Consumer Stuff for kids (PDF, 6.2 MB) - Consumer Affairs Victoria
Consumer Stuff for kids (PDF, 6.2 MB) - Consumer Affairs Victoria
Consumer Stuff for kids (PDF, 6.2 MB) - Consumer Affairs Victoria
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Task - Using the DVD clip The Grapple as a discussion tool<br />
Introductory focus questions<br />
Have you ever been tempted to spend your money on something that turned out to be a waste?<br />
(Reflect on past actions)<br />
Who makes machines like the Grapple? (Critical reflection)<br />
What might the purpose be <strong>for</strong> machines like the Grapple? (Form an hypothesis)<br />
These questions might be used to generate an inquiry. If students are interested to find out how much money<br />
these machines make <strong>for</strong> their owners, or where profits go, this train of research could be encouraged as a<br />
lead in or adjunct to the other activities in this section.<br />
Remember<br />
Fall seven times, stand up eight. (Japanese Proverb)<br />
We are what we repeatedly do. Excellence then is not an act, but a habit. (Aristotle, Greek philosopher)<br />
Task - Consequences<br />
This activity is based on the game of Consequences.<br />
Students need a copy of the Consequences Story Sheet each and to be seated in a circle. Explain to the class<br />
that they are going to write a story about something that happens to Wacky but they will only be able to see<br />
their part of the story.<br />
Explain that they need to be consistent in their stories and not be too far fetched as the stories will be funnier<br />
that way and that all stories will be read aloud.<br />
Everyone completes the first sentence on the page:<br />
Wacky went out to visit the…<br />
Everyone folds over the paper so the beginning of the next sentence is visible and what they have just written<br />
is hidden. Each student then passes the paper to their left and completes the next sentence on the paper they<br />
have just been given.<br />
Continue until all sentences are completed. Unfold the papers and read them out. Allow time <strong>for</strong> laughing.<br />
The stories are a springboard to lead a discussion about choices and to lead into the<br />
Choose your own action task.<br />
76 CONSUMER AFFAIRS VICTORIA NEED CONSUMER HELP? 1300 55 81 81 www.consumer.vic.gov.au