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Consumer Stuff for kids (PDF, 6.2 MB) - Consumer Affairs Victoria

Consumer Stuff for kids (PDF, 6.2 MB) - Consumer Affairs Victoria

Consumer Stuff for kids (PDF, 6.2 MB) - Consumer Affairs Victoria

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Task - Using the DVD clip The Grapple as a discussion tool<br />

Introductory focus questions<br />

Have you ever been tempted to spend your money on something that turned out to be a waste?<br />

(Reflect on past actions)<br />

Who makes machines like the Grapple? (Critical reflection)<br />

What might the purpose be <strong>for</strong> machines like the Grapple? (Form an hypothesis)<br />

These questions might be used to generate an inquiry. If students are interested to find out how much money<br />

these machines make <strong>for</strong> their owners, or where profits go, this train of research could be encouraged as a<br />

lead in or adjunct to the other activities in this section.<br />

Remember<br />

Fall seven times, stand up eight. (Japanese Proverb)<br />

We are what we repeatedly do. Excellence then is not an act, but a habit. (Aristotle, Greek philosopher)<br />

Task - Consequences<br />

This activity is based on the game of Consequences.<br />

Students need a copy of the Consequences Story Sheet each and to be seated in a circle. Explain to the class<br />

that they are going to write a story about something that happens to Wacky but they will only be able to see<br />

their part of the story.<br />

Explain that they need to be consistent in their stories and not be too far fetched as the stories will be funnier<br />

that way and that all stories will be read aloud.<br />

Everyone completes the first sentence on the page:<br />

Wacky went out to visit the…<br />

Everyone folds over the paper so the beginning of the next sentence is visible and what they have just written<br />

is hidden. Each student then passes the paper to their left and completes the next sentence on the paper they<br />

have just been given.<br />

Continue until all sentences are completed. Unfold the papers and read them out. Allow time <strong>for</strong> laughing.<br />

The stories are a springboard to lead a discussion about choices and to lead into the<br />

Choose your own action task.<br />

76 CONSUMER AFFAIRS VICTORIA NEED CONSUMER HELP? 1300 55 81 81 www.consumer.vic.gov.au

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