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Wonderland - Jags

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Deeper Mysteries - Twists<br />

Effect: You can cast illusions of yourself or other things you are<br />

very familiar with from your eyes. These do not have physical<br />

substance and some things (ID cards, money, etc.) are a bit hard<br />

to create.<br />

Illusions of<br />

Yourself<br />

Illusions of other<br />

people<br />

Illusions of<br />

Things<br />

188<br />

You can throw one illusion of you within your<br />

line of sight so long as you remain motionless.<br />

It looks very realistic.<br />

Doing a specific person requires a Craft skill<br />

roll at -5 (roll at -2 if Level 3 and no negative<br />

if Level 4). The amount it is made by is rolled<br />

against watcher’s RES or Perception to see if<br />

they see through it. It makes no noise. It cannot<br />

occupy the space of another object (you can’t<br />

wrap yourself). It only exists within line of<br />

sight.<br />

No roll is necessary to create a cartoonish<br />

object. The max size is about the dimensions<br />

of a refrigerator. They can emit enough light<br />

for you to see. They are stationary.<br />

Obscure Vision If you want to blind someone or wrap them<br />

in an illusion, you must expend an 8 REA<br />

Long action per turn and make a RES roll<br />

“to hit” and -1/5 yards range. This gives a -4<br />

Perception Modifier.<br />

Moving This is a Craft skill roll (with no skill you just<br />

Cartoons don’t do a very good job of “animating them”)<br />

Money or<br />

valuables or<br />

complex things<br />

Complex items (money) or intricate illusions<br />

(an image of a computer screen with moving<br />

text) requires a craft skill roll at -4 (-1 for<br />

Level 3, no mod for Level 4) or worse (money<br />

is -6). Again, these cannot obscure real objects<br />

(creating an image that’s just supposed to<br />

obscure the numbers on a playing card won’t<br />

look right).<br />

Kali Arms Cost 8 or 4<br />

Trait: You have issues with being overwhelmed or being in over<br />

your head.<br />

Effect: You have 2 to 4 extra arms as the situation demands it.<br />

This gives you a free hand-based 0 REA attack with any normal<br />

5 REA attack. It gives you +8 Grapple.<br />

NOTE: If you have no special HTH attack the cost may be<br />

4.<br />

Knight in Shining Armor Cost 7<br />

Trait: You take the role of the rescuer. You might be an enabler<br />

(and you may even have a martyrdom complex—although you<br />

hide it well). Often people like this “rush to save the day” but<br />

then resent others who may not then afford them the accolades<br />

they think they are due … maybe next time.<br />

NOTE: The character can have any normal fantasy weapon<br />

from the list appear with their armor.<br />

Effect: You are adorned with stylish plate and chain armor (or<br />

it may have another look to it). This evaporates if taken off and<br />

is as comfortable as clothes. Other clothes vanish when in the<br />

armor. The armor is 5/10.<br />

The suit is usually heavily embellished with a colorful<br />

tunic, engraved articulated joints, an optional helm, etc. The<br />

character’s heraldry should indicate what sorts of situations<br />

the person “rescues others from.” (the enabling spouse of an<br />

alcoholic might have a liquor bottle crossed with car-keys).<br />

Lenses Cost 2<br />

Trait: You like to pull things (or concepts) apart and test them<br />

and see how they work. You might be an engineer, philosopher,<br />

or tinkerer.<br />

Description: Two 35mm camera-style zoom-lenses replace<br />

your eyes. As you look around they rotate and focus. You can<br />

do the following:<br />

1. Ignore –4pts of range/visibility modifiers.<br />

2. Zoom in up to 120x (telescope) at range or view<br />

microscopically if the item is held up close to the eye.<br />

This will let you visually discern fingerprints and the<br />

like.<br />

3. Take pictures or “shoot video.” You can store WIL hours<br />

or WIL x 1000 pictures. You transfer them to magnetic<br />

media by … putting it entirely in your mouth (which<br />

will unhinge to accept VCR tapes).<br />

Lightning Antlers Cost 3<br />

Trait: You like being the center of attention—a show off!<br />

Effect: Antlers can deal +9 PEN damage with a running charge.<br />

They can do +5 PEN damage in normal combat (Long Reach)<br />

but are at –2 to hit anything the same size or smaller than the<br />

character.<br />

Electricity crawls between them like voltage through a Jacob’s<br />

Ladder. This can be used to throw 9pt Lightning Bolts (5 REA<br />

each). The character can throw CON / 2 (round up) before<br />

having to recharge for an hour.<br />

Lightning Antlers give a –3 to Stealth attempts.<br />

Lone Wolf Cost 3<br />

Trait: You’re a brooding misunderstood loner. Maybe afraid to<br />

let other people in. Maybe other people tend to get in your way.<br />

You’re probably afraid of commitment.<br />

Effect: You have wolf-like features and digigrade legs and fur.<br />

You get +2 to Perception rolls when it comes to sensing other<br />

people or following them (usually due to smell). You run at<br />

1.5x normal speed. You get fangs and claws for 3pts of PEN<br />

damage in HTH combat.

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