Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Chessboards<br />
Running Shadows<br />
How someone’s Shadow<br />
is played can vary a lot. The<br />
further down their Shadow is<br />
encountered, usually the stranger<br />
it’ll be.<br />
Honest: Shadows are often very<br />
“real” projections of the person<br />
who seem to have no sense of<br />
civility or propriety. This is not<br />
to say they are violent but they<br />
can be rude, abrupt, and let slip<br />
truths most of us would rather<br />
keep secret.<br />
Incompetent: Shadows<br />
are often disorganized and<br />
distracted. They may appear to<br />
be the person having a really bad<br />
day or even totally broken down<br />
and ineffective.<br />
Disturbing: Shadows can be<br />
malevolent and threatening (but<br />
usually not violent). Disturbing<br />
shadows may be understated,<br />
cold, sadistic, or wildly perverse.<br />
Shadows with overtly lustful<br />
or sexual drives may also be<br />
disturbing.<br />
Lost: Shadows and may be<br />
incoherent or wandering lost,<br />
behaving as though they are<br />
drunk or in a haze. They may<br />
talk about things that are not<br />
happening on their present level<br />
of reality (for a Reflection on<br />
Chessboard Zero this appears as<br />
classic schizophrenia).<br />
Self-destructive: Reflections<br />
are not usually self-destructive<br />
but Shadows may be. Shadow<br />
suicide is not uncommon for the<br />
depressed.<br />
130<br />
Ecology<br />
The non-Shadow denizens of Chessboard One tend to be interlopers<br />
from the lower levels of reality. Many of these beings cast Reflections up<br />
to Chessboard Zero and therefore seem to “come into focus” when they<br />
are encountered ‘in the flesh’ on Chessboard One.<br />
Most of these things are really quite rare (and the ones that are more<br />
common exist on the outskirts of society where someone having an<br />
Episode is unlikely to encounter them).<br />
For the most part, anything found there will be either transient or (in rare<br />
cases) very well integrated with human society. Most things that are not<br />
Whirls will be found on the edges of society.<br />
To determine what things are like on Chessboard one, you’ll want to<br />
look at the following questions:<br />
Construction<br />
Doorways Down<br />
One of the more important things to consider is whether or not the places<br />
a character generally goes will have gateways down to the lower levels<br />
of reality. Being able to just walk down to Chessboard Two or Three is<br />
one of the more subtly dangerous (or important) aspects of Chessboard<br />
One.<br />
Maybe out behind the building where the characters go to smoke there’s<br />
a new three-foot high door. Maybe it has a lock (and maybe there’s a<br />
reason for that).<br />
The Normal Shadows<br />
1. What are the prevalent but unspoken thought-patterns that are going<br />
on in the environment? For example, in an office building of a<br />
company which has been having issues with shoddy production, the<br />
Total Quality Initiative posters on the wall might become threatening<br />
Quality … Or Else messages.<br />
2. Be a caricature artist: characters will be presented in ways that expand<br />
their basic traits. Their Shadows will also be honest in ways that<br />
many people aren’t in polite society (just like the signs and text will<br />
tend to tell uncomfortable truths).<br />
Are There Whirls At Work?<br />
A <strong>Wonderland</strong> game can go far simply interacting with the Whirls<br />
that inhabit the chessboard just under reality. After all, Whirls tend<br />
to be organized (at least somewhat) and frightening if not downright<br />
dangerous.<br />
If there areWhirls at work there will probably be some indications of<br />
that on Chessboard Zero. There may even be Infecteds other than the<br />
characters at work for them.