Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Chessboards<br />
112<br />
That may be so—but there are some claims to the contrary as well.<br />
Usually only the reflected room appears in the “Mirror Maze”—but<br />
in some cases an entire Mirror-Land house has existed mimicking the<br />
reversed architecture on the other side (including things out of sight of<br />
the mirrors). Often these “mirror lands” indicate a dark sense of humor<br />
at work and some of these are even inhabited by full-time “guests” who<br />
alter things quite substantially on their side (the differences are only<br />
visible during Episodes, of course).<br />
Furthermore, those who have wandered the Maze more deeply have said<br />
that they believe there are actual destinations that exist within it, apart<br />
from things on the actual Chessboards themselves. These reports are<br />
unreliable as wandering in the maze for long periods of time tends to<br />
wear on one’s sanity.<br />
Getting Lost<br />
You usually needn’t fear “getting lost” in the Maze. Most people only<br />
encounter it when they have<br />
Name: Looking Glass Maker Unknown<br />
PHY 14 STR 20 BLD 09 STA 15-<br />
REF 20 COR 22 REA 20 AGI 20<br />
INT 14 RES 14 MEM 14 WIL ??<br />
DP 300 Minor Major Critical<br />
Wounds -1 : 20<br />
To Hit 20-<br />
To Be Hit -10<br />
Armor 6/9<br />
Damage Total<br />
Description: A bipedal machine about six feet tall that seems to have biological components,<br />
the Looking Glass Makers are enigmatic. The statistics given here are an estimation based<br />
on conjecture and reports: no one has ever captured one or even really engaged in combat<br />
with them for any period of time. They seem to be related to the firmament of reality in some<br />
fashion, constructing the Linear Maze and its environments (mostly when no one is watching).<br />
Their disposition is remote. They do not communicate (in general, reports otherwise are not<br />
especially credible). There are stories of them “leading” people into darker and darker recesses<br />
of the Linear Maze and stories of them leading people out or constructing a door that will<br />
allow them to exit safely. Many people who are well traveled in the Linear Maze consider them<br />
an omen of strange things to come (which, in <strong>Wonderland</strong>, is saying something).<br />
Time Warp: The Looking Glass Makers can warp time. Sometimes, when sighted, they seem<br />
to be “spinning material” out of thin air at a leisurely rate, other times, they seem to blink in<br />
and out of existence. Most strangely, when encountering them, the perceived time one spends<br />
watching them can be extremely long while the actual time is only seconds (one can watch<br />
them construct a room like special-effects people doing set-dressing on a movie set and take<br />
what seems to be a languid hours—but as soon as the watcher realizes they’ve been staring,<br />
only seconds will have passed for the Looking Glass Makers to put the entire room together).<br />
In combat, the Looking Glass Maker can take a Short action to vanish or move wherever it<br />
wishes. When attacked it can take a Short Defensive action to remove itself from the path of<br />
the attack. They seem to be able to disappear at will even from within closed containers.<br />
Destruction and Construction: As a Short action the Looking Glass Maker can disassemble<br />
or assemble anything. There are no known limits on this ability. They have been known to<br />
be agents of Twisting travelers in the Linear Maze, taking them apart and putting them back<br />
together again.<br />
an Episode and when you do<br />
that, it usually leads you to<br />
your destination. On the other<br />
hand, those who can open it<br />
themselves (through rituals and<br />
Insights and things like that)<br />
and explore it may have a very<br />
different experience. In those<br />
cases it is possible to become<br />
lost (although, thankfully,<br />
the maze doesn’t shift on a<br />
constant basis: indeed, some<br />
people in the real world who<br />
are experienced enough travel<br />
through it as a matter of<br />
course).<br />
Society<br />
The Society of the Linear<br />
Maze is mostly that of the<br />
Train Station. Most people<br />
are transient and those who<br />
are not are lost. Starvation is<br />
mostly suspended in the Maze<br />
(oh, you get hungry. You get<br />
thin—but, usually, you don’t<br />
die). There are reports of,<br />
for example, mirror-world<br />
video stores with Shadows (or<br />
other things) inside renting<br />
backwards-running parodies<br />
of real movies for whatever