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Wonderland - Jags

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Illustrated Cost 2<br />

Trait: You’ve led an interesting life (or at least have an engaging<br />

way of telling stories about your experiences.<br />

Effect: The character’s body is covered with intricate tattoos in<br />

vibrant colors. They can move, changing with the character’s<br />

mood and sometimes giving away hints about the character’s<br />

history. The character gains Attractive Level 2.<br />

The Tattoos can give +2 to Showmanship rolls and are<br />

entertaining to examine. A character who begins to study<br />

the tattoos must make a WIL roll vs. a 13- or the illustrated<br />

character’s WIL, whichever is higher.<br />

Examiner wins by 4+ Learn something significant about the<br />

illustrated character’s history.<br />

Examiner wins by 0<br />

to 3<br />

Examiner loses by 1<br />

to 4<br />

Learn something interesting about the<br />

character’s history.<br />

Examiner learns something the illustrated<br />

character wants him to know (may be<br />

false data).<br />

Examiner loses by 5+ The Examiner is hypnotized and will<br />

remain in a trance state for up to 1<br />

minute per point he was beaten by. The<br />

illustrated character can “seem to vanish”<br />

(by getting up and leaving) but any attack<br />

will immediately break the spell (as will<br />

any attempt to rouse the hypnotized<br />

character).<br />

I’m Invisible To You Cost 12<br />

Trait: You feel powerless and invisible to people who you want<br />

to notice you.<br />

Effect: When being quiet and stationary a person must make a<br />

PER roll at –4 to see you. When using stealth and moving, you<br />

get +4 to your stealth roll. You are not actually invisible—just<br />

hard to notice.<br />

However, when you are actually trying to do something like<br />

make a Persuade or Charm or Recruit roll, you must make a<br />

WIL roll or fade from notice (automatically failing the roll). In<br />

this case you will actually become invisible and everyone but<br />

the people you were trying to convince will see it happen. Once<br />

you move however, you’ll become visible again—but the person<br />

you were trying to persuade will essentially treat you like you<br />

have nothing substantial to say.<br />

This is very hard to use in combat—but if a character manages<br />

to be giving a speech when shooting starts (and doesn’t move<br />

around much after going invisible) attackers who choose the<br />

right direction operate at –6 to hit in addition to any other<br />

negative modifiers.<br />

Iron Skin Cost 12<br />

Trait: You have suffered tragedy and come to terms with it.<br />

Effect: You can feel things well but your skin is shiny, pliable<br />

metal. You have 7/14 Armor.<br />

Jaws That Bite Cost 2<br />

Trait: You tend towards verbal abuse or at least being very<br />

outspoken. A person who puts their “foot in their mouth” or<br />

speaks when they should really be quite may have this too. Any<br />

anger issue can cause this.<br />

Effect: Your face splits into massive, unhinging jaws. This is<br />

gruesome to watch and dangerous! They bite for Listed Maw<br />

damage. When you bite, you can make a Grapple roll to hang on<br />

and bite again (same Damage Mod as when you hit) for 5 REA.<br />

Damage<br />

VS S MS M MB B<br />

-- -- 5 PEN 9 PEN 12 PEN 16 PEN<br />

Jumping Legs Cost 3<br />

Trait: You are prone to make snap judgments and reach<br />

conclusions with miniscule amounts of data.<br />

Effect: You can jump! Your legs probably change (often to<br />

look like some sort of froglegs or digigrade legs). You jump<br />

20/Mass (across) or 12/Mass yards straight up per second for an<br />

8 REA Long action (if the group wants to play with 45-degree<br />

arcs, you can do a 2-second jump composed of two 8 REA long<br />

actions (one to take off and one to land) for 40/Mass (this is only<br />

across).<br />

Junk Collector Cost 1<br />

Trait: You have chosen friends who constantly get you into<br />

trouble (can also apply to people who find themselves in<br />

recurrent cases of being victims of spousal abuse).<br />

Effect: You get dirty faster (your clothes and skin). Garbage,<br />

windblown scraps of paper, crushed soda cans, plastic wrappers,<br />

all slowly and slyly gravitate towards you. Your house is a<br />

mess—any place you stay becomes filthy and unclean.<br />

You, on the other hand, get +8 Damage Points.<br />

NOTE: This ability has reflective properties: it’ll work in a<br />

constant and subtle fashion on Chessboard Zero! If the person<br />

has it, their daily, normal world will find itself attracting junk.<br />

Kaleidscope Eyes Cost 16<br />

Trait: You have a somewhat detached grip on reality. Maybe you<br />

do drugs—maybe you have an easy time putting “nasty things<br />

out of your head.” Maybe you’re in denial about something in<br />

your life—either way, you aren’t firmly grounded to the world<br />

you live in.<br />

187<br />

Deeper Mysteries - Twists

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