Wonderland - Jags
Wonderland - Jags
Wonderland - Jags
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Deeper Mysteries - Chessboards<br />
142<br />
Most “organized” social groups are essentially monsters or solitary<br />
survivors that have little knowledge or scope of knowledge outside their<br />
close domains.<br />
NOTE: Most of the beings here are covered in the GM’s book in more<br />
detail. These are listed here with what information a journeyor might<br />
commonly know about them. It isn’t intended to be “enough to GM<br />
them.”<br />
Ecology<br />
There are quite a few monsters native to Chessboard Two. They usually<br />
have little problem getting up to Chessboard One if they are in pursuit of<br />
some tasty prey. Some of them even cast Reflections up to Chessboard<br />
Zero.<br />
Possibilities Notes<br />
Army of No<br />
The Monks of Mourning<br />
The Fanfair<br />
Monster Families<br />
A force of mutant soldiers with a Nazi-like dress code and intense focus<br />
on formality and protocol. They seem dedicated to “attacking” certain<br />
things on Chessboard Zero and stage “raids” up to Chessboard One<br />
from time to time (their weapons have moderate but strange effects on<br />
Chessboard Zero—not direct ones).<br />
Tall, dark-robed, hooded figures who emit soft whimpering noises, the<br />
Monks are frightening in appearance. They do not speak, but work in<br />
monasteries making brilliantly illuminated works on the minutiae of<br />
people’s lives. They go to “observe,” watch, and follow on Chessboard<br />
One—but when they return to a monastery they work. Periodically one<br />
will be horrifically executed and the meat from within fed to the others.<br />
The empty robe will eventually “re-inflate” and begin work again.<br />
Perhaps these are composed of those who’ve undergone Descent and<br />
gotten stuck. They are masses of people who move through the sane<br />
and insane zones in gruesome parades. The people tend to be stretched<br />
and anorexic, their arms and fingers reaching their knees. They wear<br />
body paint, bizarre uniforms, and carry various musical instruments.<br />
Their floats breath fire, extend mechanical jaws, etc. They parade with<br />
cages and sometimes will catch and imprison anyone they catch (which<br />
is rare—they aren’t sneaky). When they stop they form camp groups.<br />
They are usually led by powerful entities. Although they are not formed<br />
of Shadows, they are formed of the insane.<br />
There are non-human groups that live in sparse networks of<br />
communities (often around populated sane zones—but sometimes these<br />
people have trouble with “police” or Enforcers). Some of them make<br />
a living as shopkeepers (bakers, tailors, mechanics, etc.) Some are<br />
extremely dangerous to regular humans. Some are not at all.