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Wonderland - Jags

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gauge-energy experiment had something unexpected happen: they made<br />

contact.<br />

The government in the midst of a cold war had made contingency plans<br />

for the discovery of a superior intelligence. They had analyzed what it<br />

might be like and the conclusions were not good. History, the advisory<br />

teams told congress (you can imagine them too: serious gray-suited men<br />

meeting to discuss matters of grave importance in an era where it wasn’t<br />

a breach of etiquette to smoke cigars in a conference room) details several<br />

encounters between less advanced and more advanced cultures: the<br />

less advanced culture is usually destroyed (cf. The Conquistadors).<br />

The decision had been made that should such contact be established (and<br />

since we were going into space—those Red Bastards had orbited Sputnik<br />

just last year—it seemed possible) that no one but the government<br />

should be told until the populace was judged “ready.” With flying-disks<br />

in the public mind already, media leaks would be controlled by firewalling<br />

information: the team that made contact would have a single point of<br />

contact to an analysis team, which would in turn have limited points of<br />

contact to congress and the president.<br />

When Pilgrim made contact, the entire chain of command was restructured<br />

to an Inner and Outer Committee. The Outside Committee were the<br />

men that communicated with Congress, the President, and the military.<br />

The Inside Committee were the men (and one woman) who met in a secret<br />

facility above the shaft which housed the Pilgrim station. They (the<br />

Inside Committee) were under orders to shield the Outer Committee and<br />

the government from any information that was deemed too dangerous to<br />

spread.<br />

Imagine a wood-paneled meeting room, deep within a nameless government<br />

building in New Mexico. Scrambled cable lines run black and white<br />

pictures and scratchy sound—like pictures from deep space—to the men<br />

in the Inner Circle. They wear no insignia and they sit before lit partitions<br />

so they appear as shadows. They don’t even use their real names—<br />

there is supposed to be nothing that links them to each other. In the event<br />

of Exposure the group is to be dissolved and there is to be no connection—no<br />

external collaboration. The room is swept for listening devices<br />

before each meeting (and each enters through a separate door in the<br />

building). There is a sense of giddy excitement—they are at the vanguard<br />

of humanity’s contact with what appears to be a superior intelligence.<br />

They may be leading their nation to the gates of heaven and supremacy.<br />

November [a large bearish man of military bearing]: Well (clears<br />

throat) we’ve all had a look at initial report. Can someone tell me why<br />

we don’t think these signals might not be coming from our own backyard?<br />

September [a narrow-framed man with glasses]: A—an enemy nation,<br />

November?<br />

Most readers picture only<br />

Tenniel’s illustrations when<br />

they summon up concrete visual<br />

images of the Alice books.<br />

Those delightful illustrations<br />

have become so integral to a part<br />

of the institutionalized literary<br />

experience we call “Alice”<br />

that Tenniel’s renditions of the<br />

adventure constitute for most<br />

people the “official” ones; the<br />

ones that shape their perceptions<br />

of the verbal texts/ Carroll’s<br />

drawings, however--naive and<br />

primitive as they might seem-<br />

-often better illustrate both the<br />

original and the published book.<br />

They do so mainly because they<br />

better reflect the horror comedy<br />

that pervades both texts.<br />

--Donald Rackin, Alice’s<br />

Adventures in <strong>Wonderland</strong> and<br />

Through The Looking-Glass,<br />

Nonsense, Sense, and<br />

GameSpy: What inspired<br />

you to transform Lewis<br />

Carroll’s whimsical fantasy world<br />

into a gothic circus of cartoonish<br />

morbidity? Why was this an<br />

appealing setting in which to<br />

create a game?<br />

American McGee: Why was it<br />

appealing? Because the original<br />

books and characters are actually<br />

pretty dark to start with. This<br />

felt like a very natural extension<br />

that the existing characters and<br />

fiction.<br />

--Interview with American McGee,<br />

creator of “Alice”<br />

13<br />

Introduction

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