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Intelligent Transport Systems - Telenor

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Telektronikk 1.2003<br />

playlist exchange streaming<br />

Play-list Exchanger Prototype<br />

As part of the work on the information bubble<br />

concept, researchers at <strong>Telenor</strong> R&D have<br />

developed a simple proof-of-concept prototype<br />

that may be suited to enhance the music listening<br />

experience of travellers. Today, travellers rely<br />

on broadcast radio or on a limited number of<br />

personal CDs or tapes for musical entertainment<br />

while on the move. Our information bubble prototype<br />

exposes travellers to new musical impulses,<br />

i.e. new artists or songs, within a favourite<br />

genre. Basically, a traveller can associate a play<br />

list of favourite songs with his or her music<br />

device (e.g. an in-car player or a portable<br />

device). Whenever two music devices encounter<br />

each other, i.e. when their information bubbles<br />

overlap, they exchange play lists. Therefore, during<br />

the course of a journey, travellers will likely<br />

encounter a range of different play lists. Notification<br />

of play list encounters may be governed<br />

by pre-compiled profile detailing musical preferences,<br />

allowing less interesting play lists to be<br />

ignored. When an interesting play list is discovered,<br />

the traveller may choose to start streaming<br />

the corresponding songs. Each song has a URL<br />

as meta-data that points to a streaming server for<br />

that song, typically the server will run on the<br />

play-list owner’s music device. As long as the<br />

connection with the streaming server is not broken,<br />

the user will be able to enjoy the song on<br />

the play-list owner’s player. However, should<br />

the connection be cut, e.g. when the streaming<br />

server moves out of the information bubble, the<br />

streaming will stop. Alternatively, songs from<br />

play lists could be downloaded instead of being<br />

streamed, or one could perform a handover to<br />

UMTS and move the streaming session to a commercial<br />

music streaming service, see Figure 3.<br />

We need to stress that issues pertaining to business<br />

models and copyright need to be resolved<br />

prior to launching a service similar to our play<br />

list exchanger prototype. Much effort is currently<br />

directed toward finding viable business<br />

models for music distribution over data networks<br />

that do not compromise the rights of copyright<br />

holders. The outcome has yet to be seen, though.<br />

Challenges<br />

We have argued that the information bubble<br />

concept exhibits several desirable characteristics<br />

and at the same time does not depend on huge<br />

infrastructure investments. However, the concept<br />

does pose several challenges that need to be<br />

addressed, including ensuring data quality, performing<br />

appropriate information filtering, and<br />

protecting privacy. A detailed treatment of these<br />

challenges falls outside the scope of this article;<br />

the interested reader is referred to [1]. When data<br />

obtained in the information bubble are employed<br />

in safety applications, ensuring the integrity and<br />

quality of such data becomes paramount.<br />

<strong>Telenor</strong> can take the role as trusted third party<br />

for this type of applications. The section on distraction-free<br />

user interfaces above stressed the<br />

importance of ITS systems not demanding a<br />

high load, cognitive or otherwise, on users, in<br />

particular on drivers. Due to the intrinsic anarchistic<br />

nature of information bubbles, i.e. they<br />

naturally support open, free-for all information<br />

spaces with a very low barrier to participation, it<br />

becomes increasingly important to filter out<br />

irrelevant information. Work on the GeoNotes<br />

system [22] suggests that personal profiles may<br />

be used to filter information in open, locationbased<br />

information spaces. It is very important<br />

that privacy issues be thoroughly considered<br />

Figure 3 Enhancing musical entertainment experience:<br />

- spontaneous interaction<br />

- playlist exchange<br />

- streaming<br />

33

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