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Wonderland - Jags

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People’s Shadows say and do deeply honest things that are still within an<br />

acceptable range of the real person’s actions. A man’s Shadow may not<br />

stand exactly where he does and won’t strike the same poses—but it’ll<br />

be relatively close by and will be doing relevant things.<br />

Third General Principle: Things Can Diverge<br />

Greatly, but They Come Back Together<br />

If you go shopping during an Episode on Chessboard One, chances are<br />

your Reflection will go shopping too. If you pay for the food you buy,<br />

odds are the Reflection will too—it might not hand over the right currency<br />

until asked over and over. It might make a scene about some vagary<br />

of how the groceries are packed. It very well may not buy the same<br />

things you did—and when you return to Chessboard Zero you may find<br />

that you still need to go out again!<br />

However, let’s say you decide to just walk out without paying: after all,<br />

these guys are all nuts—they may not (effectively) stop you. This does<br />

not explain what your Shadow did.<br />

When characters on a lower level of reality (Chessboard One or Two,<br />

usually—beyond that, Disassociation is almost a given) their Reflections<br />

may or may not succeed on Chessboard One. This is a matter of experience<br />

(see the Mastery section) in most cases.<br />

The issue, from a Translation standpoint, is that some things are just<br />

simpler on the lower levels of reality. Shadows of human guards (like the<br />

guy in the grocery store checkout lane who will complain if you just try<br />

to walk out without paying) are less attentive, more easily distracted, and<br />

more easily fooled. You also may have access to special powers (Twists,<br />

Inspirations, Magic, etc.). On places like Chessboard Two, most places,<br />

even “inhabited” and “sane” ones are pretty empty. If you need some<br />

time alone to stuff that CD you want to steal down your pants in the<br />

record store, chances are you’ve got it.<br />

But in reality, on Chessboard Zero, the place might be packed!<br />

So how do you know if you succeeded? How does the GM determine<br />

if the actions your Reflection took on Chessboard Zero and the specific<br />

circumstances of it’s attempt worked or not? Because if you walk out of<br />

the Chessboard Two record store with the stolen CD but your Reflection<br />

is busted, you might undergo Reflection Disassociation—or something<br />

else might happen. How’s the GM know.<br />

Elements of Success and Failure<br />

Level of Understanding and Emotional State<br />

A character who realizes that they are “on a lower level of reality” and<br />

“is trying to be sneaky” will get more advantage than one who is just<br />

wandering through an area they shouldn’t be in, looking around. A lot<br />

will be up to the GM. If a character is thinking “I’m crazy—although<br />

83<br />

Deeper Mysteries - Overview

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