Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Overview<br />
The World is Insane On<br />
Chessboard One<br />
Chessboard One is a lot like the<br />
real world: the architecture is the<br />
same, there are plenty of people<br />
(even if they’re given to acting<br />
strangely). You can use the phone,<br />
drive a car, order a pizza: all of<br />
that.<br />
But it isn’t the same if you look<br />
closely and in the right places.<br />
Mirrors are often doorways<br />
that lead down to lower levels<br />
of reality. This isn’t consistent<br />
(indeed, when you are most<br />
looking for proof something is<br />
wrong with the world it may<br />
seem the most normal)—and<br />
it may happen when you least<br />
want it to—but it’s common<br />
enough that the Underground<br />
warns its members to not to look<br />
into mirrors during an Episode.<br />
Something unnatural might look<br />
back.<br />
Writing and signs often change<br />
to be more “honest.” Slogans<br />
are blatant, bald sales attempts.<br />
Advertising is un-ironically<br />
honest. An inter-office memo on<br />
Chessboard One might say what<br />
the author really means.<br />
TV looks normal at first too—but<br />
if you watch it, it’s like the<br />
people on the screen are talking<br />
to you. You may also get very,<br />
very disturbing channels from<br />
‘elsewhere.’ Watching for too<br />
long can be a trap that draws you<br />
further down too. Web sites may<br />
seem subtly different as well and<br />
there may be addresses that don’t<br />
exist in the normal world (or<br />
always seem to be down). You<br />
have to be careful: being curious<br />
often draws you deeper.<br />
58<br />
down the rabbit hole. It’s the network of passages and back-alleys and<br />
winding corridors and stairs that exists behind mirrors. It usually isn’t a<br />
destination as such, but an in-between elsewhere that people go (or are<br />
sucked) through on the way to the lower Chessboards (if you descend<br />
to Chessboard Three or below you will go through the Linear Maze<br />
for at least a few microseconds). NOTE: it is called the Linear Maze<br />
because of its in-between relationship to chessboards (i.e. the lines) and<br />
is, in actuality, a maze—a very complex multi-dimensional topology.<br />
The paradoxical term for it is both descriptive and very fitting for<br />
<strong>Wonderland</strong>.<br />
Controlled Descent (Through the Looking Glass)<br />
Often a really deep episode will begin with a “doorway” opening. When<br />
this happens, if the character goes down (crawling through the looking<br />
glass) the chances of Notice are often a good deal lower. The character<br />
may find themselves in the “Linear Maze” (see the section on it),<br />
which leads them between the chessboards. If the character avoids any<br />
mysterious openings, they may fall, going into Uncontrolled Descent.<br />
Mirror surfaces turn into gray fog and you can crawl into a twisted<br />
version of the room. Paintings open up with deep perspective or new<br />
doors or grates or stairways appear where they weren’t before. Maybe<br />
there are new buttons on the elevator?<br />
When you begin the Descent you are in what is called The Linear Maze:<br />
it is the foundation of the world—the “lines between the squares” of the<br />
chessboards, the Mirror Works (tunnels and halls and alleys behind all<br />
mirrors) and it is created by the Department of Works—the machines<br />
that “run the universe” on Chessboard Seven.<br />
What it’s like varies a lot. In some cases it is halls of a great mansion<br />
or vast stone bridges and staircases. In other cases it is back alleys with<br />
dim flickering lights or even gas-lamps. In still other cases it is like a<br />
funhouse mirror-maze or abandoned steam pipes or underground water<br />
works.<br />
There are often passages from which one cannot go back and there<br />
may be many changes in perspective and proportion. The tiny door<br />
and the bottle labeled “Drink Me” is something one would find in the<br />
Linear Maze (note: the term is an oxymoron—but while some people do<br />
manage to “get lost” mostly a trip through the linear maze is short and to<br />
the point—when you exit it, you are in <strong>Wonderland</strong>).<br />
When you re-enter it (which is often done through many doors that are<br />
found on the lower levels—doors the locals do not take) you usually<br />
return near where you were, stepping out onto Chessboard One and then<br />
immediately, or very quickly, ascending to Chessboard Zero.<br />
People who are experienced with Descent and are not polluted by the<br />
conservative fear of the Underground’s Support Groups tend to think that