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Wonderland - Jags

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Situation Depth<br />

Character is in fearful state If a WIL-2 roll is missed by 4 or more, add 1 to the level descended.<br />

The character is in an altered<br />

state of mind<br />

Character is Proficient Mastery<br />

Character is Advanced Mastery<br />

Character is Expert Mastery<br />

Character is Master level<br />

Mastery<br />

Character is on anti-depressants<br />

Character has a guide who is<br />

calmer/more experienced<br />

Character has Notice of Low<br />

The character has Notice of<br />

Medium<br />

Character has Notice of High<br />

The character is “heavy.”<br />

The character has been to<br />

Chessboard 3+ once<br />

The character has avoided an<br />

Episode in the past<br />

There is a 12- roll that another Level will be added. If the roll is made, roll<br />

again at 7- and again at 2- for additional levels.<br />

The chances of adding a level are reduced by 1 pt (a 12- roll for altered<br />

state of mind becomes an 11-).<br />

The chances of adding a level are reduced by 2 pts (a 12- roll for altered<br />

state of mind becomes a 10-).<br />

The chances of adding a level are reduced by 4 pts (a 12- roll for altered<br />

state of mind becomes an 8-).<br />

There is no roll, the character does not have random episodes.<br />

The chances of adding a level are reduced by 1 pt. For certain drugs and<br />

techniques it might be as much as a 2pt reduction.<br />

The character’s roll for descent will be reduced by 5 pts. He will tend to go<br />

to the level of his guide.<br />

The character’s rolls for going deeper are increased by 2 pts. The character<br />

has a 9- chance of gaining a level as well.<br />

The character’s rolls for going deeper are increased by 3 pts. The character<br />

has a 10-chance of gaining a level as well.<br />

The character’s rolls for going deeper are increased by 4pts. The character<br />

has a 12- chance of gaining a level as well.<br />

The character has a 10- chance of gaining a level. If this happens roll again<br />

at 8- and again at 6-.<br />

The character’s chances of gaining a level are at +2.<br />

Character’s chances of gaining a level are at +2 and the character has a 12-<br />

chance of gaining a level. For each episode avoided, add +1 to both rolls.<br />

The Triggered Episode<br />

There are two kinds of Triggers (things in the environment that bring<br />

on an Episode out of cycle): Strong and Weak. Strong Triggers are rarer<br />

(although by how much is not specified). No one but a Master can resist<br />

a Strong Trigger. When you are exposed, you may have a little while—<br />

but you will undergo Descent.<br />

Weak Triggers, on the other hand, give you a WIL roll (at some modifier)<br />

to avoid (it might be a WIL roll at -10, but it’s still a WIL roll).<br />

When you are exposed to a Strong Trigger it will take you where it takes<br />

you (and may do so instantly). When you are exposed to a Weak Trigger,<br />

you make the roll and consult the table:<br />

Strong Triggers are a canonical part of JAGS <strong>Wonderland</strong> for two<br />

reasons. The first is that no amount of training or experience beyond<br />

Master Level is a guarantee against an Episode. The second is that it’s<br />

99<br />

Deeper Mysteries - Overview

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