Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Illustrated Cost 2<br />
Trait: You’ve led an interesting life (or at least have an engaging<br />
way of telling stories about your experiences.<br />
Effect: The character’s body is covered with intricate tattoos in<br />
vibrant colors. They can move, changing with the character’s<br />
mood and sometimes giving away hints about the character’s<br />
history. The character gains Attractive Level 2.<br />
The Tattoos can give +2 to Showmanship rolls and are<br />
entertaining to examine. A character who begins to study<br />
the tattoos must make a WIL roll vs. a 13- or the illustrated<br />
character’s WIL, whichever is higher.<br />
Examiner wins by 4+ Learn something significant about the<br />
illustrated character’s history.<br />
Examiner wins by 0<br />
to 3<br />
Examiner loses by 1<br />
to 4<br />
Learn something interesting about the<br />
character’s history.<br />
Examiner learns something the illustrated<br />
character wants him to know (may be<br />
false data).<br />
Examiner loses by 5+ The Examiner is hypnotized and will<br />
remain in a trance state for up to 1<br />
minute per point he was beaten by. The<br />
illustrated character can “seem to vanish”<br />
(by getting up and leaving) but any attack<br />
will immediately break the spell (as will<br />
any attempt to rouse the hypnotized<br />
character).<br />
I’m Invisible To You Cost 12<br />
Trait: You feel powerless and invisible to people who you want<br />
to notice you.<br />
Effect: When being quiet and stationary a person must make a<br />
PER roll at –4 to see you. When using stealth and moving, you<br />
get +4 to your stealth roll. You are not actually invisible—just<br />
hard to notice.<br />
However, when you are actually trying to do something like<br />
make a Persuade or Charm or Recruit roll, you must make a<br />
WIL roll or fade from notice (automatically failing the roll). In<br />
this case you will actually become invisible and everyone but<br />
the people you were trying to convince will see it happen. Once<br />
you move however, you’ll become visible again—but the person<br />
you were trying to persuade will essentially treat you like you<br />
have nothing substantial to say.<br />
This is very hard to use in combat—but if a character manages<br />
to be giving a speech when shooting starts (and doesn’t move<br />
around much after going invisible) attackers who choose the<br />
right direction operate at –6 to hit in addition to any other<br />
negative modifiers.<br />
Iron Skin Cost 12<br />
Trait: You have suffered tragedy and come to terms with it.<br />
Effect: You can feel things well but your skin is shiny, pliable<br />
metal. You have 7/14 Armor.<br />
Jaws That Bite Cost 2<br />
Trait: You tend towards verbal abuse or at least being very<br />
outspoken. A person who puts their “foot in their mouth” or<br />
speaks when they should really be quite may have this too. Any<br />
anger issue can cause this.<br />
Effect: Your face splits into massive, unhinging jaws. This is<br />
gruesome to watch and dangerous! They bite for Listed Maw<br />
damage. When you bite, you can make a Grapple roll to hang on<br />
and bite again (same Damage Mod as when you hit) for 5 REA.<br />
Damage<br />
VS S MS M MB B<br />
-- -- 5 PEN 9 PEN 12 PEN 16 PEN<br />
Jumping Legs Cost 3<br />
Trait: You are prone to make snap judgments and reach<br />
conclusions with miniscule amounts of data.<br />
Effect: You can jump! Your legs probably change (often to<br />
look like some sort of froglegs or digigrade legs). You jump<br />
20/Mass (across) or 12/Mass yards straight up per second for an<br />
8 REA Long action (if the group wants to play with 45-degree<br />
arcs, you can do a 2-second jump composed of two 8 REA long<br />
actions (one to take off and one to land) for 40/Mass (this is only<br />
across).<br />
Junk Collector Cost 1<br />
Trait: You have chosen friends who constantly get you into<br />
trouble (can also apply to people who find themselves in<br />
recurrent cases of being victims of spousal abuse).<br />
Effect: You get dirty faster (your clothes and skin). Garbage,<br />
windblown scraps of paper, crushed soda cans, plastic wrappers,<br />
all slowly and slyly gravitate towards you. Your house is a<br />
mess—any place you stay becomes filthy and unclean.<br />
You, on the other hand, get +8 Damage Points.<br />
NOTE: This ability has reflective properties: it’ll work in a<br />
constant and subtle fashion on Chessboard Zero! If the person<br />
has it, their daily, normal world will find itself attracting junk.<br />
Kaleidscope Eyes Cost 16<br />
Trait: You have a somewhat detached grip on reality. Maybe you<br />
do drugs—maybe you have an easy time putting “nasty things<br />
out of your head.” Maybe you’re in denial about something in<br />
your life—either way, you aren’t firmly grounded to the world<br />
you live in.<br />
187<br />
Deeper Mysteries - Twists