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Wonderland - Jags

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Technique Modifiers<br />

-1 to the roll (possibly -2 for the right drugs). The Reflection is more mellow (and so<br />

You’re on antidepressants<br />

are you).<br />

Usually this sort of ensures that nothing goes really wrong so long as the watcher can<br />

keep tabs on the Reflection. The problem is that the Reflection doesn’t think anything is<br />

wrong with it. All of the drama about having an Episode evaporates as soon as it starts<br />

You have a “guide” or buddy and the Reflection, as far as he or she is concerned is fine. For randomization purposes<br />

watching over you<br />

the GM can give a -5 to the roll assuming the watcher can influence the Reflection.<br />

Otherwise a roll (say 12-) can be made: if successful there are Minor Complications. If<br />

missed then the Reflection ignores the minder’s suggestions and there’s a standard roll<br />

on the table.<br />

When you are truly afraid of being locked up, you might try something desperate like<br />

tying yourself to a bed or being locked in a closet. This can work a little, however:<br />

it makes you a tasty treat for monsters and things below the surface of reality. Also:<br />

Tying myself to a bed<br />

even if you go deep (Chessboard Three or below) and Disassociate, there will still<br />

be “problems” related to you being restrained (subtle things). This will prevent<br />

complications but it increases Notice rolls by +4.<br />

Another not-uncommon tactic to use when one feels an Episode coming on is to really<br />

hit the bottle and try to “sleep it off.” This gives a -4 to Complications (and can help<br />

Drinking into oblivion<br />

with Triggers) however, it’s a bad gamble: when something really dangerous happens<br />

the character can’t respond well.<br />

The Underground suggests certain types of training that involve repetitious writing on<br />

legal pads at certain times of the day during “bad periods” (times when the character is<br />

likely to have an Episode). The objective is to make this a habit which the Reflection<br />

Underground Journaling will continue with. It’s extremely boring and most new members hate the idea (it feels<br />

Technique<br />

like a grade-school punishment!). If done religiously the Reflection will maintain the<br />

behavior and in doing so burn up several minutes or even hours doing something fairly<br />

normal seeming. This can work even if you Disassociate. If practiced this gives a -2 to<br />

the Complications roll.<br />

Leaving notes on your mirror, front door, etc. that instruct the Reflection<br />

on how to act can, actually, help. They have to be written in a fashion that<br />

is unambiguous (i.e. “When I raise my voice, people think I am strange. I<br />

Leaving Notes to Yourself<br />

do not want people to think I am strange so I will not raise my voice!”) If<br />

someone finds them that can lead to problems. But doing this gives a -1 to the<br />

Complications roll, a -2 if you put notes everywhere.<br />

Complication Table<br />

The GM rolls on the table and applies the modifiers. This gives a range<br />

of complications. How this is handled is then up to the group—there are<br />

a number of options:<br />

1. Characters who return from deep Descent (Disassociation) may<br />

have dream-like images of what happened while they were down<br />

below. They may have some idea of what transpired (or they may<br />

not have any idea at all)<br />

2. The GM can combine complications or produce many little ones.<br />

3. It is usually not acceptable for a Reflection to seriously hurt or<br />

kill someone. It is also usually not appropriate for a Reflection<br />

to commit a serious crime (shoplifting is common, though). This<br />

will take the game in a potentially very dark direction and this<br />

should be discussed with all the participants prior to play.<br />

103<br />

Deeper Mysteries - Overview

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