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Wonderland - Jags

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Deeper Mysteries - Overview<br />

90<br />

doing something else that everyone gets the sensation of, but doesn’t<br />

understand.<br />

Rogue Shadows may also mutate. They may have Twists like PCs. They<br />

may be deranged, self-aware (sometimes), and have agendas. In some<br />

cases, their human casters seem to be inadvertently acting out on their<br />

Shadow’s wishes. That can be scary: if your boss’s Shadow looks like a<br />

mutant, talking lion and you’re on his bad side, having an Episode in the<br />

office could be fatal! (If his Rogue Shadow devours you when you’re<br />

down on Chessboard One, you really die! If he just devours other people’s<br />

Shadows when the human caster is “chewing them out,” well, that’s<br />

not nearly as bad).<br />

Whirls<br />

Under conditions of psychological trauma, humans sometimes spin off<br />

a “rogue shadow.” In this case, the person keeps their Shadow normally<br />

but now there’s a damaged, mutant version of them walking around on<br />

Chessboard One as well. Whirls tend to seek others like themselves and<br />

to have insane aims and directives. Rarely are they benign.<br />

Whirls can have a dramatic effect on Chessboard Zero. Unlike many<br />

monsters they are aware of, and understand Chessboard Zero pretty darn<br />

well. Unlike deeper (and more physically powerful things) they have the<br />

advantages of teamwork and planning—and they can stay at the relatively<br />

high levels of Chessboards One and Two indefinitely. They also have<br />

the skills of their creator (although the personalities are often far different).<br />

They understand the value of pressuring Infecteds they can affect<br />

directly. They understand the difficulties they face in changing the real<br />

world and they are more than willing to play that game.<br />

Expertise With Descent: Mastery<br />

You have already read about the stages of standard infection: Early,<br />

Two Middle Stages, and Late. If you don’t have a Survival Trait, and<br />

you make it to Late stage, you are in real trouble: either you will die, go<br />

permanently insane (your Reflection is abandoned on Chessboard Zero<br />

to be committed to an asylum), or vanish entirely.<br />

However, if you are careful—if you are committed to learn—and maybe<br />

a little bit lucky, you can learn to control Unsanity and, eventually,<br />

master it.<br />

How this is done varies a lot depending on the kind of game you are<br />

playing. In some cases, people who survive a few Episodes just start to<br />

“get the hang of it.” Lots of people (Gurus, in the lexicon of the Support<br />

Groups) claim to teach techniques that will help you overcome your<br />

Infection (or even cure it). Few really do.

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