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Wonderland - Jags

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Deeper Mysteries - Twists<br />

Effect: The character’s head can extend on a long, muscled<br />

neck. It takes a 5 REA Medium action to “extend the neck” and<br />

it can be used to grapple, look around corners, or bite thereafter.<br />

The character’s Size Class determines how far the snake-like<br />

neck can reach, how strong it is, and how easy it is to hit in HTH<br />

(range/HTH combat). This TBH modifier is used instead of AGI<br />

Bonus. If the character is VS or S, this ability costs 1pt and<br />

essentially allows the character to see around corners.<br />

Any bite attack can be used at Reach range (like a snake<br />

striking). The neck must be extended for a 5 REA action first.<br />

As a downside, any bladed attack that hits by +6 or better can, if<br />

it penetrates, triple instead of just doubling.<br />

Constriction: If the character has someone in a Grapple or Hold<br />

they can crush for 5 REA (and can do this as often as they have<br />

REA). This does normal HTH damage with a damage modifier<br />

based on how well they have the target Held.<br />

Any bite attack can be used at Long-reach range (like a snake<br />

striking). The neck must be extended for a 5 REA action first.<br />

Grapple Success Damage Mod<br />

Minor +2<br />

Standard +4<br />

Major +6<br />

Critical +8<br />

Size Reach<br />

196<br />

Constrict<br />

Damage<br />

Grapple TBH (Range/HTH)<br />

VS 1 ft -- -- -7/-4<br />

S 1 yard -- -- -6/-4<br />

MS 2 yards +1 +1 -5/-4<br />

M 3 yards +2 +2 -4/-3<br />

MB 4 yards +3 +3 -4/-3<br />

B 5 yards +4 +4 -3/-2<br />

Skeletal Cost 4<br />

Trait: You have an internal sense of loss or lack that pervades<br />

your life. It may not be obvious—you might not even be fully<br />

aware of it—but there is something important in your life you<br />

feel you aren’t getting. An example could be obsession over the<br />

loss of a loved one.<br />

Effect: You appear as a skeleton or a skeletal figure. Usually you<br />

are just incredibly thin. In some cases you may actually have<br />

bones showing.<br />

You are somewhat fragile: Impact attacks from blunt weapons<br />

or blows (not bullets) get a +4 Damage Modifier.<br />

You are difficult to hit. You get a 4pt AGI Bonus or +1 to your<br />

AGI Bonus, whichever is better (this stacks with other things<br />

that improve or replace AGI bonus).<br />

You have a Mass of 1 (BLD treated as 5).<br />

You can suck the life force out of someone. Your Grab or Grapple<br />

happens at +[X] Strength (taken from the size table below) and<br />

once you have grabbed, you can, for 5 REA, drain life. This<br />

replenishes your Damage Points. The life drain is [Ypts] taken<br />

from the chart and half of what you drain is added to your<br />

damage points. The Damage Mod roll is based on how good<br />

your hold is:<br />

Hold Damage Mod<br />

Grab What you hit by<br />

Minor -2<br />

Standard +0<br />

Major +2<br />

Critical +4<br />

Size STR<br />

VS +0<br />

S +1<br />

MS +2<br />

M +3<br />

MB +4<br />

B +5<br />

Slide Cost 14<br />

Trait: You have a distrust of authority and may well have had<br />

problems with the police.<br />

Effect: You can sort of teleport. You can’t go any place you<br />

couldn’t walk to but you can go instantly. This will move you<br />

up to 100 yards with an 8 REA Long Action. Visually you<br />

may appear to be sort of elongated and sucked over to the new<br />

location! You can go through doors that aren’t locked but have to<br />

stop at doors that are. You have to be able to see your destination<br />

but you can go “right through a door” (and will stop at it if it<br />

turns out to be locked).<br />

Slippery Cost 4<br />

Trait: You tend to bend the truth. You are interested in “getting<br />

away” with things. You tend to be irresponsible.

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