TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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housebreaker's harness, three bags of marbles,<br />
a jar of weapon blacking (weaponblack),<br />
and five large sheets of tar paper (most of<br />
these items are fully described in the Complete<br />
Thieves' Handbook].<br />
They will also find a personal journal that<br />
describes all of Wyvernthorn's activities since<br />
he arrived in the City of Greyhawk eight<br />
months ago. Highlights in the journal include<br />
his acceptance into the Thieves' Guild, and his<br />
discovery of secret hideout of the Assassins'<br />
Guild.<br />
Aliar Daraan (haunt]: Int Non; AL CE; AC<br />
0; MV 6; HD 5; hp 32; THACO 15; #AT 1; Dmg<br />
special; SA see below; SD see below; SZ M; XP<br />
2,000.<br />
The Haunt<br />
When the haunt takes form, it appears as a<br />
ghost-like translucent image of Aliar Daraan.<br />
This noteworthy character was a half-elven<br />
assassin working for the Spurned Cult of Iuz.<br />
He stands 6 feet 1 inch tall, and wears elegant<br />
clothing, the finest available on the Flanaess.<br />
Aliar Daraan is a unique haunt, taking form<br />
only after dark. Unlike most other haunts, its<br />
domain is the dagger, Bladestar. The haunts<br />
first priority is to find a host and deliver its<br />
vital message. The presence of the haunt will<br />
interferes with the dagger's normal powers,<br />
and prevent successful use of an identify spell.<br />
The dagger is described in a following section.<br />
Each successful attack by the haunt reduces<br />
the target creature's Dexterity by 2 points.<br />
When the opponent's Dexterity is reduced to<br />
0, the haunt steps into the body and takes it<br />
over. The creature's Dexterity immediately<br />
returns to normal.<br />
When in its natural, noncoporeal state, a<br />
haunt can only be hit by silver or magical<br />
weapons. Any hit with such a weapon inflicts<br />
1 point of damage, plus any magical bonus.<br />
Normal fire causes 1 point of damage per<br />
round of exposure, while magical fire causes<br />
its full damage.<br />
When controlling a host, the haunt can use<br />
physical weapons, but retains its own THACO,<br />
number of attacks, saving throws, etc.<br />
Aftermath<br />
The characters can claim a full victory if<br />
they lay the haunt to rest and also break up<br />
Wyvernthorn's spy gang. They have a partial<br />
success if they only deal with the haunt. In<br />
any case, after settling with the haunt, and<br />
either defeating or escaping Bey Wyvernthorn,<br />
the PCs will most likely still have Bladestar.<br />
The dagger should be considered a reward for<br />
solving the mystery of the Night Watchman's<br />
death.<br />
tar<br />
agical dagger of excepd<br />
craftsmanship. It is also<br />
weapon of<br />
.<br />
chaotic<br />
.<br />
neutral<br />
dagger is elegant, forged 01 a<br />
tdy The handle of Blades-<br />
rk red cord in a pattern<br />
black metal beneath. Emmmel<br />
is a sapphire of dee<br />
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