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Wonderland - Jags

Wonderland - Jags

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Deeper Mysteries - Approach<br />

The Escape Game: Horror?<br />

Overview: The characters are closet romantics who live crushingly ordinary mundane lives working for a<br />

massive government agency. When a bleed is discovered in the old copy room, the characters begin making<br />

plans to escape—to get out of the bleak prison of their cyclic, utterly predictable lives and to adventure and<br />

explore.<br />

Of course the bleed is sealed and there is a door that is very hard to open—it is the head of the organization,<br />

they learn, who holds the golden keys to it (and holds it shut because he believes the world is better without<br />

the Wonder aspect of <strong>Wonderland</strong>).<br />

Act 1: Discovery<br />

Themes: Oppression, ennui, disapproval of bosses and elders.<br />

Description: The players play through vignettes of their dissatisfaction of their lives. Then, perhaps by<br />

accident, they discover the door. Something about the discovery tells them that if they can get the door open,<br />

all the way, they can find the lives of mystery and adventure they’ve been looking for (this might well involve<br />

Episodes and Descent that take place “Beyond the door” but almost nothing can be brought back and the<br />

excursions don’t last very long.<br />

Act 2: Complications<br />

Themes: Problems with authority, sneaking around, possible consequences for one’s actions. Saying<br />

goodbye?<br />

Description: The characters discover that the door is known by the higher-ups and that they keep it closed lest<br />

it “infect” their workers (but they mean that in the sense of ‘giving them dreams’ not necessarily <strong>Wonderland</strong><br />

Infection). The characters go about making and executing a plan to get the key. They also must decide what to<br />

do about relationships that will probably end forever if they are successful.<br />

Act 3: na-na-na hey-hey-hey, Goodbye!<br />

Themes: Awakening, evolution. Setting off on an adventure.<br />

Description: The characters get the key and exit their old world becoming adventurers in a new and resplendent<br />

one.<br />

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