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Wonderland - Jags

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Deeper Mysteries - Chessboards<br />

158<br />

Name: Bonfire of Abject Misery<br />

Description: A bundle of dried leaves waiting to be burnt; the smoke<br />

from them causes incapacitating sorrow to those who inhale it; it’s ash<br />

is a poison and torment to the soul<br />

The smoke from the fire acts as PWR 14 Terror (the emotional effect<br />

is sadness, not fear) to those in a 30 yard radius. The ash acts as PWR<br />

16 to 22 if ingested or injected.<br />

Reflection: Incense or narcotics<br />

Name: Sigil of Mourning<br />

Description: A locket in the shape of an upside down heart; contains a<br />

picture of sentimental value representing a great loss, and is filled with<br />

the ash of crying leaves<br />

Wearer will not progress in grieving; time will not heal wounds – a<br />

character wearing a sigil will feel reluctant to remove it as though<br />

doing so would be a betrayal of the one lost. Also note that the<br />

character will not realize or admit that the sigil is responsible for the<br />

absence of healing<br />

Reflection: Locket, jewelry, or some small, wearable memento of<br />

personal relevance<br />

Fortune is reflective metal; ill fortune being an iron-black, while<br />

blessings are platinum in color. Fortune is found naturally under the<br />

sands of the great wastes in small perfect spheres (sizes range from those<br />

of tiny bearings to softballs). The sands themselves represent fate or<br />

myriad destiny – all the moments or incidents that add up to nothing.<br />

Name: Deal Breaker<br />

Description: An oversized six-shooter forged of black metal: ill<br />

fortune; has a terrible, sinister feel to it. Heavy. Cold. Fires rounds<br />

made of pure bad-luck; jet-black spheres packed in polished brass<br />

casings.<br />

Rounds cause instant, catastrophic tragedy to those hit; almost always<br />

terminal. Acts as PWR 22 Death Ray; The Deal Breaker is expensive,<br />

the rounds even more so. Note that when the gun discharges, the<br />

round burns in the chamber; there is no bullet (the ray will penetrate<br />

any cover a .357 magnum round doing 13pts damage would pass<br />

through; as with a normal death-ray effect, armor will not provide<br />

cover).<br />

Note that killing a shadow with a deal-breaker will affect the casting<br />

character as if he were strongly bound (i.e. it’s usually fatal for<br />

the shadow’s caster). Deal breakers are extremely rare, extremely<br />

expensive.<br />

Reflection: A broken hand mirror (becomes more broken with each<br />

“shot”) – shoots by showing one’s reflection

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