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Wonderland - Jags

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Deeper Mysteries - Chessboards<br />

112<br />

That may be so—but there are some claims to the contrary as well.<br />

Usually only the reflected room appears in the “Mirror Maze”—but<br />

in some cases an entire Mirror-Land house has existed mimicking the<br />

reversed architecture on the other side (including things out of sight of<br />

the mirrors). Often these “mirror lands” indicate a dark sense of humor<br />

at work and some of these are even inhabited by full-time “guests” who<br />

alter things quite substantially on their side (the differences are only<br />

visible during Episodes, of course).<br />

Furthermore, those who have wandered the Maze more deeply have said<br />

that they believe there are actual destinations that exist within it, apart<br />

from things on the actual Chessboards themselves. These reports are<br />

unreliable as wandering in the maze for long periods of time tends to<br />

wear on one’s sanity.<br />

Getting Lost<br />

You usually needn’t fear “getting lost” in the Maze. Most people only<br />

encounter it when they have<br />

Name: Looking Glass Maker Unknown<br />

PHY 14 STR 20 BLD 09 STA 15-<br />

REF 20 COR 22 REA 20 AGI 20<br />

INT 14 RES 14 MEM 14 WIL ??<br />

DP 300 Minor Major Critical<br />

Wounds -1 : 20<br />

To Hit 20-<br />

To Be Hit -10<br />

Armor 6/9<br />

Damage Total<br />

Description: A bipedal machine about six feet tall that seems to have biological components,<br />

the Looking Glass Makers are enigmatic. The statistics given here are an estimation based<br />

on conjecture and reports: no one has ever captured one or even really engaged in combat<br />

with them for any period of time. They seem to be related to the firmament of reality in some<br />

fashion, constructing the Linear Maze and its environments (mostly when no one is watching).<br />

Their disposition is remote. They do not communicate (in general, reports otherwise are not<br />

especially credible). There are stories of them “leading” people into darker and darker recesses<br />

of the Linear Maze and stories of them leading people out or constructing a door that will<br />

allow them to exit safely. Many people who are well traveled in the Linear Maze consider them<br />

an omen of strange things to come (which, in <strong>Wonderland</strong>, is saying something).<br />

Time Warp: The Looking Glass Makers can warp time. Sometimes, when sighted, they seem<br />

to be “spinning material” out of thin air at a leisurely rate, other times, they seem to blink in<br />

and out of existence. Most strangely, when encountering them, the perceived time one spends<br />

watching them can be extremely long while the actual time is only seconds (one can watch<br />

them construct a room like special-effects people doing set-dressing on a movie set and take<br />

what seems to be a languid hours—but as soon as the watcher realizes they’ve been staring,<br />

only seconds will have passed for the Looking Glass Makers to put the entire room together).<br />

In combat, the Looking Glass Maker can take a Short action to vanish or move wherever it<br />

wishes. When attacked it can take a Short Defensive action to remove itself from the path of<br />

the attack. They seem to be able to disappear at will even from within closed containers.<br />

Destruction and Construction: As a Short action the Looking Glass Maker can disassemble<br />

or assemble anything. There are no known limits on this ability. They have been known to<br />

be agents of Twisting travelers in the Linear Maze, taking them apart and putting them back<br />

together again.<br />

an Episode and when you do<br />

that, it usually leads you to<br />

your destination. On the other<br />

hand, those who can open it<br />

themselves (through rituals and<br />

Insights and things like that)<br />

and explore it may have a very<br />

different experience. In those<br />

cases it is possible to become<br />

lost (although, thankfully,<br />

the maze doesn’t shift on a<br />

constant basis: indeed, some<br />

people in the real world who<br />

are experienced enough travel<br />

through it as a matter of<br />

course).<br />

Society<br />

The Society of the Linear<br />

Maze is mostly that of the<br />

Train Station. Most people<br />

are transient and those who<br />

are not are lost. Starvation is<br />

mostly suspended in the Maze<br />

(oh, you get hungry. You get<br />

thin—but, usually, you don’t<br />

die). There are reports of,<br />

for example, mirror-world<br />

video stores with Shadows (or<br />

other things) inside renting<br />

backwards-running parodies<br />

of real movies for whatever

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