Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Twists<br />
Protective Blubber Cost 8<br />
Trait: Sometimes the extremely fat get fatter. However, this<br />
is more common in people who are afraid of real, intimate<br />
relationships.<br />
Effect: You are massively obese with rolls of fat like a walrus.<br />
This affects your BLD, DP, STR, and Initiative. It also makes<br />
you easier to hit. The exact numbers depend on your size.<br />
1. Your ground speed is as though you had a 7 REA.<br />
2. You get extra Penetration defense added to whatever<br />
armor you otherwise have (this does stack).<br />
3. You are easier to hit than you size-class indicates (TBH<br />
is To-Be-Hit).<br />
The damage from any additional STR and BLD is added to<br />
all HTH attacks.<br />
Size STR BLD DP Init TBH PEN<br />
VS +0 +5 +12 -5 +1 +4<br />
S +1 +10 +14 -5 +1 +6<br />
MS +2 +15 +16 -6 +1 +8<br />
M +4 +30 +20 -6 +2 +10<br />
MB +6 +40 +24 -6 +3 +14<br />
B +8 +50 +28 -6 +4 +18<br />
Radar Ears Cost 4<br />
Trait: You are an information junkie and you love the news (or<br />
just knowing everything you can about what’s going on around<br />
you).<br />
192<br />
Description: You have strange looking ears that can swivel<br />
and turn. In some cases they look like high-tech parabolic<br />
microphones! You can “sense” everything moving within a<br />
perimeter or anything standing still with a heartbeat!<br />
Doing a “scan” is an 8 REA Long action and requires a<br />
Perception roll. Even if the roll is failed, you’ll detect up to<br />
INT individual human-sized moving objects within WIL x 5<br />
yards range.<br />
Each point it is made by, beyond that, will apply vs. Stealth and<br />
to smaller or more subtle objects. A roll made by 5 will detect a<br />
stationary person’s heartbeat.<br />
Radiance Cost 6<br />
Trait: You are compassionate. You are (to a significant extent)<br />
kind, generous, and empathetic. You comfort the ill or the sad.<br />
There may certainly be people whom you think deserve what<br />
they get—and you may be somewhat tough when helping those<br />
who need it (or, you know, maybe you’re a pushover!), but you<br />
have a dedicated compassionate streak.<br />
Effect: You glow with a white radiance. This gives +2 to<br />
Persuade rolls. You can heal others for WIL DP with a 5 REA<br />
Short action. This works on a given person once per hour. You,<br />
yourself, regenerate at a rate of 2 DP per 10 seconds. You can<br />
heal yourself as well.<br />
For an 8 REA Short action, you can prevent Penetration<br />
Doubling. The shot will still hit for damage and use whatever it<br />
hit by as the damage modifier, but hits by 4+ will not double.<br />
This will also give +4 to Resistance rolls vs. poison<br />
(automatically for you, must be “given” for others). It works at<br />
WIL yards range.<br />
Raiment Cost 1<br />
Trait: You are concerned about your “image.” It might be cool<br />
and countercultural. It might be prim and proper.<br />
Effect: You are decked out in some kind of specific clothing. It’s<br />
usually overdone for whatever you see your image as—turned<br />
up to 11. And if your image doesn’t involve clothes it could be<br />
quite bizarre. An Advertising major might, for example, wear<br />
a Halloween mask, a human-resources manager might wear a<br />
military field uniform with Hawaiian shirt patterns and colors on<br />
it. A slacker might get a torn jeans jacket with all sorts of buttons<br />
and counter-culture logos on it and the word LOSER across the<br />
back—if he projected that he was). You get +2 DP.<br />
If you snap forward when coming out of Descent you may, at the<br />
GM’s discretion, keep your clothes.<br />
They usually give +1 to whatever psychology attempt your<br />
image favors (decide when you take Raiment).