Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Overview<br />
90<br />
doing something else that everyone gets the sensation of, but doesn’t<br />
understand.<br />
Rogue Shadows may also mutate. They may have Twists like PCs. They<br />
may be deranged, self-aware (sometimes), and have agendas. In some<br />
cases, their human casters seem to be inadvertently acting out on their<br />
Shadow’s wishes. That can be scary: if your boss’s Shadow looks like a<br />
mutant, talking lion and you’re on his bad side, having an Episode in the<br />
office could be fatal! (If his Rogue Shadow devours you when you’re<br />
down on Chessboard One, you really die! If he just devours other people’s<br />
Shadows when the human caster is “chewing them out,” well, that’s<br />
not nearly as bad).<br />
Whirls<br />
Under conditions of psychological trauma, humans sometimes spin off<br />
a “rogue shadow.” In this case, the person keeps their Shadow normally<br />
but now there’s a damaged, mutant version of them walking around on<br />
Chessboard One as well. Whirls tend to seek others like themselves and<br />
to have insane aims and directives. Rarely are they benign.<br />
Whirls can have a dramatic effect on Chessboard Zero. Unlike many<br />
monsters they are aware of, and understand Chessboard Zero pretty darn<br />
well. Unlike deeper (and more physically powerful things) they have the<br />
advantages of teamwork and planning—and they can stay at the relatively<br />
high levels of Chessboards One and Two indefinitely. They also have<br />
the skills of their creator (although the personalities are often far different).<br />
They understand the value of pressuring Infecteds they can affect<br />
directly. They understand the difficulties they face in changing the real<br />
world and they are more than willing to play that game.<br />
Expertise With Descent: Mastery<br />
You have already read about the stages of standard infection: Early,<br />
Two Middle Stages, and Late. If you don’t have a Survival Trait, and<br />
you make it to Late stage, you are in real trouble: either you will die, go<br />
permanently insane (your Reflection is abandoned on Chessboard Zero<br />
to be committed to an asylum), or vanish entirely.<br />
However, if you are careful—if you are committed to learn—and maybe<br />
a little bit lucky, you can learn to control Unsanity and, eventually,<br />
master it.<br />
How this is done varies a lot depending on the kind of game you are<br />
playing. In some cases, people who survive a few Episodes just start to<br />
“get the hang of it.” Lots of people (Gurus, in the lexicon of the Support<br />
Groups) claim to teach techniques that will help you overcome your<br />
Infection (or even cure it). Few really do.