Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Situation Depth<br />
Character is in fearful state If a WIL-2 roll is missed by 4 or more, add 1 to the level descended.<br />
The character is in an altered<br />
state of mind<br />
Character is Proficient Mastery<br />
Character is Advanced Mastery<br />
Character is Expert Mastery<br />
Character is Master level<br />
Mastery<br />
Character is on anti-depressants<br />
Character has a guide who is<br />
calmer/more experienced<br />
Character has Notice of Low<br />
The character has Notice of<br />
Medium<br />
Character has Notice of High<br />
The character is “heavy.”<br />
The character has been to<br />
Chessboard 3+ once<br />
The character has avoided an<br />
Episode in the past<br />
There is a 12- roll that another Level will be added. If the roll is made, roll<br />
again at 7- and again at 2- for additional levels.<br />
The chances of adding a level are reduced by 1 pt (a 12- roll for altered<br />
state of mind becomes an 11-).<br />
The chances of adding a level are reduced by 2 pts (a 12- roll for altered<br />
state of mind becomes a 10-).<br />
The chances of adding a level are reduced by 4 pts (a 12- roll for altered<br />
state of mind becomes an 8-).<br />
There is no roll, the character does not have random episodes.<br />
The chances of adding a level are reduced by 1 pt. For certain drugs and<br />
techniques it might be as much as a 2pt reduction.<br />
The character’s roll for descent will be reduced by 5 pts. He will tend to go<br />
to the level of his guide.<br />
The character’s rolls for going deeper are increased by 2 pts. The character<br />
has a 9- chance of gaining a level as well.<br />
The character’s rolls for going deeper are increased by 3 pts. The character<br />
has a 10-chance of gaining a level as well.<br />
The character’s rolls for going deeper are increased by 4pts. The character<br />
has a 12- chance of gaining a level as well.<br />
The character has a 10- chance of gaining a level. If this happens roll again<br />
at 8- and again at 6-.<br />
The character’s chances of gaining a level are at +2.<br />
Character’s chances of gaining a level are at +2 and the character has a 12-<br />
chance of gaining a level. For each episode avoided, add +1 to both rolls.<br />
The Triggered Episode<br />
There are two kinds of Triggers (things in the environment that bring<br />
on an Episode out of cycle): Strong and Weak. Strong Triggers are rarer<br />
(although by how much is not specified). No one but a Master can resist<br />
a Strong Trigger. When you are exposed, you may have a little while—<br />
but you will undergo Descent.<br />
Weak Triggers, on the other hand, give you a WIL roll (at some modifier)<br />
to avoid (it might be a WIL roll at -10, but it’s still a WIL roll).<br />
When you are exposed to a Strong Trigger it will take you where it takes<br />
you (and may do so instantly). When you are exposed to a Weak Trigger,<br />
you make the roll and consult the table:<br />
Strong Triggers are a canonical part of JAGS <strong>Wonderland</strong> for two<br />
reasons. The first is that no amount of training or experience beyond<br />
Master Level is a guarantee against an Episode. The second is that it’s<br />
99<br />
Deeper Mysteries - Overview