Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Twists<br />
Heavy Cost 12<br />
Trait: You are depressed. Perhaps cyclically so—or just<br />
melancholy.<br />
Effect: You are dense. This usually has some color or appearance<br />
change (broader or squatter than normal) but might just result<br />
in heavy footsteps. The effects of this stack with other similar<br />
abilities (protective blubber). The character gets:<br />
1. Extra BLD, DP, and STR.<br />
2. A reduction in Initiative.<br />
3. Penetration Resistance.<br />
The STR and extra damage for BLD adds to any physical<br />
attack the character can perform.<br />
Size STR BLD DP Init PEN<br />
VS +0 5 +12 -2 +4<br />
S +1 10 +14 -3 +6<br />
MS +2 15 +16 -3 +8<br />
M +4 20 +20 -3 +10<br />
MB +6 25 +24 -4 +14<br />
B +8 30 +28 -4 +18<br />
Hooks Cost 2<br />
Trait: The character has something of a sense of entitlement.<br />
This may be minor (a character woman who feels gentlemen<br />
ought to treat her with a sense of chivalry) or raging (the<br />
shoplifter who feels the store owes him things).<br />
Effect: “Worms of muscle” crawl under the skin of the<br />
character’s arms. At will, those arms can break apart and dark<br />
bluish tentacles with hooks on the end lash out! Each arm<br />
becomes up to four separate tentacles (although they always<br />
attack the same target).<br />
These can hit at 5 yards range and strike for Listed PEN damage<br />
(they can be used bluntly). Half this score adds to grapple.<br />
Damage<br />
VS S MS M MB B<br />
2 PEN 2 PEN 4 PEN 8 PEN 10 PEN 12 PEN<br />
Horizon Eyes Cost 10<br />
Trait: You frequently daydream or have an active imaginary<br />
life.<br />
186<br />
Effect: The character’s eyes show brilliant, deep skies and can<br />
“open” wider than normal to become twin portals to a great<br />
air-space, sometimes lit with storm clouds, sometimes by a<br />
setting sun, sometimes clear and bright and blue (matching the<br />
character’s mood).<br />
The character can see normally, ignoring –6pts of visibility<br />
modifier and seeing even in pitch black. When the character is<br />
experiencing strong emotion, wind may blow from the eyes and,<br />
indeed, they are openings into some other space (if a character<br />
is shot “right in the eye” the bullet will pass into the distance<br />
harmlessly. Things put in (at their biggest they’re no larger than<br />
baseballs) will fall way (they may show up somewhere else but<br />
it’s a good way to get rid of small things).<br />
The character gets a –4 Damage Modifier against all incoming<br />
attacks. This is applied before checking for penetration doubling.<br />
The character may also get +3 to any psychology due to the<br />
intense nature of their appearance.<br />
Humpbacked Cost 4<br />
Trait: You are selfish!<br />
Effect: The character has a large discolored hump that grows<br />
from their back. This disfigures them a bit (they walk bent over)<br />
but they are stronger.<br />
1. The Humpback gives a -1 to AGI bonus (you are at +1<br />
to be hit).<br />
2. It gives extra STR, BLD and DP.<br />
3. You get 2/8 armor that doesn’t stack with other armor.<br />
The damage from STR and BLD is added to any physical<br />
attack.<br />
Size STR BLD DP<br />
VS +0 +3 +3<br />
S +1 +5 +3<br />
MS +2 +8 +4<br />
M +3 +15 +6<br />
MB +4 +20 +8<br />
B +5 +25 +20<br />
Hypnotic Plumage Cost 4<br />
Trait: The character is an attention seeker or otherwise has an<br />
egotistical streak.<br />
Effect: The character has plumage like a bird (or hair like a<br />
mane). This comes in many colors (often vibrant sunset shades<br />
of oranges, reds, and yellows). When “deployed” it adds +3 to<br />
Persuade and +5 to Entrance attempts.