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Wonderland - Jags

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the building you could step through it into deeper <strong>Wonderland</strong> and be<br />

Infected. However, they do have a few things right.<br />

Curiosity is often a major factor in Infection. <strong>Wonderland</strong> doesn’t survive<br />

well in masses of people. It’s often the curious who pursue something<br />

further than maybe they should. According to lots of reports the nature<br />

of a Bleed may itself (in some fashion) act as a lure. If you are the kind<br />

of person who is given to unwisely follow a White Rabbit into its hole<br />

you are the kind of person <strong>Wonderland</strong> is looking for. <strong>Wonderland</strong> is<br />

fascinating. It’s full of puzzles and knots and mysterious locked doors.<br />

People who are curious are drawn to it. Sometimes they are devoured,<br />

but not always: sometimes they are gratified. It seems to depend on<br />

them.<br />

In other cases there’s a complete mental blind-spot associated with the<br />

Infection Event. There are many reports of people who know something<br />

happened to them but don’t recall exactly what. Missing time, memories<br />

of strange hallucinations or terrifying nightmares are common. There’s<br />

even a sub-set of the Underground who believe the Aliens (you know,<br />

those guys who are abducting people) are behind the whole CPD<br />

phenomena.<br />

Strains<br />

Not all <strong>Wonderland</strong> Infections are equal (although the vast majority are).<br />

Most forms of <strong>Wonderland</strong> are not especially contagious and most are<br />

difficult to infect someone with in the first place (and a good thing too).<br />

However, elements within <strong>Wonderland</strong> and in the upper echelons of the<br />

Underground (where the true nature of <strong>Wonderland</strong> is acknowledged)<br />

have done work—experimentation—on other hypothetical strains.<br />

Although most campaigns will involve the common Nin or Llamed<br />

Strains there might be others.<br />

Name Notes Virulence Contagiousness<br />

Nin The most common strain<br />

of <strong>Wonderland</strong>—the “basic<br />

strain.”<br />

Llamed A theoretical strain (several<br />

incidences have been reported)<br />

that would be easy to catch.<br />

Aleph A strain that does not cause<br />

Episodes. It is contracted by<br />

experiencing <strong>Wonderland</strong><br />

internally (as in through<br />

meditation or mystical ritual).<br />

Vel A theoretical “end of the world<br />

strain.”<br />

Low: It is only caught through<br />

rare events.<br />

High: In a worst-case scenario<br />

it could spread quickly and<br />

easily over airwaves (as through<br />

a test-pattern). In most cases<br />

it is simply possible to spread<br />

without the person having to<br />

have an extremely unusual<br />

experience.<br />

Very Low: It usually takes<br />

much practice and dedication to<br />

reach Aleph. Magicians usually<br />

manage this after years of<br />

practice.<br />

High: Vel would be spreadable<br />

through mass media with little<br />

degradation due to multiple<br />

observers.<br />

Low: It is difficult to spread.<br />

Conditions must be extreme.<br />

Low: Although it can be<br />

easily caught, once a person is<br />

infected he spreads it no more<br />

easily than Nin.<br />

Very Low: Aleph produces<br />

almost no instability in the<br />

subject and cannot be spread.<br />

High: Those infected would<br />

be able to transmit it easily to<br />

others. They would be moving<br />

holes in reality.<br />

53<br />

Deeper Mysteries - Overview

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