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Wonderland - Jags

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Deeper Mysteries - Chessboards<br />

142<br />

Most “organized” social groups are essentially monsters or solitary<br />

survivors that have little knowledge or scope of knowledge outside their<br />

close domains.<br />

NOTE: Most of the beings here are covered in the GM’s book in more<br />

detail. These are listed here with what information a journeyor might<br />

commonly know about them. It isn’t intended to be “enough to GM<br />

them.”<br />

Ecology<br />

There are quite a few monsters native to Chessboard Two. They usually<br />

have little problem getting up to Chessboard One if they are in pursuit of<br />

some tasty prey. Some of them even cast Reflections up to Chessboard<br />

Zero.<br />

Possibilities Notes<br />

Army of No<br />

The Monks of Mourning<br />

The Fanfair<br />

Monster Families<br />

A force of mutant soldiers with a Nazi-like dress code and intense focus<br />

on formality and protocol. They seem dedicated to “attacking” certain<br />

things on Chessboard Zero and stage “raids” up to Chessboard One<br />

from time to time (their weapons have moderate but strange effects on<br />

Chessboard Zero—not direct ones).<br />

Tall, dark-robed, hooded figures who emit soft whimpering noises, the<br />

Monks are frightening in appearance. They do not speak, but work in<br />

monasteries making brilliantly illuminated works on the minutiae of<br />

people’s lives. They go to “observe,” watch, and follow on Chessboard<br />

One—but when they return to a monastery they work. Periodically one<br />

will be horrifically executed and the meat from within fed to the others.<br />

The empty robe will eventually “re-inflate” and begin work again.<br />

Perhaps these are composed of those who’ve undergone Descent and<br />

gotten stuck. They are masses of people who move through the sane<br />

and insane zones in gruesome parades. The people tend to be stretched<br />

and anorexic, their arms and fingers reaching their knees. They wear<br />

body paint, bizarre uniforms, and carry various musical instruments.<br />

Their floats breath fire, extend mechanical jaws, etc. They parade with<br />

cages and sometimes will catch and imprison anyone they catch (which<br />

is rare—they aren’t sneaky). When they stop they form camp groups.<br />

They are usually led by powerful entities. Although they are not formed<br />

of Shadows, they are formed of the insane.<br />

There are non-human groups that live in sparse networks of<br />

communities (often around populated sane zones—but sometimes these<br />

people have trouble with “police” or Enforcers). Some of them make<br />

a living as shopkeepers (bakers, tailors, mechanics, etc.) Some are<br />

extremely dangerous to regular humans. Some are not at all.

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