Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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In a <strong>Wonderland</strong> home on Chessboard Three you are likely to see some<br />
needlepoint work up on the wall with one of two common phrases:<br />
And<br />
Nature Abhors a Vacuum<br />
You Are What You Eat<br />
These are references to monsters. Any place that is out of the way—that<br />
is left empty—will, eventually, generate its own monster (or maybe one<br />
will move in: the jury is still out on that one). Why? Because Nature<br />
Abhors a Vacuum.<br />
Additionally, the saying You Are What You Eat comes from the fact that<br />
monsters, as they go about their monstrous ways become more and more<br />
“human” in their natures over time. Sometimes one will even “come<br />
to town” (although this is never seen as very safe). It’s also a matter of<br />
debate as to whether a monster becoming “more human” is a good or a<br />
bad thing.<br />
Construction<br />
When putting together a Chessboard Three area, the questions will<br />
revolve around how “wild” the place has<br />
gone. Certainly in an urban area there<br />
will still be lots of things in the place of<br />
buildings that were there. They might be<br />
great stone monoliths. They might be massive<br />
“discarded” plastic milk-cartons the size of<br />
skyscrapers. There could be all sorts of things.<br />
If the area has gone “more wild” then the<br />
questions will revolve around whether there<br />
is floating areas, forested places, stony<br />
outcroppings, desert, etc.<br />
Kingdoms are small and the area is<br />
dangerous. Even when a group of sentient<br />
beings live in relative comfort and stability<br />
they may be extremely wary or even<br />
dangerous to outsiders.<br />
151<br />
Deeper Mysteries - Chessboards