Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Chessboards<br />
158<br />
Name: Bonfire of Abject Misery<br />
Description: A bundle of dried leaves waiting to be burnt; the smoke<br />
from them causes incapacitating sorrow to those who inhale it; it’s ash<br />
is a poison and torment to the soul<br />
The smoke from the fire acts as PWR 14 Terror (the emotional effect<br />
is sadness, not fear) to those in a 30 yard radius. The ash acts as PWR<br />
16 to 22 if ingested or injected.<br />
Reflection: Incense or narcotics<br />
Name: Sigil of Mourning<br />
Description: A locket in the shape of an upside down heart; contains a<br />
picture of sentimental value representing a great loss, and is filled with<br />
the ash of crying leaves<br />
Wearer will not progress in grieving; time will not heal wounds – a<br />
character wearing a sigil will feel reluctant to remove it as though<br />
doing so would be a betrayal of the one lost. Also note that the<br />
character will not realize or admit that the sigil is responsible for the<br />
absence of healing<br />
Reflection: Locket, jewelry, or some small, wearable memento of<br />
personal relevance<br />
Fortune is reflective metal; ill fortune being an iron-black, while<br />
blessings are platinum in color. Fortune is found naturally under the<br />
sands of the great wastes in small perfect spheres (sizes range from those<br />
of tiny bearings to softballs). The sands themselves represent fate or<br />
myriad destiny – all the moments or incidents that add up to nothing.<br />
Name: Deal Breaker<br />
Description: An oversized six-shooter forged of black metal: ill<br />
fortune; has a terrible, sinister feel to it. Heavy. Cold. Fires rounds<br />
made of pure bad-luck; jet-black spheres packed in polished brass<br />
casings.<br />
Rounds cause instant, catastrophic tragedy to those hit; almost always<br />
terminal. Acts as PWR 22 Death Ray; The Deal Breaker is expensive,<br />
the rounds even more so. Note that when the gun discharges, the<br />
round burns in the chamber; there is no bullet (the ray will penetrate<br />
any cover a .357 magnum round doing 13pts damage would pass<br />
through; as with a normal death-ray effect, armor will not provide<br />
cover).<br />
Note that killing a shadow with a deal-breaker will affect the casting<br />
character as if he were strongly bound (i.e. it’s usually fatal for<br />
the shadow’s caster). Deal breakers are extremely rare, extremely<br />
expensive.<br />
Reflection: A broken hand mirror (becomes more broken with each<br />
“shot”) – shoots by showing one’s reflection