaction is achieved when both people are engaged<br />

with making a shared playlist while listening to the same music remotely. I claim that the<br />

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