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Wonderland - Jags

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Deeper Mysteries - Overview<br />

56<br />

presence<br />

Mass Hallucination, Cont’d<br />

of others also helps calm<br />

fears and prevent emotional<br />

trauma—of course it does have<br />

the possibility of convincing<br />

the subjects that there is a real<br />

element to their experience.<br />

This feeling that “there is<br />

actually something to their<br />

experiences” is drummed out<br />

of them at meetings with horror<br />

stories about those who have<br />

embraced their delusions. A<br />

good deal of questionable data<br />

on Mass Hysteria and Group<br />

Hallucinations (and the power of<br />

Suggestion) is given out as well,<br />

even though knowledgeable<br />

people know that a lucid,<br />

continuing, intricate shared<br />

experience is entirely unlike<br />

Mass Hysteria or hallucination.<br />

I don’t want another of<br />

your rational explanations!<br />

I know what I experienced<br />

and I’m not crazy!<br />

- Melanie,<br />

Amityville: The Demon<br />

Dangerous things may come for him (both on otherwise relatively safe<br />

Chessboard One Episodes and, at times, even on Chessboard Zero!). A<br />

person with Damage (bad Twisteds) will tend to appear clinically insane<br />

when they are not having an Episode.<br />

The Episode<br />

Infection means that you periodically have an Episode (a period of time<br />

wherein you undergo Descent: traveling to a lower level of reality—<br />

‘visiting the lower chessboards.’) When you are Infected you will<br />

have Triggers that “set you off” but even if you insulate yourself from<br />

Triggers (or just have very minor ones) the chances are you will still<br />

have Episodes and, over time, they will get worse.<br />

Handling Triggers as a GM<br />

The Game Master usually decides what triggers a character. Usually<br />

this does not need to be specified. Things like environmental stress,<br />

something unexpected happening, or even daydreaming and boredom<br />

can cause episodes. A character who is Infected may undergo Descent<br />

several times a day in the wrong environment or if things, in general, are<br />

going badly.<br />

Examples: In one game, the PC went into an Episode every time her<br />

cell phone rang. In another case there was a segment of a PC sliding in<br />

and out of descent in a dizzying fashion (one minute things are normal,<br />

the next not—then they’re normal again). In another game, episodes<br />

came in steady waves on a more regular schedule (once every few days<br />

or every few hours). In still another, a coming storm “brought Descent<br />

with it”—and the characters could ‘feel it coming’ as they saw the<br />

clouds move in. All of these are canonical examples of how it works.<br />

For most people in the Underground Support Groups, they try to lead<br />

crashingly mundane lives and avoid all outside unusual influence and<br />

still suffer descent about once a month.<br />

How Often Do Episodes Happen?<br />

Generally anyone Infected will have at least one Episode a month. Often<br />

there are more short ones—and sometimes a character may have several<br />

a day (or even an hour).<br />

Usually one knows when a ‘cyclic’ Episode is coming on—or, if a<br />

character is Triggered, they may know that “it’s going to happen soon”<br />

(in the next few minutes or an hour).<br />

The Episode: How deep do I fall? How do I go down?<br />

Again, a lot of this depends on the GM and the specifics. An Episode is<br />

a bit like an “acid trip” in that it starts and then stops. Let’s look at some<br />

conventions.

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