30.08.2014 Views

studia universitatis babeş – bolyai dramatica teatru, film, media 2

studia universitatis babeş – bolyai dramatica teatru, film, media 2

studia universitatis babeş – bolyai dramatica teatru, film, media 2

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

THE EMERGENCE OF NEW MEDIA AND THE DEVELOPMENT …<br />

style continuation and role-play society are MUDs and MOOs. Muds are<br />

adventure habitats, often based on real spaces and modeled on mythology<br />

patterns (weaponry, killing of monsters). Moos are more socially oriented,<br />

with the emphasis on socializing and impersonation. It is a text-based<br />

"virtual reality" system where many people can connect to a common<br />

electronic database and are able to create their own "space”, objects,<br />

characters, and dialog that appear on the screen as descriptions or text. In a<br />

MOO, one also navigates through digital constructions along with characters<br />

designed and directed by others. MOO is a new kind of society, where<br />

thousands of people voluntarily come together from all over the globe. These<br />

communities transform into scenes of real-life simulations, or laboratories for<br />

the construction of both identity and a social body, a virtual citizenry where<br />

both the players and the programmers decide the limits of the society.<br />

“What these people say or do may not always be to your liking; as when<br />

visiting any international city, it is wise to be careful who you associate with<br />

and what you say.” (Disclaimer from the operators of LambdaMOO 11 ).<br />

Besides the fact that these players create characters who have<br />

casual and romantic sex, who fall in love and get married, who attend<br />

rituals and celebrations. “This is more real than real-life” 12 , says a character<br />

who turns out to be a man playing a woman who is pretending to be a man.<br />

In this game, the rules of social interaction are built, not received.<br />

Giannachi quotes an example of Mud player’s interaction consisting<br />

in “fake” identity (hacking into somebody’s avatar) and even rape, which<br />

arose critical moral questions: in March 1992, “a character calling himself<br />

Mr. Bungle appeared in the LambdaMoo living room, created a phantom<br />

masquerading under another player’s name and raped another character.<br />

Although he was ejected from the room, the rapist was able to continue his<br />

sexual assaults until he was finally immobilized by a Moo wizard who<br />

succeeded in erasing his character from the system.”(Giannachi 2004: 91)<br />

Conclusively, the “reality” of the Net and virtual era is one of<br />

dramatic and extreme interaction, as well as metaesthetics in the sense<br />

that it redefines itself by exploring its center as intensely as its peripheries,<br />

its wild zones, its rhizomatic (Deleuze&Guattari) maze of channels that<br />

allow subconscious, as well as superhuman powers to manifest. This reality<br />

is thus a world within which the self is reconstructed as a fluid and<br />

polymorphous entity. Within this alternative, elastic and marketable “reality”,<br />

where the interface boosts the theatre par excellence, a place <strong>media</strong>ted ad<br />

infinitum, twice above or beyond dissimulation, the self is in its own fiction,<br />

11<br />

LambdaMOO Text source: http://66.249.93.104/search?q=cache:guCogy2C0qcJ:<br />

web.njit.edu/~cfunk/2002/interpoesia/whereismineralms.doc+stahl+stenslie+a+stone+hurts&hl=en<br />

12 LambdaMOO, idem.<br />

93

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!