Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Twists<br />
Effect: You can cast illusions of yourself or other things you are<br />
very familiar with from your eyes. These do not have physical<br />
substance and some things (ID cards, money, etc.) are a bit hard<br />
to create.<br />
Illusions of<br />
Yourself<br />
Illusions of other<br />
people<br />
Illusions of<br />
Things<br />
188<br />
You can throw one illusion of you within your<br />
line of sight so long as you remain motionless.<br />
It looks very realistic.<br />
Doing a specific person requires a Craft skill<br />
roll at -5 (roll at -2 if Level 3 and no negative<br />
if Level 4). The amount it is made by is rolled<br />
against watcher’s RES or Perception to see if<br />
they see through it. It makes no noise. It cannot<br />
occupy the space of another object (you can’t<br />
wrap yourself). It only exists within line of<br />
sight.<br />
No roll is necessary to create a cartoonish<br />
object. The max size is about the dimensions<br />
of a refrigerator. They can emit enough light<br />
for you to see. They are stationary.<br />
Obscure Vision If you want to blind someone or wrap them<br />
in an illusion, you must expend an 8 REA<br />
Long action per turn and make a RES roll<br />
“to hit” and -1/5 yards range. This gives a -4<br />
Perception Modifier.<br />
Moving This is a Craft skill roll (with no skill you just<br />
Cartoons don’t do a very good job of “animating them”)<br />
Money or<br />
valuables or<br />
complex things<br />
Complex items (money) or intricate illusions<br />
(an image of a computer screen with moving<br />
text) requires a craft skill roll at -4 (-1 for<br />
Level 3, no mod for Level 4) or worse (money<br />
is -6). Again, these cannot obscure real objects<br />
(creating an image that’s just supposed to<br />
obscure the numbers on a playing card won’t<br />
look right).<br />
Kali Arms Cost 8 or 4<br />
Trait: You have issues with being overwhelmed or being in over<br />
your head.<br />
Effect: You have 2 to 4 extra arms as the situation demands it.<br />
This gives you a free hand-based 0 REA attack with any normal<br />
5 REA attack. It gives you +8 Grapple.<br />
NOTE: If you have no special HTH attack the cost may be<br />
4.<br />
Knight in Shining Armor Cost 7<br />
Trait: You take the role of the rescuer. You might be an enabler<br />
(and you may even have a martyrdom complex—although you<br />
hide it well). Often people like this “rush to save the day” but<br />
then resent others who may not then afford them the accolades<br />
they think they are due … maybe next time.<br />
NOTE: The character can have any normal fantasy weapon<br />
from the list appear with their armor.<br />
Effect: You are adorned with stylish plate and chain armor (or<br />
it may have another look to it). This evaporates if taken off and<br />
is as comfortable as clothes. Other clothes vanish when in the<br />
armor. The armor is 5/10.<br />
The suit is usually heavily embellished with a colorful<br />
tunic, engraved articulated joints, an optional helm, etc. The<br />
character’s heraldry should indicate what sorts of situations<br />
the person “rescues others from.” (the enabling spouse of an<br />
alcoholic might have a liquor bottle crossed with car-keys).<br />
Lenses Cost 2<br />
Trait: You like to pull things (or concepts) apart and test them<br />
and see how they work. You might be an engineer, philosopher,<br />
or tinkerer.<br />
Description: Two 35mm camera-style zoom-lenses replace<br />
your eyes. As you look around they rotate and focus. You can<br />
do the following:<br />
1. Ignore –4pts of range/visibility modifiers.<br />
2. Zoom in up to 120x (telescope) at range or view<br />
microscopically if the item is held up close to the eye.<br />
This will let you visually discern fingerprints and the<br />
like.<br />
3. Take pictures or “shoot video.” You can store WIL hours<br />
or WIL x 1000 pictures. You transfer them to magnetic<br />
media by … putting it entirely in your mouth (which<br />
will unhinge to accept VCR tapes).<br />
Lightning Antlers Cost 3<br />
Trait: You like being the center of attention—a show off!<br />
Effect: Antlers can deal +9 PEN damage with a running charge.<br />
They can do +5 PEN damage in normal combat (Long Reach)<br />
but are at –2 to hit anything the same size or smaller than the<br />
character.<br />
Electricity crawls between them like voltage through a Jacob’s<br />
Ladder. This can be used to throw 9pt Lightning Bolts (5 REA<br />
each). The character can throw CON / 2 (round up) before<br />
having to recharge for an hour.<br />
Lightning Antlers give a –3 to Stealth attempts.<br />
Lone Wolf Cost 3<br />
Trait: You’re a brooding misunderstood loner. Maybe afraid to<br />
let other people in. Maybe other people tend to get in your way.<br />
You’re probably afraid of commitment.<br />
Effect: You have wolf-like features and digigrade legs and fur.<br />
You get +2 to Perception rolls when it comes to sensing other<br />
people or following them (usually due to smell). You run at<br />
1.5x normal speed. You get fangs and claws for 3pts of PEN<br />
damage in HTH combat.